S.A. Axis vs Van. Allies +4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Jehol
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                      Japanese take 20 Sea Zone from ANZAC
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 carrier and 8 submarines; Americans defend with 1 fighter
                    8 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 carrier and 1 fighter in 35 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the ANZAC and 1 fighter owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 35 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 35 Sea Zone, round 4 :  2/2 hits
                        ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier
                    Casualties for Americans: 1 fighter

    Non Combat Move - Japanese
                1 bomber moved from 35 Sea Zone to Kiangsu
                2 fighters moved from Japan to Kiangsu
                1 tactical_bomber moved from Japan to Kiangsu

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 aaGun, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Malta to Southern Italy
                2 bombers moved from Norway to Northern Italy
                1 armour, 2 artilleries and 2 infantry moved from Norway to Finland
                2 destroyers moved from 91 Sea Zone to 88 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                8 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
                2 armour and 2 infantry moved from Midway to 25 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
                2 armour and 2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 88 Sea Zone
                    Americans attack with 2 destroyers
                    Italians defend with 1 submarine
                    Americans win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Finland
                    Americans attack with 1 armour, 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Finland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Iwo Jima
                    Americans attack with 2 armour and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 12 damage total.
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern Italy to Malta
                2 bombers moved from Northern Italy to Malta
                1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                8 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships, 5 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 25 Sea Zone to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 bombers moved from Eastern United States to Norway

    Place Units - Americans
                1 aaGun and 2 bombers placed in Norway
                2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                3 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                2 fighters moved from Egypt to 99 Sea Zone
                3 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                5 infantry moved from Kwangsi to Kwangtung
                3 infantry moved from Anhwe to Shantung
                1 mech_infantry moved from Hunan to Jehol
                1 armour and 1 mech_infantry moved from Chahar to Jehol
                2 infantry moved from Anhwe to Shantung
                1 destroyer moved from 111 Sea Zone to 125 Sea Zone
                3 fighters moved from Scotland to 125 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 battleship and 1 carrier moved from 98 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 99 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kwangtung
                    British attack with 5 infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Shantung
                    British attack with 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 4 infantry
                Battle in Jehol
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour
                    British win, taking Jehol from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 aaGun moved from Kweichow to Anhwe
                1 armour and 5 mech_infantrys moved from Yunnan to Anhwe
                1 aaGun moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Hunan
                1 aaGun moved from Yunnan to Hunan
                2 armour and 11 mech_infantrys moved from India to Yunnan
                2 fighters moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Alexandria to Egypt
                1 aaGun moved from Alexandria to Tobruk
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 fighters moved from 125 Sea Zone to Norway
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Malaya to Shan State
                1 battleship moved from 25 Sea Zone to 17 Sea Zone

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
                British undo move 1.
                1 destroyer, 1 submarine and 1 transport placed in 98 Sea Zone
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
                UK_Pacific collect 22 PUs (2 lost to blockades); end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Yugoslavia to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Yugoslavia to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,6,5,2
                Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • Dagumit, my axis game doesnt seem to be getting any better
    S.A.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 infantry moved from Greece to Albania

    Combat - ANZAC
                Battle in Albania
                    ANZAC attack with 2 infantry
                    Germans defend with 1 armour
                    Italians win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Alexandria to Tobruk
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                8 submarines moved from 35 Sea Zone to 17 Sea Zone
                1 cruiser and 1 submarine moved from 25 Sea Zone to 17 Sea Zone
                3 fighters moved from Midway to Iwo Jima
                1 fighter moved from New Guinea to Guam

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '14 '12

    Yeah I’m afraid this one’s looking pretty over for the axis.  Would you want to try again, but this time you can be allies with $20?


  • Cool sounds good. This game looked like I had a chance early so I said yea lets keep going…let me think about where and what I want to do with the 20.
    Good to be back home in the N. E.
    I’ll get back to ya
    Kris

  • '17 '16 '15 '14 '12

    Ok Kris.  Yeah I am back on the East coast too (for now).

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