Just realized that I forgot to move the Japanese infantry in Dzavhan to the safety of Yakut.
Suprise Attack vs Mr Roboto A&A
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 3 : 2/2 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Romania
Italians attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 artilleries
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Romania, round 2 : 2/5 hits
Russians roll dice for 3 artilleries in Romania, round 2 : 2/3 hits
2 artilleries owned by the Russians and 2 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 artilleries
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12 -
Sorry for the slow play, but my wife and I went away to celebrate our anniversary
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 83 PUs;
Germans buy 3 armour, 3 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 artilleries and 5 infantry moved from Germany to Poland
2 bombers moved from Western Germany to Belarus
1 armour moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 114 Sea Zone
2 fighters moved from 110 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
1 submarine moved from 83 Sea Zone to 91 Sea Zone
2 armour moved from 114 Sea Zone to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 83 PUs;
Germans buy 3 armour, 3 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 artilleries and 5 infantry moved from Germany to Poland
2 bombers moved from Western Germany to Belarus
1 armour moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 114 Sea Zone
2 fighters moved from 110 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
1 submarine moved from 83 Sea Zone to 91 Sea Zone
2 armour moved from 114 Sea Zone to PolandCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 4 artilleries, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Belarus, round 2 : 3/6 hits
Russians roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/7 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/5 hits
Russians roll dice for 4 artilleries in Belarus, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Belarus, round 4 : 3/4 hits
Russians roll dice for 3 artilleries in Belarus, round 4 : 1/3 hits
3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 4 artilleries, 2 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans win with 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Russians defend with 1 cruiser
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 114 Sea Zone, round 2 : 3/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Poland
Germans attack with 4 armour, 2 artilleries and 5 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 4 armour, 2 artilleries and 5 infantry in Poland, round 2 : 3/11 hits
Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Poland, round 3 : 4/10 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in GibraltarNon Combat Move - Germans
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Romania
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to France
2 bombers moved from Belarus to GermanyPlace Units - Germans
2 infantry placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 2 artilleries and 6 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 16 times
Average roll : 3.672
Median : 4.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 64Germans Combat
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.333
Median : 3.000
Variance : 1.024
Standard Deviation : 1.012
Total rolls : 42Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 4.318
Median : 5.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 1 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Western Ukraine to Novgorod
2 bombers moved from Russia to Novgorod
2 infantry moved from Archangel to Novgorod
1 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
Russians take Iraq from Neutral_Axis
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Belarus
Russians attack with 1 infantry and 3 mech_infantrys
Germans defend with 1 armour
2 mech_infantrys owned by the Russians retreated to Bryansk
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour; Italians defend with 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Novgorod
Russians attack with 2 bombers, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 bombers moved from Novgorod to Russia
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
4 aaGuns and 3 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 fighter moved from Novgorod to ArchangelPlace Units - Russians
3 infantry placed in Ukraine
1 fighter and 9 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
bump #2
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 2 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Jehol to Kansu
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Shensi to Sikang
1 armour moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 2 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Jehol to Kansu
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Shensi to Sikang
1 armour moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to KiangsuCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Battle in Dutch New Guinea
Battle in Kansu
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 2/9 hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 4/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kansu, round 3 : 3/5 hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits
3 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter and 2 tactical_bombers in Kansu, round 4 : 2/3 hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Malaya from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kansu to Shensi
1 armour moved from Kiangsu to HopeiPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.567
Median : 4.000
Variance : 1.241
Standard Deviation : 1.114
Total rolls : 30Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.722
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
been busy with the nice weather, gardening and enjoying all the old cars that come out when the salt is gone
Tanks
Kris -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 1 Sea Zone to 8 Sea Zone
3 fighters moved from 1 Sea Zone to 8 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines -
Scramble / Kamikaze orders?
-
No scramble keep the planes on the ground, send one Kami against each cv and one on each cr and one on the bb
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 1 Sea Zone to 8 Sea Zone
3 fighters moved from 1 Sea Zone to 8 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in Kwangtung
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Americans win, taking Kwangtung from Japanese, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 13
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 5 submarines
Germans defend with 2 submarines and 2 transports
Americans win with 1 carrier, 3 destroyers and 5 submarines remaining. Battle score for attacker is 26
Casualties for Germans: 2 submarines and 2 transports
Battle in 8 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 10 Sea Zone
3 fighters moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from British Columbia to Western United States
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
3 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 3.
1 tactical_bomber placed in Western United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to Malaya
3 infantry moved from Shan State to Malaya
1 infantry and 2 mech_infantrys moved from French Indo China to Siam
1 fighter moved from Shan State to Szechwan
2 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 mech_infantry moved from Yunnan to Hunan
2 armour and 6 mech_infantrys moved from Yunnan to KweichowCombat - British
Battle in Hunan
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Malaya
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siam
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 2 armour and 6 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tobruk
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 aaGuns moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 aaGun moved from Shan State to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
1 infantry moved from Alexandria to Egypt
3 infantry moved from Northwest Persia to Iraq
2 infantry moved from Rhodesia to Belgian Congo
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
bump #3
next one wins me the game
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Romania, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
Test summary from TripleA, engine version: 1.8.0.1, time: 20:19:31
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to AlexandriaTurn Complete - French