@AndrewAAGamer
none.
I like the no edit thing!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Albania to Greece
1 artillery moved from Belarus to Smolensk
3 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Smolensk
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Smolensk
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 3 : 1/4 hits
British roll dice for 1 artillery in Greece, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 2 destroyers, 1 fighter and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 3 transports
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers and 1 fighter in 93 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 3 transports in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
2 transports owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Italians win, taking 93 Sea Zone from Neutral with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 35
Casualties for Americans: 1 destroyer, 1 submarine and 3 transports
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 2 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 91 Sea Zone to Holland Belgium
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Holland Belgium : 1 bomber
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Belarus : 1 flag
Baltic States : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Smolensk : 1 flag, 1 armour, 1 artillery and 3 infantry
93 Sea Zone : 1 flag, 2 destroyers and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 1 mech_infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 34 / 48
Russians : 28 / 33
Japanese : 53 / 67
Americans : 56 / 76
Chinese : 9 / 12
British : 38 / 42
UK_Pacific : 13 / 13
Italians : 18 / 23
ANZAC : 10 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
British Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19
Americans Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits
1 destroyer owned by the ANZAC , 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
1 cruiser owned by the ANZAC retreated to 56 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -24
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to New South Wales
1 fighter moved from 42 Sea Zone to Dutch New Guinea
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
ANZAC Combat
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter
Italians defend with 1 bomber
French roll dice for 1 fighter in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 bomber in Holland Belgium, round 2 : 0/1 hits
French roll dice for 1 fighter in Holland Belgium, round 3 : 1/1 hits
Germans roll dice for 1 bomber in Holland Belgium, round 3 : 0/1 hits
1 bomber owned by the Italians lost in Holland Belgium
French win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
French Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Western Ukraine
6 transports moved from 112 Sea Zone to 114 Sea Zone
3 artilleries and 3 infantry moved from Poland to 114 Sea Zone
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
3 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Belarus
1 artillery moved from Belarus to Bryansk
2 artilleries moved from Belarus to Smolensk
2 tactical_bombers moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 99 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Germans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 6 transports
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 6 transports in 115 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Vyborg
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Vyborg from Russians with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 5 artilleries and 5 infantry in Novgorod, round 2 : 5/10 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 1 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Finland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 tactical_bombers in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Bryansk to Baltic States
2 artilleries moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Finland to 115 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
6 infantry placed in Western Germany
1 armour, 3 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 4 aaGuns, 1 armour, 3 artilleries, 1 factory_major and 4 infantry
Northern Italy : 3 artilleries and 3 infantry
Belarus : 1 infantry
Baltic States : 2 artilleries and 2 tactical_bombers
Vyborg : 1 flag, 1 artillery and 1 infantry
Bessarabia : 1 artillery
Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 2 artilleries
113 Sea Zone : 1 destroyer and 1 submarine
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
99 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 40 / 50
Russians : 24 / 33
Japanese : 53 / 67
Americans : 56 / 76
Chinese : 9 / 12
British : 36 / 42
UK_Pacific : 13 / 13
Italians : 18 / 23
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.426
Median : 3.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 54
Germans Combat
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.650
Median : 3.000
Variance : 1.744
Standard Deviation : 1.320
Total rolls : 40
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.692
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 artilleries and 3 infantry moved from Russia to Smolensk
1 armour, 2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Ukraine to Smolensk
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 artilleries and 3 infantry moved from Russia to Smolensk
1 armour, 2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Ukraine to Smolensk
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
Combat - Russians
Battle in Smolensk
Russians attack with 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries; Italians defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/11 hits
Italians roll dice for 1 armour, 3 artilleries and 3 infantry in Smolensk, round 2 : 3/7 hits
3 infantry owned by the Russians , 1 artillery owned by the Italians , 1 artillery owned by the Germans and 3 infantry owned by the Italians lost in Smolensk
Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Smolensk, round 3 : 3/8 hits
Italians roll dice for 1 armour and 1 artillery in Smolensk, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 artilleries
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Samara to Vologda
1 infantry moved from Samara to Novosibirsk
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Russia
1 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.548
Median : 4.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31
Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21
Italians Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Urals to Vologda
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Timguska
1 fighter moved from Kansu to Vologda
1 tactical_bomber moved from Kansu to Novosibirsk
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Sumatra to Malaya
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 bombers moved from Borneo to Malaya
1 fighter and 1 tactical_bomber moved from Borneo to Kwangsi
1 bomber moved from Borneo to Anhwe
2 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Urals to Vologda
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Timguska
1 fighter moved from Kansu to Vologda
1 tactical_bomber moved from Kansu to Novosibirsk
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Sumatra to Malaya
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 bombers moved from Borneo to Malaya
1 fighter and 1 tactical_bomber moved from Borneo to Kwangsi
1 bomber moved from Borneo to Anhwe
2 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Amur, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Amur
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/8 hits
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 cruiser
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 56 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in Kiangsi
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Vologda
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 artillery
Japanese roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Japanese lost in Vologda
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 artillery
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 4 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 5/8 hits
UK_Pacific roll dice for 5 infantry in Malaya, round 2 : 4/5 hits
4 infantry owned by the British , 1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Malaya
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 4 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser and 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Borneo
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from Anhwe to Kiangsu
1 aaGun moved from Hopei to Anhwe
1 fighter moved from Vologda to Timguska
1 tactical_bomber moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in Japan
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag, 1 armour and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun and 1 armour
Borneo : 1 flag, 2 bombers
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 2 carriers, 2 fighters and 1 tactical_bomber
43 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
17 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
54 Sea Zone : 1 flag, 1 destroyer
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 armour
Production/PUs Summary :
Germans : 40 / 50
Russians : 24 / 26
Japanese : 57 / 62
Americans : 56 / 76
Chinese : 6 / 12
British : 36 / 42
UK_Pacific : 13 / 13
Italians : 17 / 23
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.429
Median : 3.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 91
Japanese Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.603
Median : 3.000
Variance : 1.242
Standard Deviation : 1.114
Total rolls : 63
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Americans Combat
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.286
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 70 PUs;
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Amur
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 70 PUs;
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Amur
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 70 Sea Zone to 72 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern France
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.278
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Null / Other
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.278
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Null / Other
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Norway
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to French Indo China
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Malta to 93 Sea Zone
1 bomber moved from Southern France to 93 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
Care to scramble in sz 112?
Scramble three fighters to sea zone 112
I wonder why my American fleet in 112 didnt help in the defense
The US fleet didn’t help in the attack by the UK fleet since it wasn’t the US turn. They would have helped defend if the German units had been attacking.
I think its your turn
S.A.