@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Suprise Attack Axis vs Degrasse Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 7 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 7 infantry in Sikang, round 2 : 1/7 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Chinese roll dice for 6 infantry in Sikang, round 3 : 0/6 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 5 infantry in Sikang, round 4 : 1/5 hits
Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Sikang : 6 infantry
Production/PUs Summary :
Germans : 50 / 61
Russians : 32 / 42
Japanese : 39 / 50
Americans : 52 / 77
Chinese : 2 / 4
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 15 / 18
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.611
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British repair 10 damage on 10 factory_majors; Remaining resources: 20 PUs;
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Morocco to Scotland
3 artilleries moved from United Kingdom to Scotland
7 infantry moved from United Kingdom to Scotland
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 transport moved from 75 Sea Zone to 72 Sea Zone
1 carrier and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea ZoneCombat - British
Battle in Tanganyika Territory
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Alexandria
Battle in 91 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win, taking Alexandria from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
British attack with 3 artilleries, 1 bomber and 7 infantry
Germans defend with 1 airfield, 1 armour, 2 artilleries and 7 infantry
British roll dice for 3 artilleries, 1 bomber and 7 infantry in Scotland, round 2 : 2/11 hits
Germans roll dice for 1 armour, 2 artilleries and 7 infantry in Scotland, round 2 : 0/10 hits
2 infantry owned by the Germans lost in Scotland
British roll dice for 3 artilleries, 1 bomber and 7 infantry in Scotland, round 3 : 2/11 hits
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Scotland, round 3 : 3/8 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British roll dice for 3 artilleries, 1 bomber and 4 infantry in Scotland, round 4 : 6/8 hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Scotland, round 4 : 2/6 hits
2 infantry owned by the British , 3 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
Casualties for British: 5 infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Suriname to Brazil
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Tanganyika Territory to 72 Sea Zone
1 fighter moved from Yunnan to IndiaPlace Units - British
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 7 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 4 infantry
Burma : 1 aaGun, 1 artillery and 2 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
Eastern United States : 1 artillery and 1 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 3 artilleries and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Ethiopia : 1 flag
86 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 armour and 4 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 1 destroyer
Suriname : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 32 / 42
Japanese : 38 / 50
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 28
UK_Pacific : 21 / 26
Italians : 14 / 18
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 17 times
3 was rolled 17 times
4 was rolled 24 times
5 was rolled 20 times
6 was rolled 20 times
Average roll : 3.546
Median : 4.000
Variance : 0.331
Standard Deviation : 0.575
Total rolls : 119Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.815
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.714
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.815
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27British Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.103
Median : 3.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 39Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.611
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Yugoslavia to Southern Italy
2 infantry moved from Romania to Bulgaria
1 artillery moved from Greece to Bulgaria
1 armour moved from Yugoslavia to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Yugoslavia to Southern Italy
2 infantry moved from Romania to Bulgaria
1 artillery moved from Greece to Bulgaria
1 armour moved from Yugoslavia to BulgariaCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Morocco
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,3
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 infantry and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 artillery moved from Queensland to South Australia
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 artillery and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
45 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
61 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 61
Russians : 32 / 42
Japanese : 38 / 50
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 28
UK_Pacific : 21 / 26
Italians : 14 / 13
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 61
Russians : 32 / 42
Japanese : 38 / 50
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 28
UK_Pacific : 21 / 26
Italians : 13 / 13
ANZAC : 17 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Karelia to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 armour moved from Baltic States to Belarus
2 armour moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Belarus
1 armour moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Karelia to Novgorod
5 transports moved from 111 Sea Zone to 112 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Karelia to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 armour moved from Baltic States to Belarus
2 armour moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Belarus
1 armour moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Karelia to Novgorod
5 transports moved from 111 Sea Zone to 112 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to Southern ItalyCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: airfield = 6, factory_major = 8
Battle in Belarus
Germans attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Belarus, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 2 armour, 3 artilleries, 1 fighter and 5 infantry
British defend with 1 airfield, 3 artilleries and 2 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits
Germans roll dice for 2 armour, 3 artilleries, 1 fighter and 5 infantry in Scotland, round 2 : 3/11 hits
British roll dice for 3 artilleries and 2 infantry in Scotland, round 2 : 1/5 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
Germans roll dice for 2 armour, 3 artilleries, 1 fighter and 4 infantry in Scotland, round 3 : 6/10 hits
British roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries and 2 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/10 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to France
1 fighter moved from Scotland to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Poland to Belarus
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to FrancePlace Units - Germans
2 armour, 1 artillery and 4 infantry placed in Western Germany
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 93 Sea Zone
Germans undo move 4.
