@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
5 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
2 armour, 1 artillery, 6 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 armour, 1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Romania to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
5 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
2 armour, 1 artillery, 6 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 armour, 1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Romania to Southern Italy
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 1 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
Russians defend with 4 artilleries and 5 infantry
Germans roll dice for 1 armour, 3 artilleries, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/10 hits
Russians roll dice for 4 artilleries and 5 infantry in Eastern Poland, round 2 : 1/9 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/9 hits
Russians roll dice for 4 artilleries and 2 infantry in Eastern Poland, round 3 : 1/6 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 5/8 hits
Russians roll dice for 3 artilleries in Eastern Poland, round 4 : 0/3 hits
3 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for Russians: 4 artilleries and 5 infantry
Battle in United Kingdom
Germans attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
AA fire in United Kingdom : 0/4 hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in United Kingdom, round 2 : 2/14 hits
British roll dice for 5 aaGuns, 3 artilleries, 1 bomber, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/14 hits
3 infantry owned by the Germans and 2 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 : 6/11 hits
British roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/14 hits
1 bomber owned by the British , 2 infantry owned by the French , 4 infantry owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 4/7 hits
British roll dice for 3 artilleries, 7 infantry and 1 mech_infantry in United Kingdom, round 4 : 5/11 hits
4 infantry owned by the British , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
British win with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour, 1 artillery, 1 bomber, 7 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 bomber and 4 infantry
1 bomber owned by the Germans and 1 fighter owned by the Germans retreated
Non Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Western Germany
Place Units - Germans
2 infantry placed in Novgorod
1 infantry placed in Novgorod
1 armour, 2 artilleries and 5 infantry placed in Western Germany
1 armour and 2 infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 13 times
5 was rolled 28 times
6 was rolled 21 times
Average roll : 3.645
Median : 3.500
Variance : 1.480
Standard Deviation : 1.216
Total rolls : 124
Germans Combat
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.532
Median : 3.000
Variance : 1.541
Standard Deviation : 1.241
Total rolls : 62
British Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.628
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 43
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.053
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19
Test summary from TripleA, engine version: 1.7.0.5, time: 21:31:33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Amur to Korea
3 infantry moved from Amur to Manchuria
5 infantry moved from Sakha to Siberia
1 armour moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Tsinghai
3 infantry and 2 mech_infantrys moved from Kansu to Tsinghai
1 armour moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 armour and 4 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Siberia, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 4/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,1
Russians collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Territory Summary for Russians :
Korea : 1 flag, 3 infantry
Manchuria : 3 infantry
Tsinghai : 1 armour, 3 infantry and 2 mech_infantrys
Sakha : 2 aaGuns
Siberia : 5 infantry
Kazakhstan : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag, 1 mech_infantry
Ethiopia : 1 armour
Belarus : 2 mech_infantrys
Bryansk : 4 aaGuns, 4 armour, 1 infantry and 5 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 2 artilleries, 1 factory_minor and 4 infantry
Western Ukraine : 1 artillery and 1 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Caucasus : 1 infantry
Smolensk : 1 artillery and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 63
Russians : 35 / 40
Japanese : 40 / 54
Americans : 53 / 76
Chinese : 8 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.526
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 57
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Germans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Russians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.294
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 34
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from French Indo China to Siam
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 bombers moved from Hunan to Yunnan
1 artillery and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from French Indo China to Siam
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 bombers moved from Hunan to Yunnan
1 artillery and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 2 : 1/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 6 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Celebes
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 armour moved from Kiangsu to Kwangsi
2 bombers moved from Yunnan to Anhwe
1 armour moved from Kiangsu to Jehol
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 mech_infantry placed in Kiangsu
1 armour placed in Japan
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.593
Median : 4.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27
Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.188
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to 4 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
4 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 cruiser moved from 13 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to 4 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
4 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 cruiser moved from 13 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 4 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 4 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 mech_infantrys
Americans roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits
1 aaGun owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 2 artilleries and 3 infantry in Kiangsu, round 3 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 4 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 3 mech_infantrys
Casualties for Americans: 3 infantry
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 110 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 110 Sea Zone, round 3 : 3/4 hits
2 submarines owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 fighter and 5 transports in 110 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Germans lost in 110 Sea Zone
5 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
Casualties for Americans: 1 carrier and 2 submarines
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to United Kingdom
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 4 Sea Zone to Korea
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 bomber
Kiangsu : 2 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 destroyers, 1 submarine and 1 transport
25 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
10 Sea Zone : 1 destroyer, 3 submarines and 1 transport
