Suprise Attack vs Degrasse (Axis) game 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 4 Sea Zone to 1 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 mech_infantry moved from Yunnan to Malaya
                      Japanese take Shan State from UK_Pacific
                1 mech_infantry moved from Kwangsi to Siam
                      Japanese take Siam from UK_Pacific
                2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from 36 Sea Zone to Sumatra
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                2 submarines moved from 6 Sea Zone to 26 Sea Zone
                2 destroyers moved from 4 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                2 armour and 1 mech_infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Kiangsu to Anhwe
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 armour and 1 mech_infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Manchuria
                2 bombers moved from Kwangtung to Szechwan
                2 fighters moved from Kwangtung to Szechwan
                1 bomber moved from Japan to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe
                2 submarines moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 mech_infantry
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 1 mech_infantry in Szechwan, round 2 :  3/7 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  2/4 hits
                        1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Szechwan, round 3 :  3/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 4 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Midway
                Battle in Anhwe
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Midway from Americans with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 4 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Sumatra, round 2 :  1/5 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Sumatra, round 3 :  1/5 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers
                    Americans defend with 2 carriers, 1 submarine and 1 transport
                        Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers and 1 transport in 26 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 :  2/4 hits
                        1 carrier owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 39
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 2 carriers, 1 submarine and 1 transport
                Battle in Manchuria
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 bomber and 1 tactical_bomber moved from Anhwe to Kiangsu
                2 bombers moved from Szechwan to Kiangsu
                2 fighters moved from Szechwan to Kweichow
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to Korea
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                2 carriers moved from 6 Sea Zone to 25 Sea Zone
                2 carriers moved from 36 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 artilleries and 2 infantry placed in Japan
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 fighter and 1 tactical_bomber
        Kiangsu : 1 flag, 1 armour, 3 bombers, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Siam : 1 mech_infantry
        Manchuria : 1 flag, 1 armour and 1 mech_infantry
        Hainan : 1 harbour
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 aaGun and 2 fighters
        Hunan : 1 flag
        Szechwan : 1 flag, 1 armour
        Shan State : 1 flag
        Malaya : 1 flag, 1 armour and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield, 1 artillery and 3 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        41 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
        43 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer and 4 submarines
        25 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
        19 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        1 Sea Zone : 1 submarine
        6 Sea Zone : 4 destroyers, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 28 / 28
        Japanese : 57 / 62
        Americans : 53 / 75
        Chinese : 8 / 12
        British : 36 / 44
        UK_Pacific : 6 / 11
        Italians : 14 / 19
        ANZAC : 10 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 3.486
            Median : 4.000
            Variance : 0.366
            Standard Deviation : 0.605
            Total rolls : 72

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.491
            Standard Deviation : 0.700
            Total rolls : 54

    ANZAC Combat
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.143
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • 21 19 18 17 16

    I skipped the scramble from Hawaii to the sea zone because the battle calculator didn’t show it helping any.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                      Americans take 99 Sea Zone from Germans
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                2 artilleries and 2 infantry moved from Siberia to Amur
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from Iwo Jima to 17 Sea Zone
                1 fighter moved from Iwo Jima to 17 Sea Zone
                2 fighters moved from 17 Sea Zone to Wake Island
                1 armour moved from Tunisia to Tobruk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                      Americans take 99 Sea Zone from Germans
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                2 artilleries and 2 infantry moved from Siberia to Amur
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from Iwo Jima to 17 Sea Zone
                1 fighter moved from Iwo Jima to 17 Sea Zone
                2 fighters moved from 17 Sea Zone to Wake Island
                1 armour moved from Tunisia to Tobruk

