Suprise Attack vs Degrasse (Axis) game 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Algeria to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to Southern France
                2 fighters moved from Western Germany to Southern France
                2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 115 Sea Zone to 112 Sea Zone
                1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 fighter and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
                5 artilleries and 3 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery and 1 infantry moved from Vyborg to Novgorod
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Baltic States to Archangel
                1 tactical_bomber moved from Baltic States to 112 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to Southern France
                2 fighters moved from Western Germany to Southern France
                2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 115 Sea Zone to 112 Sea Zone
                1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 fighter and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
                5 artilleries and 3 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery and 1 infantry moved from Vyborg to Novgorod
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Baltic States to Archangel
                1 tactical_bomber moved from Baltic States to 112 Sea Zone

    Combat - Germans
                Battle in Southern France
                    Germans attack with 3 artilleries, 2 fighters and 3 infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 3 artilleries, 2 fighters and 3 infantry in Southern France, round 2 :  5/8 hits
                        Americans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 :  2/5 hits
                        2 artilleries owned by the Americans , 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 artilleries and 3 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  3/4 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport
                    British defend with 1 submarine; Americans defend with 1 carrier, 1 cruiser and 2 fighters
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 :  2/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 fighters in 112 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier and 1 cruiser in 112 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 submarine owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 3 :  3/7 hits
                        Americans roll dice for 2 fighters in 112 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 cruiser in 112 Sea Zone, round 3 :  1/1 hits
                        2 fighters owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 42
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 submarine
                    Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters

    Non Combat Move - Germans
                1 carrier and 5 transports moved from 115 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 fighters moved from Southern France to Western Germany
                4 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Finland to Vyborg
                2 artilleries moved from Baltic States to Eastern Poland
                1 armour moved from Germany to Romania
                3 artilleries moved from Germany to Western Germany
                2 aaGuns moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                3 infantry placed in Germany
                1 fighter and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 aaGuns and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Romania : 1 armour
        Germany : 2 aaGuns, 1 factory_major and 3 infantry
        Holland Belgium : 2 artilleries and 1 infantry
        Karelia : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 infantry
        Archangel : 5 artilleries, 4 infantry and 1 tactical_bomber
        Eastern Poland : 2 artilleries
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        99 Sea Zone : 1 flag
        98 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 24 / 26
        Japanese : 52 / 62
        Americans : 55 / 75
        Chinese : 10 / 15
        British : 36 / 45
        UK_Pacific : 13 / 6
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.884
            Standard Deviation : 0.940
            Total rolls : 44

    Germans Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.448
            Median : 4.000
            Variance : 1.321
            Standard Deviation : 1.150
            Total rolls : 29

