thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 fighter moved from 110 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
Americans take 10 Sea Zone from Japanese
2 fighters moved from Western United States to 12 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 fighter moved from 110 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
Americans take 10 Sea Zone from Japanese
2 fighters moved from Western United States to 12 Sea Zone
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Southern France
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 12 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
2 fighters moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 12 Sea Zone to 30 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery placed in Hunan
1 artillery and 1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Syria to Persia
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Syria to Egypt
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 armour and 1 mech_infantry moved from Shan State to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Syria to Persia
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Syria to Egypt
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 armour and 1 mech_infantry moved from Shan State to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 0/6 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 5 : 3/6 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits
1 infantry owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour and 1 fighter in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Kwangsi
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Norway
Non Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Kwangsi to Burma
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
1 armour placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
British collect 44 PUs (1 lost to blockades); end with 44 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,4,2,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.532
Median : 4.000
Variance : 0.244
Standard Deviation : 0.494
Total rolls : 79
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 fighters moved from Greece to 93 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 destroyer
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Italians: 2 destroyers
Battle in 93 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Territory Summary for Italians :
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Eastern Poland : 1 artillery and 1 mech_infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine and 3 transports
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 36 / 61
Russians : 29 / 29
Japanese : 50 / 66
Americans : 55 / 68
Chinese : 9 / 15
British : 45 / 44
UK_Pacific : 13 / 11
Italians : 15 / 15
ANZAC : 8 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Italians Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 armour, 1 artillery and 1 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
ANZAC roll dice for 3 armour, 1 artillery and 1 infantry in Queensland, round 2 : 4/5 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Queensland, round 2 : 1/4 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 armour and 1 artillery remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,4,3,1,4,6,1,1,2,4,3,2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.049
Median : 3.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 41
Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
1 infantry moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.049
Median : 3.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 41
Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Norway
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Northern Italy to Southern France
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 submarines moved from 112 Sea Zone to 119 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 126 Sea Zone
2 infantry moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 artillery moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 armour and 1 mech_infantry moved from Novgorod to Belarus
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
1 artillery moved from Archangel to Nenetsia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 3 fighters
British defend with 1 destroyer
Germans roll dice for 3 fighters in 125 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern France
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Southern France, round 3 : 2/4 hits
Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 2 artilleries and 5 infantry
British defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits
British roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 126 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 126 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 126 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 119 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 carrier and 2 fighters
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier in 119 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 carrier in 119 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 5 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 119 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 6 : 1/2 hits
1 carrier owned by the Americans lost in 119 Sea Zone
2 submarines owned by the Germans Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Nenetsia
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 artilleries and 1 infantry in Nenetsia, round 2 : 1/3 hits
Russians roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour and 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
2 fighters owned by the Americans forced to land in Scotland
Non Combat Move - Germans
1 tactical_bomber moved from Ukraine to Greece
2 aaGuns moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from 126 Sea Zone to 112 Sea Zone
3 fighters moved from 125 Sea Zone to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 artilleries and 5 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Germany : 2 aaGuns, 3 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
Norway : 2 artilleries and 5 infantry
Holland Belgium : 1 artillery and 3 infantry
Belarus : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 2 artilleries and 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 artilleries and 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
119 Sea Zone : 2 submarines
106 Sea Zone : 1 flag
Greece : 1 tactical_bomber
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 58
Russians : 26 / 29
Japanese : 48 / 66
Americans : 52 / 68
Chinese : 9 / 15
British : 39 / 44
UK_Pacific : 13 / 11
Italians : 15 / 15
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.912
Median : 4.000
Variance : 0.911
Standard Deviation : 0.954
Total rolls : 57
Germans Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.625
Median : 4.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 5.250
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 armour moved from Russia to Ukraine
1 fighter moved from Vologda to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 armour moved from Russia to Ukraine
1 fighter moved from Vologda to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
Germans win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 armour and 1 factory_minor
AA fire in Ukraine : 0/3 hits
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits
Germans roll dice for 2 aaGuns and 1 armour in Ukraine, round 2 : 1/1 hits
1 artillery owned by the Russians lost in Ukraine
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits
Germans roll dice for 2 aaGuns and 1 armour in Ukraine, round 3 : 0/1 hits
2 aaGuns owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Ukraine, round 4 : 2/4 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 aaGuns and 1 armour
Casualties for Russians: 1 artillery and 1 fighter
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 4.185
Median : 4.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 27
Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Russians Combat
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.188
Median : 4.000
Variance : 2.533
Standard Deviation : 1.592
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Chahar to Kweichow
1 armour and 1 mech_infantry moved from Hopei to Kweichow
1 artillery moved from Chahar to Anhwe
1 artillery moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 11 Sea Zone to 30 Sea Zone
2 destroyers moved from 54 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 19 Sea Zone to Amur
1 fighter moved from Kiangsi to Hunan
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Jehol to Kweichow
1 bomber moved from Kiangsu to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Chahar to Kweichow
1 armour and 1 mech_infantry moved from Hopei to Kweichow
1 artillery moved from Chahar to Anhwe
1 artillery moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 11 Sea Zone to 30 Sea Zone
2 destroyers moved from 54 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 19 Sea Zone to Amur
1 fighter moved from Kiangsi to Hunan
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Jehol to Kweichow
1 bomber moved from Kiangsu to Hunan
Combat - Japanese
Battle in Amur
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Amur, round 2 : 5/6 hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits
1 artillery owned by the Americans , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kweichow, round 3 : 2/4 hits
Chinese roll dice for 2 artilleries in Kweichow, round 3 : 0/2 hits
2 artilleries owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in New South Wales
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
AA fire in New South Wales : 3/6 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in New South Wales, round 2 : 3/4 hits
ANZAC roll dice for 2 aaGuns, 2 armour and 1 infantry in New South Wales, round 2 : 2/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
ANZAC win with 2 armour remaining. Battle score for attacker is -32
Casualties for Japanese: 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns and 1 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Battle in 30 Sea Zone
Japanese attack with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier in 30 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans and 2 destroyers owned by the Japanese lost in 30 Sea Zone
1 submarine owned by the Japanese retreated to 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 carrier
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Hunan, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Caroline Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Caroline Islands
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
2 fighters owned by the Americans forced to land in Johnston Island
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
2 carriers moved from 54 Sea Zone to 33 Sea Zone
2 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Kiangsi to Kiangsu
1 bomber moved from Hunan to Kiangsu
2 bombers moved from Kweichow to Kiangsu
1 fighter moved from Hunan to 19 Sea Zone
1 tactical_bomber moved from Amur to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 2 artilleries and 3 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Amur : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
49 Sea Zone : 1 submarine
33 Sea Zone : 3 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
26 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
1 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
54 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 45 / 58
Russians : 28 / 29
Japanese : 51 / 61
Americans : 52 / 68
Chinese : 7 / 15
British : 39 / 44
UK_Pacific : 13 / 11
Italians : 15 / 15
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.164
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 61
Japanese Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.257
Median : 3.000
Variance : 1.618
Standard Deviation : 1.272
Total rolls : 35
ANZAC Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.556
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Ouch, those were some hot AA guns. :-o
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 fighters moved from Johnston Island to 54 Sea Zone
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to Normandy Bordeaux
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
OOL for S.Z. 54 if you would
Unusual fight in SZ 54, OOL as follows
tac bomber
fighter
cripple the carrier
kill the carrier