let me know if you want to change the chosen casualties; I assumed since its clear i’m going for London you want to lose the bomber and then some inf (americans first as the brit stack is larger). keeping the aa so they’ll help against the german air.
S.A. Axis vs Van. Allies +4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 submarine moved from 83 Sea Zone to 88 Sea ZoneCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun, 4 armour, 5 infantry and 3 mech_infantrys
Italians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 aaGun, 4 armour, 5 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 1/12 hits
1 infantry owned by the Italians lost in Eastern Poland
1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Romania
Russians win with 1 aaGun, 4 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 carrier and 1 destroyer
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 2 artilleries and 1 infantry placed in Northern Italy
1 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.211
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Italians Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from Queensland to New Guinea
1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in GreeceNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 92 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 92 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 : 3/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Finland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits
Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Germany
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 armour moved from Slovakia Hungary to Albania
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 tactical_bomber placed in Western Germany
2 infantry placed in Western Germany
4 infantry placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 artillery and 4 infantry moved from Baltic States to Poland
5 infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Ukraine to Romania
4 armour and 3 mech_infantrys moved from Eastern Poland to Romania
2 armour and 2 mech_infantrys moved from Western Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Bryansk to Slovakia Hungary
1 infantry moved from Shensi to Suiyuyan
1 artillery and 3 infantry moved from Kansu to Suiyuyan
1 armour moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Suiyuyan
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Romania
Russians attack with 7 armour and 7 mech_infantrys
Italians defend with 1 artillery and 4 infantry
Russians win, taking Romania from Germans with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 4 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 artillery and 2 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Samara to NovosibirskPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 bomber moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier and 8 submarines; Americans defend with 1 fighter
8 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 carrier and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the ANZAC and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 bomber and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/2 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 carrier
Casualties for Americans: 1 fighterNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Kiangsu
2 fighters moved from Japan to Kiangsu
1 tactical_bomber moved from Japan to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalDice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 aaGun, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Malta to Southern Italy
2 bombers moved from Norway to Northern Italy
1 armour, 2 artilleries and 2 infantry moved from Norway to Finland
2 destroyers moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
8 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from Midway to 25 Sea Zone
2 armour, 2 infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
2 armour and 2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 88 Sea Zone
Americans attack with 2 destroyers
Italians defend with 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Finland
Americans attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Finland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Iwo Jima
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Northern Italy causes 12 damage total.
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern Italy to Malta
2 bombers moved from Northern Italy to Malta
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
8 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 5 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Eastern United States to NorwayPlace Units - Americans
1 aaGun and 2 bombers placed in Norway
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kweichow to AnhwePlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to Jehol
1 armour and 1 mech_infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Shantung
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 carrier moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangtung
British attack with 5 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Shantung
British attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 4 infantry
Battle in Jehol
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Jehol from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 armour and 5 mech_infantrys moved from Yunnan to Anhwe
1 aaGun moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Yunnan to Hunan
2 armour and 11 mech_infantrys moved from India to Yunnan
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 aaGun moved from Alexandria to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from 125 Sea Zone to Norway
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
1 battleship moved from 25 Sea Zone to 17 Sea ZonePlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
British undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 98 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
UK_Pacific collect 22 PUs (2 lost to blockades); end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,6,5,2
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Null / Other
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Dagumit, my axis game doesnt seem to be getting any better
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Greece to AlbaniaCombat - ANZAC
Battle in Albania
ANZAC attack with 2 infantry
Germans defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
8 submarines moved from 35 Sea Zone to 17 Sea Zone
1 cruiser and 1 submarine moved from 25 Sea Zone to 17 Sea Zone
3 fighters moved from Midway to Iwo Jima
1 fighter moved from New Guinea to GuamPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Yeah I’m afraid this one’s looking pretty over for the axis. Would you want to try again, but this time you can be allies with $20?
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Cool sounds good. This game looked like I had a chance early so I said yea lets keep going…let me think about where and what I want to do with the 20.
Good to be back home in the N. E.
I’ll get back to ya
Kris -
Ok Kris. Yeah I am back on the East coast too (for now).





