@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
Suprise Attack vs Degrasse (Axis) game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 armour and 1 mech_infantry moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Egypt to Syria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 4 fighters and 3 infantry
Germans defend with 2 artilleries and 2 infantry
British roll dice for 1 artillery, 4 fighters and 3 infantry in Holland Belgium, round 2 : 2/8 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 3 : 2/6 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
Battle in Syria
British attack with 2 armour and 2 mech_infantrys
Italians defend with 3 artilleries and 3 infantry
British roll dice for 2 armour and 2 mech_infantrys in Syria, round 2 : 2/4 hits
Italians roll dice for 3 artilleries and 3 infantry in Syria, round 2 : 1/6 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria
British roll dice for 2 armour and 1 mech_infantry in Syria, round 3 : 2/3 hits
Italians roll dice for 3 artilleries and 1 infantry in Syria, round 3 : 0/4 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British roll dice for 2 armour and 1 mech_infantry in Syria, round 4 : 2/3 hits
Italians roll dice for 2 artilleries in Syria, round 4 : 1/2 hits
2 artilleries owned by the Italians and 1 mech_infantry owned by the British lost in Syria
British win, taking Normandy Bordeaux from Germans, taking Syria from Italians with 2 armour remaining. Battle score for attacker is 13
Casualties for British: 2 mech_infantrys
Casualties for Italians: 3 artilleries and 3 infantry
Battle in 125 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer
British roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 bomber moved from 125 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to Shan State
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
British undo move 1.
1 armour and 1 mech_infantry placed in Union of South Africa
1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
British collect 41 PUs (1 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3.675
Median : 4.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 83Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries moved from Northern Italy to Southern Italy
2 fighters moved from Greece to Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Ukraine
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Ukraine
Italians roll dice for 1 armour and 2 fighters in Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 armour and 2 fighters in Ukraine, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Ukraine to GreecePlace Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Romania : 1 artillery
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 2 fighters
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 destroyers and 3 transports
Yugoslavia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 42 / 59
Russians : 29 / 29
Japanese : 44 / 61
Americans : 55 / 62
Chinese : 14 / 17
British : 42 / 46
UK_Pacific : 9 / 10
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to New South WalesCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 55 Sea Zone, round 2 : 2/7 hits
1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 55 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 1 submarineNon Combat Move - ANZAC
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.471
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Japanese Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.471
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Japanese Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Ukraine to Archangel
2 transports moved from 112 Sea Zone to 126 Sea Zone
2 artilleries and 2 infantry moved from Norway to 126 Sea Zone
1 infantry moved from Norway to Finland
2 artilleries, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
2 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Iceland
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Iceland from British, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 0/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 3/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
1 armour owned by the Germans retreated to Western Ukraine
Russians win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Archangel
Germans attack with 2 artilleries, 3 infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 artillery
Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits
Russians roll dice for 2 armour and 1 artillery in Archangel, round 2 : 1/3 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 3/5 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery moved from France to Northern Italy
3 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Germany to PolandPlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
1 artillery and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Poland : 2 artilleries and 2 infantry
Germany : 2 aaGuns, 2 artilleries, 1 factory_major, 1 infantry and 2 mech_infantrys
Holland Belgium : 2 infantry
Northern Italy : 1 artillery and 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 artilleries and 1 infantry
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 artillery
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns and 1 armour
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Smolensk : 1 flag, 1 armour and 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
123 Sea Zone : 1 transport
106 Sea Zone : 1 flag
127 Sea Zone : 2 transports
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 25 / 29
Japanese : 44 / 61
Americans : 55 / 62
Chinese : 14 / 17
British : 37 / 46
UK_Pacific : 9 / 10
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.500
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 52Germans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.457
Median : 3.000
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 35British Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
1 fighter moved from Russia to 127 Sea Zone
1 fighter moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Novosibirsk to Nenetsia
Russians take Nenetsia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
1 fighter moved from Russia to 127 Sea Zone
1 fighter moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Novosibirsk to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Battle in Ukraine
Russians attack with 1 armour and 1 artillery
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from 127 Sea Zone to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to BryanskPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 armour, 1 artillery and 3 infantry placed in Russia
1 infantry placed in Russia
Russians undo move 1.
