@Avner Still need your email to put into the game to get dice rolls
Suprise Attack Axis vs Degrasse Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
101 Sea Zone : 1 destroyer and 3 submarinesProduction/PUs Summary :
Germans : 45 / 52
Russians : 35 / 41
Japanese : 34 / 44
Americans : 52 / 53
Chinese : 5 / 15
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 14 / 20
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Tsinghai : 7 infantry
Production/PUs Summary :
Germans : 45 / 52
Russians : 35 / 41
Japanese : 34 / 44
Americans : 52 / 53
Chinese : 5 / 5
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 14 / 20
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 41 Sea Zone to 75 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Ethiopia
2 fighters moved from Malta to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 mech_infantry moved from Eire to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 9 damage on 9 factory_majors; Remaining resources: 26 PUs;
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 41 Sea Zone to 75 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Ethiopia
2 fighters moved from Malta to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 mech_infantry moved from Eire to United KingdomCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 1 armour in Kenya, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits
1 armour owned by the British lost in Kenya
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Ethiopia
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 97 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to MaltaPlace Units - British
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantryTerritory Summary for British, UK_Pacific :
Shan State : 2 infantry
Burma : 1 aaGun and 2 infantry
India : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
West India : 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
Morocco : 1 bomber
Ethiopia : 1 flag, 1 artillery
76 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
75 Sea Zone : 1 transport
106 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 carrier and 1 destroyer
Persia : 1 flag
Suriname : 1 flag, 1 armour and 1 infantry
88 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 45 / 52
Russians : 35 / 41
Japanese : 34 / 44
Americans : 52 / 53
Chinese : 5 / 5
British : 30 / 30
UK_Pacific : 21 / 21
Italians : 13 / 20
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.846
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 artillery, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits
British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Egypt, round 2 : 2/9 hits
1 infantry owned by the British , 2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 3 : 1/6 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 4 : 2/4 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 4 : 2/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 5 : 1/2 hits
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 2/2 hits
1 tactical_bomber owned by the British , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery, 4 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantryNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Greece to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.625
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.611
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
44 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 45 / 52
Russians : 35 / 41
Japanese : 34 / 44
Americans : 52 / 53
Chinese : 5 / 5
British : 29 / 30
UK_Pacific : 21 / 21
Italians : 15 / 18
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
71 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 52
Russians : 35 / 41
Japanese : 34 / 44
Americans : 52 / 53
Chinese : 5 / 5
British : 29 / 30
UK_Pacific : 21 / 21
Italians : 15 / 18
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Eastern Poland
2 bombers moved from Western Germany to United Kingdom
1 armour moved from Romania to Eastern Poland
1 armour moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Eastern Poland
2 bombers moved from Western Germany to United Kingdom
1 armour moved from Romania to Eastern Poland
1 armour moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 111 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 111 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Russians lost in 111 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Scotland
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 3 : 1/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Scotland from British, taking Eastern Poland from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/9 hits
Russians roll dice for 5 infantry in Novgorod, round 2 : 2/5 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Baltic States
Germans attack with 5 armour, 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Baltic States, round 2 : 2/9 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 5 armour and 2 artilleries in Baltic States, round 3 : 2/7 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Finland to Karelia
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Yugoslavia to Poland
2 mech_infantrys moved from Yugoslavia to Poland
1 infantry moved from Romania to BessarabiaPlace Units - Germans
1 submarine placed in 110 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Western Germany
2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.485
Median : 3.000
Variance : 0.708
Standard Deviation : 0.841
Total rolls : 66Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.604
Median : 4.000
Variance : 0.809
Standard Deviation : 0.899
Total rolls : 48Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.867
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15British Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
3 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
6 infantry moved from Belarus to Eastern Poland
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central MongoliaCombat - Russians
Battle in Iraq
Russians attack with 3 armour, 2 infantry and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 0/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Iraq, round 3 : 3/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 2/6 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/7 hits
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
5 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
4 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Northwest Persia to Kazakhstan
6 infantry moved from Yenisey to Timguska
6 infantry moved from Sakha to Buryatia
2 aaGuns and 6 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 2 mech_infantrys
Timguska : 6 infantry
Kazakhstan : 1 armour
Buryatia : 2 aaGuns and 12 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 3 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Eastern Poland : 3 infantry
