@simon33 Scramble?
14L G40 bonusbent (axis) - Amon-Sul (allies bid 8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to HainanCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 93 Sea Zone
Americans creates battle in territory 105 Sea Zone
Battle in HainanNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 fighters and 4 tactical_bombers moved from Gibraltar to Egypt
1 artillery, 8 infantry and 7 mech_infantrys moved from French West Africa to French Central Africa
7 mech_infantrys moved from French Central Africa to French Equatorial Africa
4 carriers moved from 88 Sea Zone to 86 Sea Zone
6 transports moved from 87 Sea Zone to 89 Sea Zone
2 armour and 3 mech_infantrys moved from Eastern United States to Southeast Mexico
9 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 transport moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 87 Sea Zone to 89 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from Brazil to British Guiana
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
EDIT: 4 fighters and 4 tactical_bombers moved from Persia to Trans-Jordan
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 3 cruisers, 9 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Western United StatesPlace Units - Americans
3 destroyers placed in 86 Sea Zone
1 submarine placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 harbour placed in Southeast MexicoTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Hainan : 1 flag, 1 artillery and 1 harbour
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
42 Sea Zone : 1 flag
41 Sea Zone : 1 battleship, 1 carrier, 3 cruisers and 9 destroyers
43 Sea Zone : 1 flag
33 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 3 submarines
6 Sea Zone : 1 flag, 4 submarines
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Southeast Mexico : 2 armour, 1 harbour, 9 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Gibraltar : 4 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Egypt : 3 fighters, 1 infantry and 4 tactical_bombers
British Guiana : 1 aaGun, 1 armour and 1 infantry
Morocco : 1 flag
French Equatorial Africa : 7 mech_infantrys
French Central Africa : 1 artillery and 8 infantry
Algeria : 1 flag
Tunisia : 1 flag
119 Sea Zone : 1 flag
86 Sea Zone : 4 carriers and 3 destroyers
89 Sea Zone : 9 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 3 submarines
92 Sea Zone : 3 submarines
101 Sea Zone : 1 submarine
79 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 48 / 43
Americans : 60 / 85
Chinese : 2 / 9
British : 26 / 35
UK_Pacific : 7 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Hopei : 1 infantry
Sikang : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 47 / 43
Americans : 60 / 85
Chinese : 3 / 3
British : 26 / 35
UK_Pacific : 7 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 3 aaGuns, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Belgian Congo to KenyaCombat - British
British creates battle in territory 93 Sea Zone
Battle in Kenya
British attack with 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 mech_infantrys in Kenya, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 2 mech_infantrys in Kenya, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits
1 mech_infantry owned by the British lost in Kenya
British roll dice for 1 mech_infantry in Kenya, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 1/2 hits
1 mech_infantry owned by the British lost in Kenya
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 3 mech_infantrysNon Combat Move - British
Place Units - British
3 aaGuns placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Malaya : 1 harbour
35 Sea Zone : 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
71 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 47 / 43
Americans : 60 / 85
Chinese : 3 / 3
British : 26 / 26
UK_Pacific : 7 / 0
Italians : 24 / 19
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Tsinghai to Hopei
1 bomber moved from Kwangtung to HopeiCombat - Italians
Battle in Hopei
Italians attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Italians win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Italians
1 bomber moved from Hopei to Kwangtung
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-JordanPlace Units - Italians
3 mech_infantrys placed in Western Ukraine
1 armour placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,4,4,3,4,5,3
Italians collect 13 PUs (12 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 harbour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Philippines to Siam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to SiamCombat - ANZAC
Battle in Siam
ANZAC attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Siam
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Siam, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 bomber moved from Siam to Sumatra
1 fighter and 1 tactical_bomber moved from Siam to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to Sumatra
2 aaGuns and 2 infantry moved from Queensland to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 66 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 aaGuns and 2 infantry moved from 41 Sea Zone to SumatraPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 harbour placed in SumatraTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag
Siam : 1 flag, 1 artillery and 1 infantry
Borneo : 1 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
41 Sea Zone : 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
54 Sea Zone : 2 destroyers
66 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 46 / 43
Americans : 60 / 85
Chinese : 2 / 3
British : 26 / 26
UK_Pacific : 7 / 0
Italians : 25 / 21
ANZAC : 22 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 93
Russians : 13 / 0
Japanese : 46 / 43
Americans : 60 / 85
Chinese : 2 / 3
British : 26 / 26
UK_Pacific : 7 / 0
Italians : 25 / 21
ANZAC : 22 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I will take my turn with the luftwaffe…erhmm… Germans in a sec :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 8 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour moved from Trans-Jordan to Egypt
2 fighters moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
4 armour moved from Iraq to Egypt
11 bombers moved from Western Germany to Egypt
6 bombers moved from Greece to EgyptCombat - Germans
Germans creates battle in territory 93 Sea Zone
Germans creates battle in territory 105 Sea Zone
Battle in Egypt
Germans attack with 9 armour, 17 bombers, 2 fighters and 2 mech_infantrys
British defend with 6 aaGuns, 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 fighters, 1 infantry and 4 tactical_bombers
Germans win, taking Egypt from British with 4 armour, 14 bombers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 5 armour, 3 bombers and 2 mech_infantrys
Casualties for British: 6 aaGuns
Casualties for Americans: 3 fighters, 1 infantry and 4 tactical_bombersNon Combat Move - Germans
2 fighters moved from Egypt to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
14 bombers moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 armour and 5 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Kansu to Samara
1 fighter moved from Western Germany to Trans-Jordan
2 fighters moved from Western Germany to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to NovgorodPlace Units - Germans
1 fighter placed in Novgorod
2 infantry placed in Novgorod
3 armour placed in Russia
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Persia
1 airfield placed in Trans-Jordan
1 armour placed in Caucasus
Germans undo move 3.
1 armour and 2 infantry placed in Russia
2 armour placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,2,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
The Axis now holds 8 VCs in Europe. If I am not mistaken then this game will be over as soon as Japan takes Anglo-Egyptian Sudan. After that you will not be able to take back any VC in Europe this round.
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Yes, U were better, I resign.
Please post the game result.I lost Yunnan early on, and it smashed my strategy, I had to focus more on Japan, and a good player like U, knew how to punish it with the Germans.
Congrats
a rematch?
switched sides? or we stay the same ones?
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Sure. I am always up for a rematch. If you are up for it, I would like to play as the Axis, but we can also bid again.
I can post the result on the forum if you don´t want to. I think it is usually the losing party who reports the result.