TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Hopei to Suiyuyan
1 armour moved from Hopei to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 19 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese winJapanese win with 1 submarine remaining, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 18 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Japanese collect 34 PUs (7 lost to blockades); end with 34 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3