@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
Suprise Attack vs Degrasse (Axis) game 2
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I’m on vacation next week so I wont be able to post.
Sorry
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Archangel to Vologda
1 artillery and 2 infantry moved from Archangel to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
4 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
3 artilleries moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 3/4 hits
Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 2 artilleries and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
Germans roll dice for 2 artilleries and 3 infantry in Norway, round 2 : 2/5 hits
British roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Bessarabia
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Bessarabia, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
1 artillery owned by the Germans retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 123 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
1 mech_infantry owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 123 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Vologda
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 3 fighters and 1 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries and 3 fighters in Normandy Bordeaux, round 3 : 1/6 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 armour owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 4 infantry
Russians defend with 1 artillery
Germans roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 7 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 7 infantry in Holland Belgium, round 2 : 2/9 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 3/3 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 3 : 0/6 hits
British roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 4 : 0/5 hits
British roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 5 : 0/5 hits
British roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 6 : 0/4 hits
British roll dice for 1 armour in Holland Belgium, round 6 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 7 : 1/4 hits
British roll dice for 1 armour in Holland Belgium, round 7 : 0/1 hits
1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 5 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Novgorod
1 tactical_bomber moved from Bessarabia to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
2 artilleries and 8 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Romania : 1 tactical_bomber
Poland : 1 infantry
Germany : 2 aaGuns, 1 factory_major and 2 infantry
Norway : 2 artilleries and 3 infantry
Holland Belgium : 1 artillery and 2 infantry
Belarus : 1 flag, 2 artilleries and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Nenetsia : 1 flag, 1 artillery
Vyborg : 1 flag
Archangel : 1 artillery
Eastern Poland : 1 flag, 2 aaGuns and 4 infantry
Bessarabia : 1 flag, 1 armour
Vologda : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
123 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 25 / 29
Japanese : 46 / 61
Americans : 53 / 75
Chinese : 12 / 12
British : 36 / 44
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.820
Median : 4.000
Variance : 1.010
Standard Deviation : 1.005
Total rolls : 100Germans Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.792
Median : 4.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 77British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.750
Median : 6.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
I won’t expect any posts till next weekend and have a lot of fun on your vacation!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 armour moved from Russia to Vologda
1 artillery moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 armour moved from Russia to Vologda
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 4/6 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 0/2 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 4 : 1/2 hits
Germans roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 fighter moved from Bessarabia to Ukraine
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.607
Median : 3.500
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I was able to sneak one in
S.A. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Anhwe
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Manchuria
2 bombers moved from Kwangtung to Szechwan
2 fighters moved from Kwangtung to Szechwan
1 bomber moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
2 submarines moved from 6 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Anhwe
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Manchuria
2 bombers moved from Kwangtung to Szechwan
2 fighters moved from Kwangtung to Szechwan
1 bomber moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
2 submarines moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 1 mech_infantry in Szechwan, round 2 : 3/7 hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits
1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 2 bombers and 2 fighters in Szechwan, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Midway
Battle in Anhwe
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Midway from Americans with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 4 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Sumatra, round 2 : 1/5 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Sumatra, round 3 : 1/5 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers
Americans defend with 2 carriers, 1 submarine and 1 transport
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 2/4 hits
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 carriers, 1 submarine and 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Anhwe to Kiangsu
2 bombers moved from Szechwan to Kiangsu
2 fighters moved from Szechwan to Kweichow
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries and 2 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 fighter and 1 tactical_bomber
Kiangsu : 1 flag, 1 armour, 3 bombers, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Siam : 1 mech_infantry
Manchuria : 1 flag, 1 armour and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag, 1 aaGun and 2 fighters
Hunan : 1 flag
Szechwan : 1 flag, 1 armour
Shan State : 1 flag
Malaya : 1 flag, 1 armour and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield, 1 artillery and 3 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
41 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
43 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 4 submarines
25 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
19 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
1 Sea Zone : 1 submarine
6 Sea Zone : 4 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 47 / 58
Russians : 28 / 28
Japanese : 57 / 62
Americans : 53 / 75
Chinese : 8 / 12
British : 36 / 44
UK_Pacific : 6 / 11
Italians : 14 / 19
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.486
Median : 4.000
Variance : 0.366
Standard Deviation : 0.605
Total rolls : 72Japanese Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.500
Median : 3.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54ANZAC Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
I skipped the scramble from Hawaii to the sea zone because the battle calculator didn’t show it helping any.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Germans
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 artilleries and 2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
2 fighters moved from 17 Sea Zone to Wake Island
1 armour moved from Tunisia to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Germans
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 artilleries and 2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
2 fighters moved from 17 Sea Zone to Wake Island
1 armour moved from Tunisia to TobrukCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,1,5,5,6,5,6,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Jehol
2 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,6,4
Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Null / Other
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Syria to Iraq
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Syria to Iraq
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 4/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 0/3 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
2 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.370
Median : 4.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 46Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.556
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 fighter moved from Southern France to 99 Sea Zone
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Romania to Western Ukraine
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Bulgaria to Romania
1 mech_infantry moved from Romania to Western UkraineCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 destroyers, 2 fighters and 3 transports
Americans defend with 1 destroyer
Italians roll dice for 2 destroyers, 2 fighters and 3 transports in 99 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Americans with 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in SyriaNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Greece
2 artilleries moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 airfield placed in Greece
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Syria : 1 flag, 3 artilleries and 3 infantry
Romania : 1 artillery
Northern Italy : 2 artilleries and 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Archangel : 1 flag
Western Ukraine : 1 flag, 1 armour and 2 mech_infantrys
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 2 fighters
99 Sea Zone : 1 flag, 2 destroyers and 3 transports
97 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 44 / 58
Russians : 27 / 28
Japanese : 52 / 62
Americans : 53 / 70
Chinese : 11 / 9
British : 39 / 43
UK_Pacific : 7 / 8
Italians : 17 / 17
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery moved from Baltic States to Eastern Poland
4 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Romania to Bryansk
1 tactical_bomber moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 2 artilleries
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 96 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to France
1 artillery moved from Nenetsia to Archangel
1 tactical_bomber moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Smolensk to ArchangelPlace Units - Germans
2 submarines placed in 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
4 infantry placed in Western Germany
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs





