G1. Not sure where the other thread went.
Game History
L14 G40 Helmutpower (Axis) vs PGMatt (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
Japanese take Volgograd from Russians
3 artilleries, 7 infantry and 4 mech_infantrys moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Japanese take Turkmenistan from Russians
Japanese take Eastern Persia from British
2 armour, 6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
2 armour and 1 mech_infantry moved from Tsinghai to KazakhstanCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 4 transports
4 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 4/5 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarinesNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Formosa
1 fighter moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
3 fighters and 5 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2,1,2,4,5,5,6,1,3,3,5,4,5,3,4,2,1,6,6
Japanese collect 24 PUs (11 lost to blockades); end with 24 PUs totalProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 35 / 24
Americans : 52 / 77
Chinese : 9 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thank you for letting me replay my 6th round with the japan…
And sorry again for the long waiting time!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Buryatia to 20 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Manchuria to Jehol -
Thank you for letting me replay my 6th round with the japan…
And sorry again for the long waiting time!
No trouble at all, not fun when you’re brain doesn’t work as normal.
I’ll need kamikaze attacks in Z20, plus OOL if you know it.
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Kamikazes order:
1 on each of your aircraft carrier
2 on your battleship
1 on one of your cruiserAnd the OOL:
1 hit on my battleship
my subs
1 hit on each of my aircraft carrier
after, max def…
destroyer, aircraft carrier, cruiser, … -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Buryatia to 20 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Manchuria to JeholCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 9/15 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 20 Sea Zone, round 2 : 8/12 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 7/14 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 3 transports in 20 Sea Zone, round 3 : 7/10 hits
1 fighter owned by the Americans , 3 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 2 carriers owned by the Japanese , 3 cruisers owned by the Americans and 3 fighters owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 4/7 hits
Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 20 Sea Zone, round 4 : 2/3 hits
2 fighters owned by the Americans , 1 transport owned by the Japanese , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 20 Sea Zone
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
Casualties for Americans: 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 1 submarineNon Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Malta
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 armour, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Korea : 1 flag, 1 artillery
Jehol : 2 artilleries
Kwangtung : 1 bomber, 2 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 flag, 1 battleship
10 Sea Zone : 2 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malta : 1 fighter and 1 tactical_bomber
Morocco : 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
92 Sea Zone : 3 submarines
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
91 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 6 transportsProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 31 / 24
Americans : 55 / 80
Chinese : 10 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
4 artilleries and 18 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to JeholPlace Units - Chinese
2 infantry placed in Jehol
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kiangsi : 1 infantry
Jehol : 1 fighter and 5 infantry
Manchuria : 2 infantry
Shensi : 1 infantry
Hopei : 1 infantry
Sikang : 1 infantry
Anhwe : 4 artilleries and 19 infantryProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - British
2 submarines moved from 98 Sea Zone to 99 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya -
Scramble 95?
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No scramble!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 98 Sea Zone to 99 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - British
Battle in Libya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 99 Sea Zone
British attack with 3 submarines
Italians defend with 1 destroyer
British roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 99 Sea Zone
British roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
British attack with 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
Germans defend with 3 submarines; Italians defend with 1 destroyer
British roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 3 submarines in 95 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser, 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
4 submarines owned by the British and 2 submarines owned by the Germans lost in 95 Sea Zone
Germans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser, 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians , 1 submarine owned by the Germans and 2 destroyers owned by the British lost in 95 Sea Zone
British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 3 submarines
Casualties for British: 2 destroyers and 4 submarines
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from 95 Sea Zone to Malta
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Northwest Persia to IraqPlace Units - British
2 transports placed in 81 Sea Zone
British undo move 1.
3 infantry placed in Egypt
British undo move 1.
1 armour and 2 infantry placed in Egypt
British undo move 1.
2 transports placed in 81 Sea Zone
1 infantry placed in Egypt
1 armour and 2 infantry placed in Quebec
1 fighter placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Removing units owned by British from Union of South Africa: 2 fighters and 1 mech_infantry
EDIT: Removing units owned by British from 86 Sea Zone: 1 transport
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
6 artilleries placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to Anhwe: 3 aaGuns
EDIT: Removing units owned by British from Kweichow: 3 aaGuns
EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
EDIT: Removing units owned by British from Siam: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 6 artilleriesTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Manchuria : 1 bomber
Yunnan : 1 mech_infantry
Anhwe : 3 aaGuns
India : 1 aaGun, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 12 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Java : 1 flag, 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 2 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 2 fighters
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour, 2 artilleries and 3 infantry
Syria : 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
96 Sea Zone : 1 transport
95 Sea Zone : 1 cruiser
106 Sea Zone : 2 transports
86 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 1 infantry
81 Sea Zone : 2 transports
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 35 / 40
UK_Pacific : 24 / 29
Italians : 10 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Unreal dice from the German submarine fleet! nice job there, good crews.
just a heads up that it’s fiscal and quarter month end so I’ll probably be spotty for the next five days or so, usually around Wednesday or Thursday to catch up.
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No problem, I’ll wait!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Italians collect 8 PUs (2 lost to blockades); end with 10 PUs totalProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 35 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantry
95 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 35 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 battleship, 1 carrier, 5 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Archangel
Germans take Archangel from Russians
25 armour moved from Russia to Rostov
1 fighter moved from Western Germany to 95 Sea Zone
1 bomber moved from Slovakia Hungary to 95 Sea Zone
4 fighters moved from Western Ukraine to Western Germany
5 tactical_bombers moved from Western Ukraine to Western Germany
2 armour moved from Germany to Northern Italy
3 artilleries moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber and 1 fighter
French defend with 1 cruiser and 1 destroyer; British defend with 1 cruiser
Germans roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 0/2 hits
French roll dice for 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 3 : 2/2 hits
French roll dice for 2 cruisers and 1 destroyer in 95 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the French , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 cruiser in 95 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the British lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiserNon Combat Move - Germans
1 bomber moved from 95 Sea Zone to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 battleship, 1 carrier and 5 destroyers placed in 112 Sea Zone
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 65 / 85
Russians : 9 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 35 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 armour and 2 mech_infantrys moved from Malaya to BurmaTurn Complete - Russians
Territory Summary for Russians :
Burma : 2 armour and 2 mech_infantrys
Timguska : 2 aaGuns and 18 infantry
125 Sea Zone : 1 submarine
Iraq : 1 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 65 / 85
Russians : 9 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 35 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Formosa to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Japanese take Northwest Persia from British
4 mech_infantrys moved from Caucasus to Northwest Persia
3 artilleries and 6 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
Japanese take Persia from British
2 armour moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
1 infantry moved from Tsinghai to Shensi
5 infantry moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Kiangsu to Shensi
1 tactical_bomber moved from Kiangsu to Shensi
2 fighters and 2 tactical_bombers moved from Kiangsu to Japan
2 artilleries and 6 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 tactical_bombers
Americans defend with 1 battleship
Japanese roll dice for 2 tactical_bombers in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 battleship
Battle in Kiangsi
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 6 infantry in Kiangsi, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Shensi to Tsinghai
1 tactical_bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 infantry placed in Volgograd
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs totalProduction/PUs Summary :
Germans : 65 / 85
Russians : 9 / 0
Japanese : 31 / 31
Americans : 55 / 80
Chinese : 12 / 20
British : 33 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can’t upload a map file right now, do you want to intercept Japan ? one US bomber, you have lots of fighters.
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If you get there with only one US bomber, yes I intercept!