Bessarabia : 2 artilleries and 2 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 artilleries and 7 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Smolensk : 3 infantry
Iraq : 1 flag, 3 armour, 1 infantry and 3 mech_infantrys
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 61
Russians : 34 / 42
Japanese : 34 / 44
Americans : 52 / 53
Chinese : 5 / 5
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 15 / 18
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 13 times
Average roll : 3.984
Median : 4.000
Variance : 1.403
Standard Deviation : 1.185
Total rolls : 63Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.923
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Russians Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 4.068
Median : 5.000
Variance : 2.326
Standard Deviation : 1.525
Total rolls : 44 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 3 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Kansu
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 3 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Kansu
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kansu, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Kweichow
2 infantry moved from Jehol to Chahar
2 infantry moved from Hopei to Suiyuyan
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Shantung to Kiangsu
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kwangsi to KiangsuPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
101 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 50 / 61
Russians : 32 / 42
Japanese : 40 / 50
Americans : 52 / 77
Chinese : 1 / 5
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 15 / 18
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 7 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 7 infantry in Sikang, round 2 : 1/7 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Chinese roll dice for 6 infantry in Sikang, round 3 : 0/6 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 5 infantry in Sikang, round 4 : 1/5 hits
Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Sikang : 6 infantry
Production/PUs Summary :
Germans : 50 / 61
Russians : 32 / 42
Japanese : 39 / 50
Americans : 52 / 77
Chinese : 2 / 4
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 15 / 18
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.611
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British repair 10 damage on 10 factory_majors; Remaining resources: 20 PUs;
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Morocco to Scotland
3 artilleries moved from United Kingdom to Scotland
7 infantry moved from United Kingdom to Scotland
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 transport moved from 75 Sea Zone to 72 Sea Zone
1 carrier and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea ZoneCombat - British
Battle in Tanganyika Territory
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Alexandria
Battle in 91 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win, taking Alexandria from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
British attack with 3 artilleries, 1 bomber and 7 infantry
Germans defend with 1 airfield, 1 armour, 2 artilleries and 7 infantry
British roll dice for 3 artilleries, 1 bomber and 7 infantry in Scotland, round 2 : 2/11 hits
Germans roll dice for 1 armour, 2 artilleries and 7 infantry in Scotland, round 2 : 0/10 hits
2 infantry owned by the Germans lost in Scotland
British roll dice for 3 artilleries, 1 bomber and 7 infantry in Scotland, round 3 : 2/11 hits
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Scotland, round 3 : 3/8 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British roll dice for 3 artilleries, 1 bomber and 4 infantry in Scotland, round 4 : 6/8 hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Scotland, round 4 : 2/6 hits
2 infantry owned by the British , 3 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
Casualties for British: 5 infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Suriname to Brazil
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Tanganyika Territory to 72 Sea Zone
1 fighter moved from Yunnan to IndiaPlace Units - British
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 7 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 4 infantry
Burma : 1 aaGun, 1 artillery and 2 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
Eastern United States : 1 artillery and 1 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 3 artilleries and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Ethiopia : 1 flag
86 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 armour and 4 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 1 destroyer
Suriname : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 32 / 42
Japanese : 38 / 50
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 28
UK_Pacific : 21 / 26
Italians : 14 / 18
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 17 times
3 was rolled 17 times
4 was rolled 24 times
5 was rolled 20 times
6 was rolled 20 times
Average roll : 3.546
Median : 4.000
Variance : 0.331
Standard Deviation : 0.575
Total rolls : 119Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.815
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.714
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.815
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27British Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.103
Median : 3.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 39Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.611
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Yugoslavia to Southern Italy
2 infantry moved from Romania to Bulgaria
1 artillery moved from Greece to Bulgaria
1 armour moved from Yugoslavia to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Yugoslavia to Southern Italy
2 infantry moved from Romania to Bulgaria
1 artillery moved from Greece to Bulgaria
1 armour moved from Yugoslavia to BulgariaCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Morocco
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,3
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 infantry and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 artillery moved from Queensland to South Australia
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 artillery and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
45 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
61 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 61
Russians : 32 / 42
Japanese : 38 / 50
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 28
UK_Pacific : 21 / 26
Italians : 14 / 13
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 61
Russians : 32 / 42
Japanese : 38 / 50
Americans : 52 / 77
Chinese : 3 / 4
British : 32 / 28
UK_Pacific : 21 / 26
Italians : 13 / 13
ANZAC : 17 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3