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 submarine
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,1,5,5,6,5,6,4
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Jehol
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,6,4
                Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Null / Other
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 artillery and 2 infantry moved from India to Burma
                1 artillery and 1 infantry moved from West India to India
                1 armour and 1 mech_infantry moved from Syria to Iraq
                1 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 artillery and 2 infantry moved from India to Burma
                1 artillery and 1 infantry moved from West India to India
                1 armour and 1 mech_infantry moved from Syria to Iraq
                1 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 :  4/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 :  0/3 hits
                        Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 :  1/2 hits
                        1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win with 2 artilleries remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                    2 fighters owned by the British retreated

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 bomber moved from Holland Belgium to United Kingdom

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour, 1 fighter and 7 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
                British collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 13 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.370
            Median : 4.000
            Variance : 1.022
            Standard Deviation : 1.011
            Total rolls : 46

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 fighter moved from Southern France to 99 Sea Zone
                2 destroyers moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 armour moved from Romania to Western Ukraine
                3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
                1 artillery moved from Bulgaria to Romania
                1 mech_infantry moved from Romania to Western Ukraine

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 2 destroyers, 2 fighters and 3 transports
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 destroyers, 2 fighters and 3 transports in 99 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Americans with 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Syria

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to Greece
                2 artilleries moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 airfield placed in Greece
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Syria : 1 flag, 3 artilleries and 3 infantry
        Romania : 1 artillery
        Northern Italy : 2 artilleries and 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Archangel : 1 flag
        Western Ukraine : 1 flag, 1 armour and 2 mech_infantrys
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield and 2 fighters
        99 Sea Zone : 1 flag, 2 destroyers and 3 transports
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 58
        Russians : 27 / 28
        Japanese : 52 / 62
        Americans : 53 / 70
        Chinese : 11 / 9
        British : 39 / 43
        UK_Pacific : 7 / 8
        Italians : 17 / 17
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Libya to Tobruk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery moved from Baltic States to Eastern Poland
                4 infantry moved from Eastern Poland to Western Ukraine
                1 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
                1 tactical_bomber moved from Romania to Bryansk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 armour and 1 mech_infantry moved from Novgorod to Archangel
                2 artilleries moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                2 submarines moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 123 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 2 artilleries
                    Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries
                Battle in 96 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 destroyer
                    Germans win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Western Ukraine
                1 infantry moved from Poland to Eastern Poland
                2 infantry moved from Germany to Poland
                2 artilleries and 2 infantry moved from Western Germany to France
                1 artillery moved from Nenetsia to Archangel
                1 tactical_bomber moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Smolensk to Archangel

    Place Units - Germans
                2 submarines placed in 112 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                4 infantry placed in Western Germany
                3 artilleries and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour, 2 artilleries and 2 infantry moved from Vologda to Archangel
                1 armour moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Ukraine to Smolensk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bryansk
                1 armour moved from Yenisey to Timguska
                      Russians take Timguska from Japanese
                1 armour moved from Timguska to Novosibirsk
                1 submarine moved from 110 Sea Zone to 125 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour, 2 artilleries and 2 infantry moved from Vologda to Archangel
                1 armour moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Ukraine to Smolensk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bryansk
                1 armour moved from Yenisey to Timguska
                      Russians take Timguska from Japanese
                1 armour moved from Timguska to Novosibirsk
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                        Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  6/8 hits
                        Italians roll dice for 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  3/7 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                        Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 3 :  2/5 hits
                        Italians roll dice for 1 tactical_bomber in Archangel, round 3 :  0/1 hits
                        1 tactical_bomber owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Italians with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 :  0/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 :  1/2 hits
                        Germans roll dice for 1 artillery in Smolensk, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 125 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                1 armour and 4 infantry placed in Russia
                2 infantry placed in Ukraine
                1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 11 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.780
            Standard Deviation : 0.883
            Total rolls : 42

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.259
            Median : 3.000
            Variance : 0.577
            Standard Deviation : 0.760
            Total rolls : 27

