No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery moved from Baltic States to Eastern Poland
4 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Romania to Bryansk
1 tactical_bomber moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 2 artilleries
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 96 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to France
1 artillery moved from Nenetsia to Archangel
1 tactical_bomber moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Smolensk to Archangel
Place Units - Germans
2 submarines placed in 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
4 infantry placed in Western Germany
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour, 2 artilleries and 2 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bryansk
1 armour moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 submarine moved from 110 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour, 2 artilleries and 2 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bryansk
1 armour moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 6/8 hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 2/5 hits
Italians roll dice for 1 tactical_bomber in Archangel, round 3 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
1 armour and 4 infantry placed in Russia
2 infantry placed in Ukraine
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.286
Median : 3.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Russians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.259
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 25 Sea Zone to 26 Sea Zone
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Korea to Jehol
1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Malaya to Shan State
1 mech_infantry moved from Siam to Shan State
2 fighters moved from Kweichow to Shan State
3 bombers moved from Kiangsu to Shan State
1 tactical_bomber moved from Kiangsu to Anhwe
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 10 Sea Zone
Japanese attack with 1 destroyer and 5 submarines
Americans defend with 2 destroyers, 3 submarines and 2 transports
Japanese roll dice for 5 submarines in 10 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 4 submarines in 10 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 3 submarines in 10 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 4 : 0/2 hits
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
1 transport owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 3 submarines in 10 Sea Zone, round 5 : 1/3 hits
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 destroyers, 3 submarines and 2 transports
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 3/8 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 bombers, 2 fighters and 1 mech_infantry
ANZAC defend with 2 fighters; British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 3 bombers, 2 fighters and 1 mech_infantry in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 3/4 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the British , 1 fighter owned by the Japanese , 2 fighters owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for ANZAC: 2 fighters
Casualties for British: 1 artillery and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 5/10 hits
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 3/4 hits
1 fighter owned by the Americans , 1 mech_infantry owned by the Americans , 3 infantry owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Kweichow to Anhwe
1 tactical_bomber moved from Anhwe to Kiangsu
3 bombers and 1 fighter moved from Shan State to Malaya
1 artillery, 2 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Manchuria : 1 flag
Hainan : 1 harbour
Kweichow : 1 flag
Hunan : 1 flag
Anhwe : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Malaya : 1 flag, 3 bombers, 1 fighter and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
10 Sea Zone : 1 flag, 1 destroyer and 3 submarines
19 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
3 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
55 Sea Zone : 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 29
Japanese : 54 / 61
Americans : 52 / 70
Chinese : 9 / 9
British : 36 / 43
UK_Pacific : 7 / 8
Italians : 16 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.304
Median : 3.000
Variance : 0.551
Standard Deviation : 0.742
Total rolls : 79
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.431
Median : 4.000
Variance : 0.860
Standard Deviation : 0.927
Total rolls : 51
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.357
Median : 3.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
I skipped the scramble from Hawaii because there was no chance at sea of winning per the battle calculator. On the other hand, if you would rather kill a destroyer instead of one of the Japanese infantry, that’s fine too. Just edit the file if you want to make the swap.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 artillery and 1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yakut S.S.R. to Buryatia
2 fighters moved from Wake Island to 10 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 artillery and 1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yakut S.S.R. to Buryatia
2 fighters moved from Wake Island to 10 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 96 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 10 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters in 10 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 10 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 10 Sea Zone to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in 10 Sea Zone
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,3,1,6,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,6,5,4
Americans collect 47 PUs (8 lost to blockades); end with 47 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 4.094
Median : 5.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 32
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.154
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.154
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,1
Chinese collect 10 PUs (3 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.975
Median : 4.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 40
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 armour and 1 mech_infantry moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Egypt to Syria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 armour and 1 mech_infantry moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Egypt to Syria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 4 fighters and 3 infantry
Germans defend with 2 artilleries and 2 infantry
British roll dice for 1 artillery, 4 fighters and 3 infantry in Holland Belgium, round 2 : 2/8 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 3 : 2/6 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
Battle in Syria
British attack with 2 armour and 2 mech_infantrys
Italians defend with 3 artilleries and 3 infantry
British roll dice for 2 armour and 2 mech_infantrys in Syria, round 2 : 2/4 hits
Italians roll dice for 3 artilleries and 3 infantry in Syria, round 2 : 1/6 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria
British roll dice for 2 armour and 1 mech_infantry in Syria, round 3 : 2/3 hits
Italians roll dice for 3 artilleries and 1 infantry in Syria, round 3 : 0/4 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British roll dice for 2 armour and 1 mech_infantry in Syria, round 4 : 2/3 hits
Italians roll dice for 2 artilleries in Syria, round 4 : 1/2 hits
2 artilleries owned by the Italians and 1 mech_infantry owned by the British lost in Syria
British win, taking Normandy Bordeaux from Germans, taking Syria from Italians with 2 armour remaining. Battle score for attacker is 13
Casualties for British: 2 mech_infantrys
Casualties for Italians: 3 artilleries and 3 infantry
Battle in 125 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer
British roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 bomber moved from 125 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to Shan State
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
British undo move 1.
1 armour and 1 mech_infantry placed in Union of South Africa
1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
British collect 41 PUs (1 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3.675
Median : 4.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 83
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries moved from Northern Italy to Southern Italy
2 fighters moved from Greece to Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Ukraine
Italians roll dice for 1 armour and 2 fighters in Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 armour and 2 fighters in Ukraine, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Ukraine to Greece
Place Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Territory Summary for Italians :
Romania : 1 artillery
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 2 fighters
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 destroyers and 3 transports
Yugoslavia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 42 / 59
Russians : 29 / 29
Japanese : 44 / 61
Americans : 55 / 62
Chinese : 14 / 17
British : 42 / 46
UK_Pacific : 9 / 10
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Italians Combat
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to New South Wales
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to New South Wales
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 55 Sea Zone, round 2 : 2/7 hits
1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 55 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 1 submarine
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.471
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
Japanese Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.471
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
Japanese Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Ukraine to Archangel
2 transports moved from 112 Sea Zone to 126 Sea Zone
2 artilleries and 2 infantry moved from Norway to 126 Sea Zone
1 infantry moved from Norway to Finland
2 artilleries, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
2 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Iceland
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Iceland from British, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 0/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 3/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
1 armour owned by the Germans retreated to Western Ukraine
Russians win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Archangel
Germans attack with 2 artilleries, 3 infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 artillery
Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits
Russians roll dice for 2 armour and 1 artillery in Archangel, round 2 : 1/3 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 3/5 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 artillery
Non Combat Move - Germans
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery moved from France to Northern Italy
3 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
1 artillery and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Poland : 2 artilleries and 2 infantry
Germany : 2 aaGuns, 2 artilleries, 1 factory_major, 1 infantry and 2 mech_infantrys
Holland Belgium : 2 infantry
Northern Italy : 1 artillery and 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 artilleries and 1 infantry
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 artillery
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns and 1 armour
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Smolensk : 1 flag, 1 armour and 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
123 Sea Zone : 1 transport
106 Sea Zone : 1 flag
127 Sea Zone : 2 transports
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 51 / 61
Russians : 25 / 29
Japanese : 44 / 61
Americans : 55 / 62
Chinese : 14 / 17
British : 37 / 46
UK_Pacific : 9 / 10
Italians : 15 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.500
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 52
Germans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.457
Median : 3.000
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 35
British Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
1 fighter moved from Russia to 127 Sea Zone
1 fighter moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Novosibirsk to Nenetsia
Russians take Nenetsia from Germans