1 infantry placed in Southern France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.571
Median : 4.000
Variance : 0.691
Standard Deviation : 0.831
Total rolls : 56Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.375
Median : 3.500
Variance : 0.718
Standard Deviation : 0.847
Total rolls : 40Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
6 infantry moved from Buryatia to Amur
6 infantry moved from Buryatia to Sakha
2 mech_infantrys moved from Tsinghai to Kansu
1 armour moved from Kazakhstan to Kansu
6 infantry moved from Timguska to Kansu
3 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Tsagaan Olom to Suiyuyan
2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Bryansk to Belarus
3 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kansu
Russians attack with 1 armour, 6 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Kansu, round 2 : 1/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Kansu, round 3 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Sakha
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Sakha, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Sakha, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sakha
Russians roll dice for 6 infantry in Sakha, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Eastern Poland
Russians attack with 4 artilleries and 9 infantry
Germans defend with 3 armour, 1 artillery and 4 infantry
Russians roll dice for 4 artilleries and 9 infantry in Eastern Poland, round 2 : 3/13 hits
Germans roll dice for 3 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/8 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 4 artilleries and 8 infantry in Eastern Poland, round 3 : 3/12 hits
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 4 artilleries and 7 infantry in Eastern Poland, round 4 : 5/11 hits
Germans roll dice for 2 armour in Eastern Poland, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 3 armour, 1 artillery and 4 infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 4/12 hits
Germans roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Belarus, round 2 : 5/8 hits
5 infantry owned by the Russians , 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 2/7 hits
Germans roll dice for 3 armour and 1 artillery in Belarus, round 3 : 2/4 hits
2 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 4/5 hits
Germans roll dice for 2 armour in Belarus, round 4 : 1/2 hits
2 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Russians: 7 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
2 aaGuns moved from Buryatia to Sakha
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Suiyuyan : 4 infantry
Kansu : 1 armour, 3 infantry and 2 mech_infantrys
Sakha : 2 aaGuns and 5 infantry
Amur : 6 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 armour and 1 mech_infantry
Belarus : 1 artillery
Bryansk : 4 aaGuns, 1 armour and 2 mech_infantrys
Eastern Poland : 4 artilleries and 5 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 factory_minor
Caucasus : 2 armour and 2 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 63
Russians : 33 / 36
Japanese : 34 / 50
Americans : 52 / 77
Chinese : 5 / 4
British : 30 / 28
UK_Pacific : 21 / 26
Italians : 13 / 13
ANZAC : 17 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 27 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.314
Median : 3.000
Variance : 0.460
Standard Deviation : 0.679
Total rolls : 140Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.517
Median : 3.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29Russians Combat
1 was rolled 20 times
2 was rolled 19 times
3 was rolled 15 times
4 was rolled 20 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 3.202
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 99 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 artilleries and 3 infantry moved from Shensi to Suiyuyan
2 artilleries and 2 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
2 bombers moved from Kweichow to Sikang
2 tactical_bombers moved from Kwangsi to Yunnan
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 artilleries and 3 infantry moved from Shensi to Suiyuyan
2 artilleries and 2 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
2 bombers moved from Kweichow to Sikang
2 tactical_bombers moved from Kwangsi to Yunnan
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Sikang, round 2 : 3/8 hits
Chinese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Sikang, round 3 : 4/7 hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Philippines
Americans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Borneo
Battle in Suiyuyan
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/7 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/6 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Suiyuyan, round 4 : 2/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Suiyuyan
Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Russians: 4 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits
3 infantry owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for British: 4 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Alaska
Battle in 62 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the ANZAC , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 carrier owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 fighter in 62 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 fighter in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 62 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 tactical_bomber
Battle in Java
1 fighter owned by the ANZAC forced to land in New South WalesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 13 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
2 bombers moved from Sikang to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalDice Statistics:
Total
1 was rolled 23 times
2 was rolled 10 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.462
Median : 4.000
Variance : 1.165
Standard Deviation : 1.079
Total rolls : 104Japanese Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.692
Median : 4.000
Variance : 1.109
Standard Deviation : 1.053
Total rolls : 65ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9UK_Pacific Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Chinese Combat
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.870
Median : 3.000
Variance : 2.409
Standard Deviation : 1.552
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Alaska
