@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
forgot your sub next to India. rolling
destroyer, carrier, fighter
aRolls: 1@2, 1@3; Total Hits: 21@2,: (1)1@3: (1)
dRolls: 1@1; Total Hits: 11@1: (1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
3 artilleries and 33 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 artilleries and 33 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 3 artilleries and 33 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Scotland
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour and 1 artillery
British win, taking Scotland from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 39 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Adding units owned by British to Ceylon: 1 fighter
EDIT: Removing units owned by British from 79 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport
EDIT: Changing unit hit damage for these British owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Scotland to United Kingdom
2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from West India to Eastern Persia
3 aaGuns moved from India to Burma
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Changing ownership of Sumatra from Japanese to UK_Pacific
EDIT: Adding units owned by British to Sumatra: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Yugoslavia
2 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 92 Sea Zone to 87 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Yugoslavia
2 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 92 Sea Zone to 87 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour, 1 artillery and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 3/4 hits
British roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 1/2 hits
1 armour owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
Place Units - Italians
1 armour and 1 artillery placed in Northern Italy
Italians undo move 1.
1 armour and 1 artillery placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Dice Statistics:
Total
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
4 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 fighters moved from 111 Sea Zone to Scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
4 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 fighters moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Scotland
Germans attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry
British defend with 1 airfield, 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Scotland, round 2 : 5/10 hits
British roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour in Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 111 Sea Zone
2 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Belarus to Novgorod
1 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Germany
1 armour, 1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.750
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
British Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 armour and 1 infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
1 fighter moved from Philippines to 41 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 armour and 1 infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
1 fighter moved from Philippines to 41 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns; Chinese defend with 1 fighter and 5 infantry
AA fire in Tsinghai : 0/4 hits
Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 7/10 hits
Chinese roll dice for 2 aaGuns, 1 fighter and 5 infantry in Tsinghai, round 2 : 3/6 hits
2 infantry owned by the Japanese , 5 infantry owned by the Chinese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 6/7 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 aaGuns
Casualties for Chinese: 1 fighter and 5 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 artillery moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 44 Sea Zone to Malaya
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
1 armour moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Manchuria to Jehol
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi
Place Units - Japanese
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.528
Standard Deviation : 1.236
Total rolls : 37
Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 10 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.636
Median : 2.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 22
Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Guam to Philippines
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Philippines
Americans attack with 1 armour, 2 bombers and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 bombers moved from Philippines to Caroline Islands
10 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Central United States
4 destroyers and 3 transports placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
4 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Americans collect 56 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 32 PUs;
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
3 artilleries, 3 fighters and 6 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Burma to Shan State
2 artilleries and 32 infantry moved from Burma to Yunnan
Combat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 artilleries and 32 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 31 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Scotland
British attack with 3 artilleries, 3 fighters and 6 infantry
Germans defend with 1 airfield, 1 armour, 2 artilleries and 5 infantry
British win, taking Scotland from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 5 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to Burma
1 carrier and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Ceylon to 76 Sea Zone
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
2 artilleries and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 4 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 armour moved from Southern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 armour moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Syria
Battle in French West Africa
Non Combat Move - Italians
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Belgian Congo to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French West Africa
Combat - ANZAC
Battle in French West Africa
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC win, taking French West Africa from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery
Battle in 42 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 1 carrier and 1 fighter
5 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Scotland
Germans attack with 1 armour, 1 artillery, 2 fighters and 6 infantry
British defend with 1 aaGun, 1 airfield, 3 artilleries and 1 infantry
AA fire in Scotland : 0/2 hits
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Scotland, round 2 : 3/10 hits
British roll dice for 1 aaGun, 3 artilleries and 1 infantry in Scotland, round 2 : 0/4 hits
1 infantry owned by the British , 2 artilleries owned by the British and 1 aaGun owned by the British lost in Scotland
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Scotland, round 3 : 1/10 hits
British roll dice for 1 artillery in Scotland, round 3 : 0/1 hits
1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 20
Casualties for British: 1 aaGun, 3 artilleries and 1 infantry
Battle in Ukraine
Germans attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 2 armour in Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Scotland to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
1 armour, 2 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 artillery placed in Western Germany
1 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 14 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 4.054
Median : 4.000
Variance : 2.182
Standard Deviation : 1.477
Total rolls : 56
Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.975
Standard Deviation : 1.405
Total rolls : 41
British Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8