No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
My sincere condolences, mate…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
2 armour moved from Bryansk to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
10 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 5 infantry
Russians win, taking Baltic States from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 2 artilleries, 1 fighter, 17 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 10 infantry
16 infantry owned by the Russians , 2 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 2 artilleries owned by the Russians retreated to Western Ukraine
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 9 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
5 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Eastern Poland to Russia
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 infantry moved from Novgorod to Archangel
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to Amur
4 infantry moved from Manchuria to Amur
1 artillery and 3 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
2 bombers moved from Kwangsi to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to Amur
4 infantry moved from Manchuria to Amur
1 artillery and 3 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
2 bombers moved from Kwangsi to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 9 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 0/5 hits
Japanese roll dice for 1 cruiser in Amur, round 2 : 1/1 hits
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in Amur, round 2 : 9/17 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 7/18 hits
8 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 3 : 2/10 hits
Russians roll dice for 10 infantry in Amur, round 3 : 4/10 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Amur, round 4 : 5/6 hits
Russians roll dice for 8 infantry in Amur, round 4 : 4/8 hits
5 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers in Amur, round 5 : 1/2 hits
Russians roll dice for 3 infantry in Amur, round 5 : 1/3 hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber in Amur, round 6 : 1/1 hits
Russians roll dice for 2 infantry in Amur, round 6 : 2/2 hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Amur
Russians win with 1 infantry remaining. Battle score for attacker is -33
Casualties for Japanese: 3 artilleries, 2 bombers, 2 fighters, 9 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 17 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Shantung
1 mech_infantry moved from Anhwe to Manchuria
1 armour moved from Kwangsi to Kweichow
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Kwangsi to Manchuria
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 18 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 13 times
Average roll : 3.434
Median : 3.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 83
Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.514
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37
Russians Combat
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.370
Median : 3.000
Variance : 1.289
Standard Deviation : 1.135
Total rolls : 46
uk2…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Southern Italy to 96 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Southern Italy to 96 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Greece to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
French Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Combat - French
Battle in 97 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 armour, 3 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 91 Sea Zone
AIR RAID!!!
Care to intercept Mr. Churchill?
nothing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
1 armour moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 armour, 3 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Southern France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Scotland
Battle in Baltic States
Germans attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 artilleries
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 3/6 hits
Russians roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Scotland from British, taking Baltic States from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: airfield = 3, factory_major = 11, harbour = 2
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 111 Sea Zone
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Finland to Norway
Place Units - Germans
1 destroyer placed in 93 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.423
Median : 3.000
Variance : 0.080
Standard Deviation : 0.283
Total rolls : 26
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
British Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 armour and 2 mech_infantrys moved from Western Ukraine to Romania
1 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Russia to Romania
2 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
5 artilleries and 17 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 4 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 5 artilleries and 17 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 5 artilleries and 17 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 infantry
Russians win, taking Romania from Germans with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Western Ukraine to Eastern Poland
2 aaGuns and 3 infantry moved from Bryansk to Western Ukraine
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Romania to Bessarabia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 bomber, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Korea
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 armour moved from Kweichow to Szechwan
1 artillery moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Szechwan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Korea
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 armour moved from Kweichow to Szechwan
1 artillery moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Szechwan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Shensi, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 63 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 63 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 63 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 63 Sea Zone
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 63 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 63 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 63 Sea Zone
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 2 fighters and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to Japan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
1 aaGun moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 battleship and 1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.295
Median : 3.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 44
Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.457
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Belgian Congo to Tanganyika Territory
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Burma
1 fighter and 2 infantry moved from Burma to Shan State
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
2 infantry moved from Brazil to French Guiana
1 bomber moved from Tanganyika Territory to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
5 mech_infantrys moved from India to Burma
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 22 PUs (7 lost to blockades); end with 22 PUs total
Place Units - UK_Pacific
2 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,6,3,3,6
UK_Pacific collect 17 PUs (4 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 2 armour and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from French
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bulgaria
1 armour moved from Bulgaria to Romania
1 artillery moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 battleship and 1 transport
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 battleship owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 19
Casualties for British: 1 battleship and 1 transport
Casualties for Italians: 1 destroyer
Battle in Romania
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 armour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Romania, round 2 : 3/5 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Novgorod to Belarus
1 armour moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
5 infantry moved from Slovakia Hungary to Romania
3 armour moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 3 artilleries and 4 infantry moved from Scotland to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Novgorod to Belarus
1 armour moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
5 infantry moved from Slovakia Hungary to Romania
3 armour moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 3 artilleries and 4 infantry moved from Scotland to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Belarus, round 2 : 1/8 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Belarus, round 3 : 2/8 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Romania
Germans attack with 4 armour and 5 infantry
Russians defend with 2 armour and 2 mech_infantrys
Germans roll dice for 4 armour and 5 infantry in Romania, round 2 : 2/9 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Romania
Germans roll dice for 4 armour and 3 infantry in Romania, round 3 : 3/7 hits
Russians roll dice for 2 armour in Romania, round 3 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Battle in United Kingdom
Germans attack with 2 armour, 5 artilleries, 2 bombers, 4 fighters, 9 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
AA fire in United Kingdom : 1/11 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 2 : 11/26 hits
British roll dice for 5 aaGuns, 3 fighters and 14 infantry in United Kingdom, round 2 : 4/17 hits
4 infantry owned by the British , 2 infantry owned by the French , 4 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 3 fighters, 5 infantry and 5 tactical_bombers in United Kingdom, round 3 : 9/22 hits
British roll dice for 3 fighters and 8 infantry in United Kingdom, round 3 : 4/11 hits
8 infantry owned by the British , 4 infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 4 : 10/18 hits
British roll dice for 2 fighters in United Kingdom, round 4 : 1/2 hits
1 infantry owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the French lost in United Kingdom
Germans captures 22PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 5 artilleries, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 1 fighter and 9 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 2 fighters and 12 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Germany
1 artillery and 5 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Western Germany to Germany
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Place Units - Germans
1 armour, 2 artilleries and 7 infantry placed in Germany
1 armour, 1 artillery and 3 infantry placed in Western Germany
1 infantry placed in Novgorod
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 56 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 29 times
3 was rolled 21 times
4 was rolled 28 times
5 was rolled 25 times
6 was rolled 29 times
Average roll : 3.649
Median : 4.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 151
Germans Combat
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 20 times
6 was rolled 17 times
Average roll : 3.596
Median : 4.000
Variance : 0.622
Standard Deviation : 0.789
Total rolls : 99
British Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.756
Median : 4.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 41
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11