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 cruiser moved from 26 Sea Zone to 13 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 24 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Alaska
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 cruiser moved from 26 Sea Zone to 13 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 24 Sea ZoneCombat - Americans
Battle in 24 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alaska, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Alaska, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 2 submarines
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 2 submarines
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 4 infantry in Iwo Jima, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/4 hits
3 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 3 fightersNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 17 Sea Zone
2 battleships moved from 26 Sea Zone to 17 Sea Zone
2 carriers moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Alaska to Western United StatesPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,2
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 artilleries and 4 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
24 Sea Zone : 1 cruiser and 1 destroyer
25 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
13 Sea Zone : 1 cruiser and 1 submarine
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
17 Sea Zone : 2 battleships, 3 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
1 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 2 infantry and 2 mech_infantrys
106 Sea Zone : 2 transports
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarinesProduction/PUs Summary :
Germans : 51 / 63
Russians : 32 / 36
Japanese : 51 / 54
Americans : 53 / 76
Chinese : 2 / 4
British : 30 / 28
UK_Pacific : 13 / 26
Italians : 13 / 13
ANZAC : 13 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.354
Median : 3.000
Variance : 0.797
Standard Deviation : 0.893
Total rolls : 65Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.219
Median : 3.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 51 / 63
Russians : 32 / 36
Japanese : 51 / 54
Americans : 53 / 76
Chinese : 2 / 3
British : 30 / 28
UK_Pacific : 13 / 26
Italians : 13 / 13
ANZAC : 13 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.354
Median : 3.000
Variance : 0.797
Standard Deviation : 0.893
Total rolls : 65Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.562
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.219
Median : 3.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
2 artilleries and 6 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 infantry moved from West India to India
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 artillery moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 22 PUs;
British buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
2 artilleries and 6 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 infantry moved from West India to India
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 artillery moved from Alexandria to EgyptCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
British roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
British roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Scotland
British attack with 2 artilleries, 1 bomber and 9 infantry
Germans defend with 1 airfield, 2 armour, 3 artilleries and 3 infantry
British roll dice for 2 artilleries, 1 bomber and 9 infantry in Scotland, round 2 : 3/12 hits
Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Scotland, round 2 : 2/8 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries, 1 bomber and 7 infantry in Scotland, round 3 : 4/10 hits
Germans roll dice for 2 armour and 3 artilleries in Scotland, round 3 : 1/5 hits
1 infantry owned by the British , 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Scotland
British roll dice for 2 artilleries, 1 bomber and 6 infantry in Scotland, round 4 : 1/9 hits
Germans roll dice for 1 armour in Scotland, round 4 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 armour, 3 artilleries and 3 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Brazil to Suriname
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Shan State to India
2 artilleries and 7 infantry moved from India to Burma
2 infantry moved from India to BurmaPlace Units - British
2 artilleries and 2 infantry placed in United Kingdom
British undo move 1.
3 artilleries and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 5 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 5 artilleriesTerritory Summary for British, UK_Pacific :
Yunnan : 2 infantry
Shan State : 1 artillery and 1 infantry
Burma : 1 aaGun, 2 artilleries and 9 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Malaya : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield, 2 artilleries and 5 infantry
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 artillery, 1 infantry and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 1 transport
Suriname : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 49 / 63
Russians : 32 / 36
Japanese : 49 / 54
Americans : 53 / 76
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 12 / 13
ANZAC : 13 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.559
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 127Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.850
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.850
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15British Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.625
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.219
Median : 3.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Bulgaria to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Bulgaria to GreeceNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 63 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to South Australia
1 fighter moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery, 1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
South Australia : 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
63 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 49 / 63
Russians : 32 / 36
Japanese : 49 / 54
Americans : 53 / 76
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 12 / 12
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 63
Russians : 32 / 36
Japanese : 49 / 54
Americans : 53 / 76
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4