@Ghostglider scramble options
Suprise Attack vs Degrasse (Axis) game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 armour moved from Russia to Vologda
1 artillery moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 armour moved from Russia to Vologda
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 4/6 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 0/2 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 4 : 1/2 hits
Germans roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 fighter moved from Bessarabia to Ukraine
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.607
Median : 3.500
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I was able to sneak one in
S.A. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Anhwe
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Manchuria
2 bombers moved from Kwangtung to Szechwan
2 fighters moved from Kwangtung to Szechwan
1 bomber moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
2 submarines moved from 6 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Anhwe
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Manchuria
2 bombers moved from Kwangtung to Szechwan
2 fighters moved from Kwangtung to Szechwan
1 bomber moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
2 submarines moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 1 mech_infantry in Szechwan, round 2 : 3/7 hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits
1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Szechwan, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Midway
Battle in Anhwe
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Midway from Americans with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 4 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Sumatra, round 2 : 1/5 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Sumatra, round 3 : 1/5 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers
Americans defend with 2 carriers, 1 submarine and 1 transport
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 2/4 hits
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 carriers, 1 submarine and 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Anhwe to Kiangsu
2 bombers moved from Szechwan to Kiangsu
2 fighters moved from Szechwan to Kweichow
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries and 2 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 fighter and 1 tactical_bomber
Kiangsu : 1 flag, 1 armour, 3 bombers, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Siam : 1 mech_infantry
Manchuria : 1 flag, 1 armour and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag, 1 aaGun and 2 fighters
Hunan : 1 flag
Szechwan : 1 flag, 1 armour
Shan State : 1 flag
Malaya : 1 flag, 1 armour and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield, 1 artillery and 3 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
41 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
43 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 4 submarines
25 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
19 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
1 Sea Zone : 1 submarine
6 Sea Zone : 4 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 47 / 58
Russians : 28 / 28
Japanese : 57 / 62
Americans : 53 / 75
Chinese : 8 / 12
British : 36 / 44
UK_Pacific : 6 / 11
Italians : 14 / 19
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.486
Median : 4.000
Variance : 0.366
Standard Deviation : 0.605
Total rolls : 72Japanese Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.500
Median : 3.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54ANZAC Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
I skipped the scramble from Hawaii to the sea zone because the battle calculator didn’t show it helping any.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Germans
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 artilleries and 2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
2 fighters moved from 17 Sea Zone to Wake Island
1 armour moved from Tunisia to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Germans
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 artilleries and 2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
2 fighters moved from 17 Sea Zone to Wake Island
1 armour moved from Tunisia to TobrukCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,1,5,5,6,5,6,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Jehol
2 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,6,4
Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Null / Other
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Syria to Iraq
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Syria to Iraq
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 4/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 0/3 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
2 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.370
Median : 4.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 46Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.556
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 fighter moved from Southern France to 99 Sea Zone
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Romania to Western Ukraine
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Bulgaria to Romania
1 mech_infantry moved from Romania to Western UkraineCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 destroyers, 2 fighters and 3 transports
Americans defend with 1 destroyer
Italians roll dice for 2 destroyers, 2 fighters and 3 transports in 99 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Americans with 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in SyriaNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Greece
2 artilleries moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 airfield placed in Greece
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Syria : 1 flag, 3 artilleries and 3 infantry
Romania : 1 artillery
Northern Italy : 2 artilleries and 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Archangel : 1 flag
Western Ukraine : 1 flag, 1 armour and 2 mech_infantrys
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 2 fighters
99 Sea Zone : 1 flag, 2 destroyers and 3 transports
97 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 44 / 58
Russians : 27 / 28
Japanese : 52 / 62
Americans : 53 / 70
Chinese : 11 / 9
British : 39 / 43
UK_Pacific : 7 / 8
Italians : 17 / 17
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery moved from Baltic States to Eastern Poland
4 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Romania to Bryansk
1 tactical_bomber moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 2 artilleries
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 96 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to France
1 artillery moved from Nenetsia to Archangel
1 tactical_bomber moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Smolensk to ArchangelPlace Units - Germans
2 submarines placed in 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
4 infantry placed in Western Germany
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour, 2 artilleries and 2 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bryansk
1 armour moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 submarine moved from 110 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour, 2 artilleries and 2 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bryansk
1 armour moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 6/8 hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 2/5 hits
Italians roll dice for 1 tactical_bomber in Archangel, round 3 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
1 armour and 4 infantry placed in Russia
2 infantry placed in Ukraine
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.286
Median : 3.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42Germans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.259
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 25 Sea Zone to 26 Sea Zone
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Korea to Jehol
1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Malaya to Shan State
1 mech_infantry moved from Siam to Shan State
2 fighters moved from Kweichow to Shan State
3 bombers moved from Kiangsu to Shan State
1 tactical_bomber moved from Kiangsu to AnhweCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 10 Sea Zone
Japanese attack with 1 destroyer and 5 submarines
Americans defend with 2 destroyers, 3 submarines and 2 transports
Japanese roll dice for 5 submarines in 10 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 4 submarines in 10 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 3 submarines in 10 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 destroyer in 10 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 4 : 0/2 hits
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
1 transport owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 3 submarines in 10 Sea Zone, round 5 : 1/3 hits
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 destroyers, 3 submarines and 2 transports
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 3/8 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 bombers, 2 fighters and 1 mech_infantry
ANZAC defend with 2 fighters; British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 3 bombers, 2 fighters and 1 mech_infantry in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 3/4 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the British , 1 fighter owned by the Japanese , 2 fighters owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for ANZAC: 2 fighters
Casualties for British: 1 artillery and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 5/10 hits
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 3/4 hits
1 fighter owned by the Americans , 1 mech_infantry owned by the Americans , 3 infantry owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 fighter, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Kweichow to Anhwe
1 tactical_bomber moved from Anhwe to Kiangsu
3 bombers and 1 fighter moved from Shan State to Malaya
1 artillery, 2 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Manchuria : 1 flag
Hainan : 1 harbour
Kweichow : 1 flag
Hunan : 1 flag
Anhwe : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Malaya : 1 flag, 3 bombers, 1 fighter and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 carriers, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
10 Sea Zone : 1 flag, 1 destroyer and 3 submarines
19 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
3 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
55 Sea Zone : 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 47 / 59
Russians : 29 / 29
Japanese : 54 / 61
Americans : 52 / 70
Chinese : 9 / 9
British : 36 / 43
UK_Pacific : 7 / 8
Italians : 16 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.304
Median : 3.000
Variance : 0.551
Standard Deviation : 0.742
Total rolls : 79Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.431
Median : 4.000
Variance : 0.860
Standard Deviation : 0.927
Total rolls : 51ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.357
Median : 3.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14





