TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 armour moved from Shensi to Tsinghai
1 armour moved from Hopei to Kansu
1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Hunan
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
Combat - Japanese
Battle in Hawaiian Islands
Battle in 20 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Hawaiian Islands from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 1 battleship, 2 carriers, 4 fighters, 2 submarines and 2 transports
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship, 3 carriers, 6 fighters and 3 transports in 35 Sea Zone, round 2 : 8/10 hits
2 submarines owned by the Americans , 3 tactical_bombers owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Americans win with 1 battleship, 3 carriers, 5 fighters and 3 transports remaining. Battle score for attacker is -55
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 submarines
Battle in Tsinghai
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 2/2 hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangtung
Japanese attack with 1 armour
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery
Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kansu
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Tsinghai to Anhwe
1 fighter moved from Kansu to Anhwe
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,5,4,6,3,5,5,6,2,2
Japanese collect 42 PUs (2 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.615
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26
Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
UK_Pacific Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3