TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to Jehol
1 armour and 1 mech_infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Shantung
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 carrier moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangtung
British attack with 5 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Shantung
British attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 4 infantry
Battle in Jehol
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Jehol from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 armour and 5 mech_infantrys moved from Yunnan to Anhwe
1 aaGun moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Yunnan to Hunan
2 armour and 11 mech_infantrys moved from India to Yunnan
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 aaGun moved from Alexandria to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from 125 Sea Zone to Norway
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
1 battleship moved from 25 Sea Zone to 17 Sea Zone
Place Units - British
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
British undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 98 Sea Zone
3 armour placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
UK_Pacific collect 22 PUs (2 lost to blockades); end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys