@zlefin I see dice were rolled an hour ago. If you need more time to decide on your turn that is totally fine, but just messaging in case you forgot to post.
S.A. Axis vs Van. Allies +4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 aaGun, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Malta to Southern Italy
2 bombers moved from Norway to Northern Italy
1 armour, 2 artilleries and 2 infantry moved from Norway to Finland
2 destroyers moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
8 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from Midway to 25 Sea Zone
2 armour, 2 infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
2 armour and 2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 88 Sea Zone
Americans attack with 2 destroyers
Italians defend with 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Finland
Americans attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Finland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Iwo Jima
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Northern Italy causes 12 damage total.
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern Italy to Malta
2 bombers moved from Northern Italy to Malta
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
8 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 5 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Eastern United States to NorwayPlace Units - Americans
1 aaGun and 2 bombers placed in Norway
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kweichow to AnhwePlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to Jehol
1 armour and 1 mech_infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Shantung
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 carrier moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangtung
British attack with 5 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Shantung
British attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 4 infantry
Battle in Jehol
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Jehol from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 armour and 5 mech_infantrys moved from Yunnan to Anhwe
1 aaGun moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Yunnan to Hunan
2 armour and 11 mech_infantrys moved from India to Yunnan
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 aaGun moved from Alexandria to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from 125 Sea Zone to Norway
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
1 battleship moved from 25 Sea Zone to 17 Sea ZonePlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
British undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 98 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
UK_Pacific collect 22 PUs (2 lost to blockades); end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,6,5,2
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Null / Other
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Dagumit, my axis game doesnt seem to be getting any better
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Greece to AlbaniaCombat - ANZAC
Battle in Albania
ANZAC attack with 2 infantry
Germans defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
8 submarines moved from 35 Sea Zone to 17 Sea Zone
1 cruiser and 1 submarine moved from 25 Sea Zone to 17 Sea Zone
3 fighters moved from Midway to Iwo Jima
1 fighter moved from New Guinea to GuamPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Yeah I’m afraid this one’s looking pretty over for the axis. Would you want to try again, but this time you can be allies with $20?
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Cool sounds good. This game looked like I had a chance early so I said yea lets keep going…let me think about where and what I want to do with the 20.
Good to be back home in the N. E.
I’ll get back to ya
Kris -
Ok Kris. Yeah I am back on the East coast too (for now).