1 artillery placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery and 1 mech_infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Jehol to Hopei
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 54 Sea Zone
2 carriers moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Malaya to Kwangsi
1 bomber moved from Malaya to Kweichow
2 bombers moved from Malaya to Kweichow
1 bomber moved from Kweichow to Hopei
1 bomber moved from Kweichow to Chahar
1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery and 1 mech_infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Jehol to Hopei
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 54 Sea Zone
2 carriers moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Malaya to Kwangsi
1 bomber moved from Malaya to Kweichow
2 bombers moved from Malaya to Kweichow
1 bomber moved from Kweichow to Hopei
1 bomber moved from Kweichow to Chahar
1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 3 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 3 transports
ANZAC defend with 1 carrier
Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Korea, round 3 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 4 : 0/3 hits
Americans roll dice for 1 artillery in Korea, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 5 : 1/2 hits
Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Queensland, round 2 : 1/5 hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to Kiangsi
1 bomber moved from Hopei to Kiangsu
1 bomber moved from Chahar to Jehol
1 aaGun moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries and 3 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 1 aaGun and 1 fighter
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 bomber
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 armour and 1 mech_infantry
Chahar : 1 flag, 1 artillery and 1 mech_infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 flag, 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 flag
12 Sea Zone : 1 submarine
11 Sea Zone : 1 submarine
10 Sea Zone : 1 flag
19 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
1 Sea Zone : 1 submarine
9 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
54 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 3 fighters, 1 infantry, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 47 / 61
Russians : 29 / 29
Japanese : 56 / 66
Americans : 52 / 62
Chinese : 7 / 17
British : 37 / 46
UK_Pacific : 9 / 10
Italians : 15 / 15
ANZAC : 8 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.638
Median : 4.000
Variance : 0.985
Standard Deviation : 0.993
Total rolls : 69Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.529
Median : 4.000
Variance : 1.220
Standard Deviation : 1.105
Total rolls : 51ANZAC Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.556
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Americans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 fighter moved from 110 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
Americans take 10 Sea Zone from Japanese
2 fighters moved from Western United States to 12 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 fighter moved from 110 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
Americans take 10 Sea Zone from Japanese
2 fighters moved from Western United States to 12 Sea ZoneCombat - Americans
Battle in 123 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Southern FranceNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 12 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
2 fighters moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 12 Sea Zone to 30 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery placed in Hunan
1 artillery and 1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Syria to Persia
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Syria to Egypt
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 armour and 1 mech_infantry moved from Shan State to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Syria to Persia
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Syria to Egypt
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 armour and 1 mech_infantry moved from Shan State to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 0/6 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 4 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 5 : 3/6 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits
1 infantry owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour and 1 fighter in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Kwangsi
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in NorwayNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Kwangsi to Burma
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 artillery and 3 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
1 armour placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
British collect 44 PUs (1 lost to blockades); end with 44 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,4,2,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.532
Median : 4.000
Variance : 0.244
Standard Deviation : 0.494
Total rolls : 79Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 fighters moved from Greece to 93 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 destroyer
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Italians: 2 destroyers
Battle in 93 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Eastern Poland : 1 artillery and 1 mech_infantry
Western Ukraine : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine and 3 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 36 / 61
Russians : 29 / 29
Japanese : 50 / 66
Americans : 55 / 68
Chinese : 9 / 15
British : 45 / 44
UK_Pacific : 13 / 11
Italians : 15 / 15
ANZAC : 8 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 armour, 1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 3 armour, 1 artillery and 1 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
ANZAC roll dice for 3 armour, 1 artillery and 1 infantry in Queensland, round 2 : 4/5 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Queensland, round 2 : 1/4 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 3 armour and 1 artillery remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,4,3,1,4,6,1,1,2,4,3,2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.049
Median : 3.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 41Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5





