@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
Suprise Attack vs Degrasse (Axis) game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Algeria to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
5 artilleries and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Baltic States to Archangel
1 tactical_bomber moved from Baltic States to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
5 artilleries and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Baltic States to Archangel
1 tactical_bomber moved from Baltic States to 112 Sea ZoneCombat - Germans
Battle in Southern France
Germans attack with 3 artilleries, 2 fighters and 3 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries, 2 fighters and 3 infantry in Southern France, round 2 : 5/8 hits
Americans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 2/5 hits
2 artilleries owned by the Americans , 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 3/4 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport
British defend with 1 submarine; Americans defend with 1 carrier, 1 cruiser and 2 fighters
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 2 fighters in 112 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 cruiser in 112 Sea Zone, round 3 : 1/1 hits
2 fighters owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 42
Casualties for Germans: 2 submarines
Casualties for British: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser and 2 fightersNon Combat Move - Germans
1 carrier and 5 transports moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from Southern France to Western Germany
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Finland to Vyborg
2 artilleries moved from Baltic States to Eastern Poland
1 armour moved from Germany to Romania
3 artilleries moved from Germany to Western Germany
2 aaGuns moved from Germany to Slovakia HungaryPlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Germany
1 fighter and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Romania : 1 armour
Germany : 2 aaGuns, 1 factory_major and 3 infantry
Holland Belgium : 2 artilleries and 1 infantry
Karelia : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 5 artilleries, 4 infantry and 1 tactical_bomber
Eastern Poland : 2 artilleries
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 42 / 52
Russians : 24 / 26
Japanese : 52 / 62
Americans : 55 / 75
Chinese : 10 / 15
British : 36 / 45
UK_Pacific : 13 / 6
Italians : 17 / 22
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.500
Median : 4.000
Variance : 0.884
Standard Deviation : 0.940
Total rolls : 44Germans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.448
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Smolensk to Urals
1 armour moved from Smolensk to Baltic States
Russians take Belarus from Italians
Russians take Baltic States from Italians
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 armour moved from Russia to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Smolensk to Urals
1 armour moved from Smolensk to Baltic States
Russians take Belarus from Italians
Russians take Baltic States from Italians
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 armour moved from Russia to NovosibirskCombat - Russians
Battle in Urals
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Italians roll dice for 2 artilleries in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Eastern Poland to Ukraine
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery moved from Smolensk to Belarus
2 artilleries moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Russia
1 artillery and 1 infantry placed in Ukraine
2 infantry placed in Russia
Russians undo move 2.
1 artillery placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 carriers moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 armour moved from Anhwe to Kweichow
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kwangsi
1 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from Kiangsu to 16 Sea Zone
1 bomber moved from Borneo to Yunnan
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Borneo to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 carriers moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 armour moved from Anhwe to Kweichow
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kwangsi
1 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from Kiangsu to 16 Sea Zone
1 bomber moved from Borneo to Yunnan
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Borneo to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Japanese roll dice for 3 submarines in 4 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 4 Sea Zone, round 2 : 6/6 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 4 Sea Zone, round 2 : 2/5 hits
2 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 4 Sea Zone
2 transports owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 1/1 hits
Japanese win with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/7 hits
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 1/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 4 : 3/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Novosibirsk
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from 45 Sea Zone to 20 Sea Zone
1 bomber moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 fighters moved from Kwangsi to Kwangtung
1 bomber moved from Yunnan to Kwangtung
1 tactical_bomber moved from Kweichow to Kiangsu
1 aaGun moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R.
2 fighters and 2 tactical_bombers moved from 4 Sea Zone to 6 Sea Zone
1 bomber moved from 16 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 4 infantry placed in Japan
1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 2 mech_infantrys
Kiangsu : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 2 armour and 1 mech_infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 2 bombers, 2 fighters and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 fighter and 1 tactical_bomber
Timguska : 1 flag
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
16 Sea Zone : 1 submarine
4 Sea Zone : 2 destroyers and 1 submarine
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 42 / 52
Russians : 29 / 29
Japanese : 56 / 61
Americans : 55 / 75
Chinese : 6 / 15
British : 36 / 45
UK_Pacific : 11 / 6
Italians : 14 / 22
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.471
Median : 4.000
Variance : 0.986
Standard Deviation : 0.993
Total rolls : 70Japanese Combat
1 was rolled 14 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.250
Median : 3.000
Variance : 1.234
Standard Deviation : 1.111
Total rolls : 48ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
I play Whackamatt, the dice server hates me. I play you, the dice server goes ridiculously the other way. 6 of 6 hits, ouch.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 armour and 1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 72 Sea Zone to 81 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 artilleries and 2 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 armour and 1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 72 Sea Zone to 81 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 artilleries and 2 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour and 1 artillery
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
1 artillery owned by the Americans lost in Holland Belgium
1 armour owned by the Americans retreated to Normandy Bordeaux
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
retreated to 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to Iwo Jima
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Normandy Bordeaux
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.286
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Chahar
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.286
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Egypt to Syria
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 bomber moved from United Kingdom to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Egypt to Syria
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 bomber moved from United Kingdom to Southern FranceCombat - British
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 2/3 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 3 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 2/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Norway
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter moved from Yunnan to India
1 artillery and 3 infantry moved from India to BurmaPlace Units - British
1 armour, 2 artilleries, 2 fighters and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 39 PUs (3 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 15 times
Average roll : 3.763
Median : 4.000
Variance : 1.948
Standard Deviation : 1.396
Total rolls : 59Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 4.292
Median : 4.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.286
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 artilleries moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Southern France : 1 fighter
Romania : 1 armour and 2 mech_infantrys
Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Archangel : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag
97 Sea Zone : 1 flag, 2 destroyers and 3 transports
92 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 2 artilleriesProduction/PUs Summary :
Germans : 36 / 52
Russians : 29 / 29
Japanese : 50 / 61
Americans : 55 / 75
Chinese : 12 / 12
British : 42 / 44
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French





