You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 armour and 1 infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
1 fighter moved from Philippines to 41 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 armour and 1 infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
1 fighter moved from Philippines to 41 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns; Chinese defend with 1 fighter and 5 infantry
AA fire in Tsinghai : 0/4 hits
Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 7/10 hits
Chinese roll dice for 2 aaGuns, 1 fighter and 5 infantry in Tsinghai, round 2 : 3/6 hits
2 infantry owned by the Japanese , 5 infantry owned by the Chinese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 6/7 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 aaGuns
Casualties for Chinese: 1 fighter and 5 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 artillery moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 44 Sea Zone to Malaya
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
1 armour moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Manchuria to Jehol
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi
Place Units - Japanese
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.528
Standard Deviation : 1.236
Total rolls : 37
Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 10 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.636
Median : 2.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 22
Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Guam to Philippines
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Philippines
Americans attack with 1 armour, 2 bombers and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 bombers moved from Philippines to Caroline Islands
10 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Central United States
4 destroyers and 3 transports placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
4 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Americans collect 56 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 32 PUs;
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
3 artilleries, 3 fighters and 6 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Burma to Shan State
2 artilleries and 32 infantry moved from Burma to Yunnan
Combat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 artilleries and 32 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 31 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Scotland
British attack with 3 artilleries, 3 fighters and 6 infantry
Germans defend with 1 airfield, 1 armour, 2 artilleries and 5 infantry
British win, taking Scotland from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 5 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to Burma
1 carrier and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Ceylon to 76 Sea Zone
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
2 artilleries and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 4 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 armour moved from Southern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 armour moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Syria
Battle in French West Africa
Non Combat Move - Italians
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Belgian Congo to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French West Africa
Combat - ANZAC
Battle in French West Africa
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC win, taking French West Africa from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery
Battle in 42 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 1 carrier and 1 fighter
5 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Scotland
Germans attack with 1 armour, 1 artillery, 2 fighters and 6 infantry
British defend with 1 aaGun, 1 airfield, 3 artilleries and 1 infantry
AA fire in Scotland : 0/2 hits
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Scotland, round 2 : 3/10 hits
British roll dice for 1 aaGun, 3 artilleries and 1 infantry in Scotland, round 2 : 0/4 hits
1 infantry owned by the British , 2 artilleries owned by the British and 1 aaGun owned by the British lost in Scotland
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Scotland, round 3 : 1/10 hits
British roll dice for 1 artillery in Scotland, round 3 : 0/1 hits
1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 20
Casualties for British: 1 aaGun, 3 artilleries and 1 infantry
Battle in Ukraine
Germans attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 2 armour in Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Scotland to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
1 armour, 2 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 artillery placed in Western Germany
1 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 14 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 4.054
Median : 4.000
Variance : 2.182
Standard Deviation : 1.477
Total rolls : 56
Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.975
Standard Deviation : 1.405
Total rolls : 41
British Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 infantry moved from Nenetsia to Archangel
1 artillery moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 artillery moved from Volgograd to Samara
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 1 artillery and 9 infantry moved from Smolensk to Bryansk
1 fighter moved from Western Ukraine to Russia
Place Units - Russians
2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Malaya to 43 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from Tsinghai to Volgograd
Japanese take Volgograd from Russians
1 mech_infantry moved from Tsinghai to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Tsinghai to Novosibirsk
1 artillery moved from Szechwan to Shensi
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Japan to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Malaya to 43 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from Tsinghai to Volgograd
Japanese take Volgograd from Russians
1 mech_infantry moved from Tsinghai to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Tsinghai to Novosibirsk
1 artillery moved from Szechwan to Shensi
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Japan to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Siam
1 tactical_bomber moved from Shan State to Siam
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Hunan to Kiangsi
1 armour moved from Hunan to Anhwe
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
1 bomber moved from 45 Sea Zone to Paulau Island
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
2 infantry placed in Japan
1 destroyer, 4 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 18 Sea Zone
3 bombers moved from Caroline Islands to Paulau Island
1 tactical_bomber moved from Caroline Islands to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 102 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
retreated to 89 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
retreated to 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Paulau Island
Americans attack with 3 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 bomber and 1 infantry
Americans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from 18 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
3 bombers moved from Paulau Island to Caroline Islands
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
Americans collect 56 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries moved from United Kingdom to Scotland
6 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 armour and 4 mech_infantrys moved from Egypt to Syria
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kwangsi
5 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Shan State
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - British
Battle in Caucasus
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Caucasus from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Hunan
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Szechwan
British attack with 5 infantry
Japanese defend with 2 infantry
British win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 armour and 4 mech_infantrys
Italians defend with 2 infantry
British win, taking Syria from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Scotland
British attack with 2 artilleries, 3 fighters and 6 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 6 infantry
British win, taking Scotland from Germans with 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 6 infantry
Casualties for British: 3 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 fighter moved from 76 Sea Zone to Egypt
1 artillery and 1 infantry moved from Persia to Iraq
4 infantry moved from India to Burma
3 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun moved from United Kingdom to Scotland
Place Units - British
3 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,3,6
British collect 28 PUs (6 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to Syria
1 artillery and 3 infantry moved from Bessarabia to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to Syria
1 artillery and 3 infantry moved from Bessarabia to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 4 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Syria, round 2 : 1/4 hits
British roll dice for 1 armour and 4 mech_infantrys in Syria, round 2 : 3/5 hits
1 fighter owned by the Italians , 1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Syria
British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the Italians retreated
Non Combat Move - Italians
1 fighter moved from Syria to 99 Sea Zone
1 artillery and 4 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 85 Sea Zone to 83 Sea Zone
Place Units - Italians
2 infantry placed in Southern Italy
1 armour, 1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22
British Combat
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.600
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.692
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
3 submarines moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from French West Africa to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French