19 Sea Zone : 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 fighters
106 Sea Zone : 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports
109 Sea Zone : 2 infantry, 2 mech_infantrys and 2 transports
101 Sea Zone : 1 destroyer and 2 submarines
91 Sea Zone : 2 submarines
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 47 / 50
Americans : 51 / 71
Chinese : 7 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.605
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43
Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.821
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Kiangsu : 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 47 / 50
Americans : 51 / 71
Chinese : 7 / 7
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.605
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43
Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.821
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 infantry, 2 mech_infantrys and 2 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to United Kingdom: 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British repair 12 damage on 6 airfields, 2 factory_majors and 4 harbours; Remaining resources: 26 PUs;
British buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 infantry, 2 mech_infantrys and 2 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to United Kingdom: 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries and 4 infantry
Japanese defend with 1 armour
British roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from French Indo China to Burma
5 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
5 artilleries and 5 infantry moved from India to Burma
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
2 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Yunnan : 1 aaGun, 1 armour, 2 artilleries and 8 infantry
Burma : 5 artilleries, 1 fighter and 5 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Malaya : 1 harbour and 2 infantry
French Indo China : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield, 2 artilleries and 5 infantry
Kenya : 1 infantry
United Kingdom : 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 2 destroyers and 2 transports
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Suriname : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 44 / 50
Americans : 51 / 71
Chinese : 8 / 7
British : 33 / 38
UK_Pacific : 16 / 14
Italians : 11 / 12
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.377
Median : 4.000
Variance : 1.221
Standard Deviation : 1.105
Total rolls : 69
Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Japanese Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
British Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.821
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Bulgaria to Greece
1 infantry moved from Northern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Bulgaria to Greece
1 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Keep me in the loop when it comes to my Kami’s
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
South Australia : 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 44 / 50
Americans : 51 / 71
Chinese : 8 / 7
British : 33 / 38
UK_Pacific : 16 / 14
Italians : 11 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Tunisia : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 63
Russians : 34 / 40
Japanese : 44 / 50
Americans : 51 / 71
Chinese : 8 / 7
British : 33 / 38
UK_Pacific : 16 / 14
Italians : 11 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Germans retreated to Eastern Poland
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
3 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Poland
2 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to France
1 artillery moved from Poland to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 artillery, 1 fighter and 2 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
1 armour placed in Western Germany
1 artillery placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.680
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.824
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
5 infantry moved from Siberia to Soviet Far East
3 infantry moved from Manchuria to Jehol
1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 armour moved from Tsinghai to Szechwan
Chinese take Sikang from Japanese
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
2 mech_infantrys moved from Tsinghai to Kazakhstan
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
1 artillery and 1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
2 armour moved from Bryansk to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
5 infantry moved from Siberia to Soviet Far East
3 infantry moved from Manchuria to Jehol
1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 armour moved from Tsinghai to Szechwan
Chinese take Sikang from Japanese
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
2 mech_infantrys moved from Tsinghai to Kazakhstan
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
1 artillery and 1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
2 armour moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 4 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries
Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries in Kazakhstan, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Jehol
Russians attack with 3 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 3 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits
Russians roll dice for 3 infantry in Jehol, round 3 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 3 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 3/10 hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Eastern Poland, round 2 : 4/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans , 3 mech_infantrys owned by the Russians and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 1 infantry and 4 mech_infantrys
Battle in Archangel
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Soviet Far East, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Kazakhstan to Bryansk
1 fighter and 1 tactical_bomber moved from Kansu to Samara
2 aaGuns moved from Sakha to Amur
1 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,4,4,1,2,1,3,5,2,5,2,5,5
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 53 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 infantry
Jehol : 3 infantry
Shensi : 1 infantry
Kansu : 2 infantry
Szechwan : 1 armour
Soviet Far East : 5 infantry
Amur : 2 aaGuns and 1 infantry
Kazakhstan : 1 infantry and 2 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 armour
Belarus : 1 armour, 1 artillery and 1 infantry
Bryansk : 4 aaGuns, 1 artillery, 1 fighter and 1 infantry
Archangel : 1 artillery, 1 infantry and 1 mech_infantry
Eastern Poland : 3 armour, 1 artillery and 1 mech_infantry
Bessarabia : 2 artilleries and 2 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 1 infantry
Samara : 1 fighter and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 48 / 61
Russians : 39 / 53
Japanese : 37 / 50
Americans : 51 / 71
Chinese : 13 / 7
British : 33 / 38
UK_Pacific : 16 / 14
Italians : 10 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 23 times
3 was rolled 18 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.352
Median : 3.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 125
Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.792
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.792
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24
Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
Russians Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.177
Median : 3.000
Variance : 0.852
Standard Deviation : 0.923
Total rolls : 62