    British Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Smolensk to Urals
                1 armour moved from Smolensk to Baltic States
                      Russians take Belarus from Italians
                      Russians take Baltic States from Italians
                1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Russia to Eastern Poland
                1 armour moved from Russia to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Smolensk to Urals
                1 armour moved from Smolensk to Baltic States
                      Russians take Belarus from Italians
                      Russians take Baltic States from Italians
                1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Russia to Eastern Poland
                1 armour moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 artilleries
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 :  2/3 hits
                        Italians roll dice for 2 artilleries in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                1 fighter moved from Eastern Poland to Ukraine
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 artillery moved from Smolensk to Belarus
                2 artilleries moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Russia
                1 artillery and 1 infantry placed in Ukraine
                2 infantry placed in Russia
                Russians undo move 2.
                1 artillery placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 submarines moved from 6 Sea Zone to 4 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
                2 destroyers moved from 6 Sea Zone to 4 Sea Zone
                1 submarine moved from 17 Sea Zone to 16 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
                      Japanese take Hunan from Chinese
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                2 carriers moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Anhwe to Kweichow
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter moved from Kiangsu to Kwangsi
                1 infantry moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 bomber moved from Kiangsu to 16 Sea Zone
                1 bomber moved from Borneo to Yunnan
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Borneo to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 submarines moved from 6 Sea Zone to 4 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
                2 destroyers moved from 6 Sea Zone to 4 Sea Zone
                1 submarine moved from 17 Sea Zone to 16 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
                      Japanese take Hunan from Chinese
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                2 carriers moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Anhwe to Kweichow
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter moved from Kiangsu to Kwangsi
                1 infantry moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 bomber moved from Kiangsu to 16 Sea Zone
                1 bomber moved from Borneo to Yunnan
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Borneo to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber and 1 fighter
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 fighter in 45 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 4 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
                        Japanese roll dice for 3 submarines in 4 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 4 Sea Zone, round 2 :  6/6 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 4 Sea Zone, round 2 :  2/5 hits
                        2 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 4 Sea Zone
                        2 transports owned by the Americans lost in 4 Sea Zone
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 :  1/1 hits
                    Japanese win with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 54
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 transports
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  1/7 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 :  1/6 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 :  0/3 hits
                        1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 4 :  3/6 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in French Indo China
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in French Indo China, round 2 :  0/1 hits
                        1 artillery owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
                1 fighter moved from 45 Sea Zone to 36 Sea Zone
                1 bomber moved from 45 Sea Zone to 20 Sea Zone
                1 bomber moved from 20 Sea Zone to Kwangtung
                1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                2 fighters moved from Kwangsi to Kwangtung
                1 bomber moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Kweichow to Kiangsu
                1 aaGun moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Yakut S.S.R.
                2 fighters and 2 tactical_bombers moved from 4 Sea Zone to 6 Sea Zone
                1 bomber moved from 16 Sea Zone to Japan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 4 infantry placed in Japan
                1 destroyer and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 2 mech_infantrys
        Kiangsu : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 armour and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 aaGun, 2 armour and 1 mech_infantry
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 bombers, 2 fighters and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag, 1 fighter and 1 tactical_bomber
        Timguska : 1 flag
        French Indo China : 1 flag, 2 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
        16 Sea Zone : 1 submarine
        4 Sea Zone : 2 destroyers and 1 submarine
        6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 29 / 29
        Japanese : 56 / 61
        Americans : 55 / 75
        Chinese : 6 / 15
        British : 36 / 45
        UK_Pacific : 11 / 6
        Italians : 14 / 22
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3.471
            Median : 4.000
            Variance : 0.986
            Standard Deviation : 0.993
            Total rolls : 70

    Japanese Combat
                1 was rolled 14 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.234
            Standard Deviation : 1.111
            Total rolls : 48

    ANZAC Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.500
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

  • 21 19 18 17 16

    I play Whackamatt, the dice server hates me.  I play you, the dice server goes ridiculously the other way.  6 of 6 hits, ouch.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                1 armour and 1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 72 Sea Zone to 81 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                2 artilleries and 2 infantry moved from Soviet Far East to Siberia
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                1 armour and 1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 72 Sea Zone to 81 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                2 artilleries and 2 infantry moved from Soviet Far East to Siberia
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 armour and 1 artillery
                    Germans defend with 2 artilleries and 1 infantry
                        Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 :  0/2 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    1 armour owned by the Americans retreated to Normandy Bordeaux
                    Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 artillery
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 submarine
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    retreated to 16 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 16 Sea Zone to Iwo Jima
                1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 artillery and 2 infantry placed in Normandy Bordeaux
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.286
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Tsinghai to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan
                1 infantry placed in Chahar
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.286
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 bomber moved from United Kingdom to Southern France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 bomber moved from United Kingdom to Southern France

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 2 artilleries and 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 2 :  2/7 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 :  2/3 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 3 :  0/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 :  1/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for British: 3 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 :  2/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Norway
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Southern France to United Kingdom
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 fighter moved from Yunnan to India
                1 artillery and 3 infantry moved from India to Burma

    Place Units - British
                1 armour, 2 artilleries, 2 fighters and 1 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                British collect 39 PUs (3 lost to blockades); end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 12 times
                5 was rolled 4 times
                6 was rolled 15 times
            Average roll : 3.763
            Median : 4.000
            Variance : 1.948
            Standard Deviation : 1.396
            Total rolls : 59

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 4.292
            Median : 4.000
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.286
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery moved from Greece to Bulgaria
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 artilleries moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France

    Place Units - Italians
                1 destroyer and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Southern France : 1 fighter
        Romania : 1 armour and 2 mech_infantrys
        Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Archangel : 1 flag
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag, 1 artillery
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 destroyers and 3 transports
        92 Sea Zone : 1 submarine
        Yugoslavia : 1 flag, 2 artilleries

    Production/PUs Summary :

    Germans : 36 / 52
        Russians : 29 / 29
        Japanese : 50 / 61
        Americans : 55 / 75
        Chinese : 12 / 12
        British : 42 / 44
        UK_Pacific : 11 / 11
        Italians : 14 / 19
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Tunisia to Libya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

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