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 3 infantry moved from Midway to 25 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 carriers moved from 25 Sea Zone to 26 Sea Zone
                4 destroyers moved from 6 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
                1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 armour and 1 mech_infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Korea to Jehol
                1 fighter moved from 41 Sea Zone to 55 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                1 armour moved from Malaya to Shan State
                1 mech_infantry moved from Siam to Shan State
                2 fighters moved from Kweichow to Shan State
                3 bombers moved from Kiangsu to Shan State
                1 tactical_bomber moved from Kiangsu to Anhwe

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 10 Sea Zone
                    Japanese attack with 1 destroyer and 5 submarines
                    Americans defend with 2 destroyers, 3 submarines and 2 transports
                        Japanese roll dice for 5 submarines in 10 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 3 submarines in 10 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 4 submarines in 10 Sea Zone, round 3 :  1/4 hits
                        Americans roll dice for 1 submarine in 10 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 10 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 3 submarines in 10 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 10 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 4 :  0/2 hits
                        2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
                        1 transport owned by the Americans lost in 10 Sea Zone
                        Japanese roll dice for 3 submarines in 10 Sea Zone, round 5 :  1/3 hits
                    Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 36
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 2 destroyers, 3 submarines and 2 transports
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  3/4 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 :  3/8 hits
                        Chinese roll dice for 2 infantry in Jehol, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 3 bombers, 2 fighters and 1 mech_infantry
                    ANZAC defend with 2 fighters; British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 3 bombers, 2 fighters and 1 mech_infantry in Shan State, round 2 :  4/7 hits
                        UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 :  3/4 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the British , 1 fighter owned by the Japanese , 2 fighters owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for ANZAC: 2 fighters
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 :  5/10 hits
                        Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 :  3/4 hits
                        1 fighter owned by the Americans , 1 mech_infantry owned by the Americans , 3 infantry owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun moved from Kweichow to Anhwe
                1 tactical_bomber moved from Anhwe to Kiangsu
                3 bombers and 1 fighter moved from Shan State to Malaya
                1 artillery, 2 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 55 Sea Zone
                1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
                Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Kweichow : 1 flag
        Hunan : 1 flag
        Anhwe : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
        Malaya : 1 flag, 3 bombers, 1 fighter and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        Midway : 1 flag, 1 airfield
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
        10 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        19 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        3 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
        55 Sea Zone : 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 29
        Japanese : 54 / 61
        Americans : 52 / 70
        Chinese : 9 / 9
        British : 36 / 43
        UK_Pacific : 7 / 8
        Italians : 16 / 17
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 15 times
                5 was rolled 15 times
                6 was rolled 8 times
            Average roll : 3.304
            Median : 3.000
            Variance : 0.551
            Standard Deviation : 0.742
            Total rolls : 79

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 13 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.431
            Median : 4.000
            Variance : 0.860
            Standard Deviation : 0.927
            Total rolls : 51

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.357
            Median : 3.500
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

  • 21 19 18 17 16

    I skipped the scramble from Hawaii because there was no chance at sea of winning per the battle calculator.  On the other hand, if you would rather kill a destroyer instead of one of the Japanese infantry, that’s fine too.  Just edit the file if you want to make the swap.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 artillery and 1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Yakut S.S.R. to Buryatia
                2 fighters moved from Wake Island to 10 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 artillery and 1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Yakut S.S.R. to Buryatia
                2 fighters moved from Wake Island to 10 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 96 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 10 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer and 3 submarines
                    3 submarines owned by the Japanese Submerged
                        Americans roll dice for 2 fighters in 10 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 10 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 10 Sea Zone to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 artillery, 2 fighters and 2 infantry placed in Western United States
                Americans undo move 2.
                1 fighter placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 infantry placed in Western United States
                Americans undo move 2.
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,3,1,6,6,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,6,5,4
                Americans collect 47 PUs (8 lost to blockades); end with 47 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 4.094
            Median : 5.000
            Variance : 1.484
            Standard Deviation : 1.218
            Total rolls : 32

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.154
            Median : 5.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.154
            Median : 5.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Szechwan to Yunnan

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