No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
russia:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 41 Sea Zone to 43 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
2 artilleries and 4 infantry moved from Shensi to Suiyuyan
3 fighters and 3 tactical_bombers moved from Kweichow to Suiyuyan
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Siam
1 fighter moved from 20 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 41 Sea Zone to 43 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
2 artilleries and 4 infantry moved from Shensi to Suiyuyan
3 fighters and 3 tactical_bombers moved from Kweichow to Suiyuyan
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Siam
1 fighter moved from 20 Sea Zone to Philippines
Combat - Japanese
Japanese creates battle in territory 63 Sea Zone
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Suiyuyan
Japanese attack with 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 4 infantry; Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 2 : 6/13 hits
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 2/8 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 3 : 6/11 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Borneo from UK_Pacific, taking Suiyuyan from Chinese with 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Casualties for Chinese: 4 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 6/8 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 63 Sea Zone
Japanese attack with 1 carrier and 1 fighter
Americans defend with 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 63 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 63 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 63 Sea Zone
Japanese roll dice for 1 fighter in 63 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 63 Sea Zone, round 3 : 3/5 hits
1 fighter owned by the Japanese lost in 63 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -26
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 4 : 3/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Alaska from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
2 fighters owned by the Americans forced to land in New Zealand
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Suiyuyan to Jehol
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Korea to Amur
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs total
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 17 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.325
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 77
Japanese Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.146
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 48
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.588
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 2 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to French Indo China
2 artilleries and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to French Indo China
2 mech_infantrys moved from Burma to French Indo China
3 infantry and 3 mech_infantrys moved from Burma to Yunnan
2 armour and 4 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - British
Battle in Morocco
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 6 infantry and 7 mech_infantrys
Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
1 aaGun moved from Burma to Shan State
2 aaGuns moved from Burma to Yunnan
2 infantry moved from Tanganyika Territory to Belgian Congo
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
3 infantry moved from Persia to Northwest Persia
1 aaGun, 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Romania
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Romania
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 3 : 2/2 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Romania
Italians attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 artilleries
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Romania, round 2 : 2/5 hits
Russians roll dice for 3 artilleries in Romania, round 2 : 2/3 hits
2 artilleries owned by the Russians and 2 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 artilleries
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Sorry for the slow play, but my wife and I went away to celebrate our anniversary
Tanks
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 83 PUs;
Germans buy 3 armour, 3 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 artilleries and 5 infantry moved from Germany to Poland
2 bombers moved from Western Germany to Belarus
1 armour moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 114 Sea Zone
2 fighters moved from 110 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
1 submarine moved from 83 Sea Zone to 91 Sea Zone
2 armour moved from 114 Sea Zone to Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 83 PUs;
Germans buy 3 armour, 3 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 artilleries and 5 infantry moved from Germany to Poland
2 bombers moved from Western Germany to Belarus
1 armour moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 114 Sea Zone
2 fighters moved from 110 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
1 submarine moved from 83 Sea Zone to 91 Sea Zone
2 armour moved from 114 Sea Zone to Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 4 artilleries, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Belarus, round 2 : 3/6 hits
Russians roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/7 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/5 hits
Russians roll dice for 4 artilleries in Belarus, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Belarus, round 4 : 3/4 hits
Russians roll dice for 3 artilleries in Belarus, round 4 : 1/3 hits
3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 4 artilleries, 2 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans win with 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Russians defend with 1 cruiser
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 114 Sea Zone, round 2 : 3/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Poland
Germans attack with 4 armour, 2 artilleries and 5 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 4 armour, 2 artilleries and 5 infantry in Poland, round 2 : 3/11 hits
Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Poland, round 3 : 4/10 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Gibraltar
Non Combat Move - Germans
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Romania
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to France
2 bombers moved from Belarus to Germany
Place Units - Germans
2 infantry placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 2 artilleries and 6 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 16 times
Average roll : 3.672
Median : 4.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 64
Germans Combat
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.333
Median : 3.000
Variance : 1.024
Standard Deviation : 1.012
Total rolls : 42
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 4.318
Median : 5.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 1 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Western Ukraine to Novgorod
2 bombers moved from Russia to Novgorod
2 infantry moved from Archangel to Novgorod
1 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
Russians take Iraq from Neutral_Axis
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Belarus
Russians attack with 1 infantry and 3 mech_infantrys
Germans defend with 1 armour
2 mech_infantrys owned by the Russians retreated to Bryansk
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour; Italians defend with 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Novgorod
Russians attack with 2 bombers, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 bombers moved from Novgorod to Russia
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
4 aaGuns and 3 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Archangel
Place Units - Russians
3 infantry placed in Ukraine
1 fighter and 9 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
bump #2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 2 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Jehol to Kansu
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Shensi to Sikang
1 armour moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 2 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Jehol to Kansu
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Shensi to Sikang
1 armour moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsu
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Battle in Dutch New Guinea
Battle in Kansu
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 2/9 hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 4/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kansu, round 3 : 3/5 hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits
3 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter and 2 tactical_bombers in Kansu, round 4 : 2/3 hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Malaya from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kansu to Shensi
1 armour moved from Kiangsu to Hopei
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.567
Median : 4.000
Variance : 1.241
Standard Deviation : 1.114
Total rolls : 30
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.722
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
been busy with the nice weather, gardening and enjoying all the old cars that come out when the salt is gone
Tanks
Kris
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 1 Sea Zone to 8 Sea Zone
3 fighters moved from 1 Sea Zone to 8 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Scramble / Kamikaze orders?
No scramble keep the planes on the ground, send one Kami against each cv and one on each cr and one on the bb
Tanks
S.A.