no scrambling off Philippines
L14 G40 Helmutpower (Axis) vs PGMatt (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 cruiser and 1 destroyer
45 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 71
Russians : 37 / 38
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 26
Italians : 12 / 16
ANZAC : 10 / 20
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy BordeauxCombat - French
Battle in 111 Sea Zone
French attack with 1 fighter
Germans defend with 1 battleship
French roll dice for 1 fighter in 111 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French and 1 battleship owned by the Germans lost in 111 Sea Zone
Germans win with no units remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for French: 1 fighter
Battle in Normandy Bordeaux
French attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
1 artillery owned by the French retreated to Southern France
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
French Central Africa : 1 infantry
Algeria : 1 infantry
Southern France : 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 71
Russians : 37 / 38
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 26
Italians : 12 / 16
ANZAC : 10 / 20
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
WRT the z97 battle
I’m not sure what your thought process was in the z97 battle, but unless your going to commit to a no retreat, final result and just give me max defense I’d like the option for OOL in battles where there is doubt.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries and 10 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Eastern Poland
1 armour, 1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from France to Western Germany
6 armour moved from France to Germany
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone -
In SZ97, i was so unlucky and you hit a lot with your dice… I was looking for an all in, but With a plane left, I was retreat sooner than i was planing… Next time I ask you if I have any doudt!
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In SZ97, i was so unlucky and you hit a lot with your dice… I was looking for an all in, but With a plane left, I was retreat sooner than i was planing… Next time I ask you if I have any doudt!
yeah, the dice were goofy. you wiffed your first round, then hit 4 for 4 or so? anyways, I saw you went an extra round with the planes for no real reason, so I don’t think the battle was unfair.
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think your asking for scramble
No scramble for 109 and my Soviet sub will dive in 111.
I’m working fiscal month end right now, play will be a bit bumpy until Tuesday,
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I made another round to be more fair…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries and 10 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Eastern Poland
1 armour, 1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from France to Western Germany
6 armour moved from France to Germany
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 2 destroyers
Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in 111 Sea Zone
Germans attack with 1 cruiser, 1 submarine and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in Scotland
Battle in Southern France
Germans attack with 1 artillery and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans winGermans win with 1 cruiser, 1 submarine and 1 transport remaining, taking Scotland from British, taking Southern France from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artilleryNon Combat Move - Germans
4 fighters and 4 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
2 bombers moved from 109 Sea Zone to Western GermanyPlace Units - Germans
2 submarines placed in 112 Sea Zone
3 armour placed in Romania
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine -
do you want your sub in 111 to dive or defend?
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defend
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Russians creates battle in territory 111 Sea Zone
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 submarine and 1 transport
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
1 transport owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 6 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser, 1 submarine and 1 transport
Battle in Western Ukraine
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
3 artilleries and 4 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Belarus
2 infantry moved from Rostov to Bryansk
3 artilleries moved from Volgograd to Rostov
2 aaGuns, 4 artilleries and 16 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Sikang to Yunnan
2 fighters moved from Russia to Yunnan
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
5 artilleries and 5 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Shensi : 1 armour and 1 mech_infantry
Yunnan : 1 armour, 2 fighters and 1 mech_infantry
Buryatia : 2 aaGuns and 18 infantry
Belarus : 4 aaGuns, 5 artilleries, 19 infantry and 1 tactical_bomber
Bryansk : 3 artilleries and 6 infantry
Rostov : 3 artilleries
Bessarabia : 1 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
115 Sea Zone : 1 cruiser and 1 submarine
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 57
Russians : 34 / 39
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 35
UK_Pacific : 21 / 26
Italians : 12 / 16
ANZAC : 10 / 20
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
defend
I almost feel guilty about that battle now. I guess if a guy has to get an outlier dice result, it’s better to get it in a battle that won’t have a big impact on the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Siam to Shan State
1 bomber moved from Kwangsi to Shan State
2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Chahar to Hopei
4 infantry moved from Anhwe to Hopei
2 artilleries moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to KiangsiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
British defend with 1 battleship
Japanese win, taking 36 Sea Zone from UK_Pacific with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 fighters and 1 tactical_bomber
Japanese win, taking French Indo China from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter and 2 infantry
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Kwangsi
3 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
2 bombers and 1 fighter moved from Shan State to Kwangsi
1 fighter moved from Manchuria to Japan
1 fighter and 2 tactical_bombers moved from Manchuria to Kwangsi
5 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 fighter moved from Manchuria to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 49 / 57
Russians : 34 / 39
Japanese : 37 / 37
Americans : 52 / 52
Chinese : 7 / 15
British : 26 / 35
UK_Pacific : 17 / 26
Italians : 12 / 16
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 fighter, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
1 tactical_bomber and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 2.
2 transports placed in 10 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
Americans undo move 3.
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 transport
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
43 Sea Zone : 1 submarine
30 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 transports
54 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 armour, 1 factory_minor and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 49 / 57
Russians : 34 / 39
Japanese : 37 / 37
Americans : 52 / 52
Chinese : 7 / 15
British : 26 / 35
UK_Pacific : 17 / 26
Italians : 12 / 16
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Dont forget Chineses and English…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 16 infantry
Kweichow : 2 infantryProduction/PUs Summary :
Germans : 49 / 57
Russians : 34 / 39
Japanese : 36 / 37
Americans : 52 / 52
Chinese : 8 / 14
British : 26 / 35
UK_Pacific : 17 / 26
Italians : 12 / 16
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Burma to Shan StateCombat - British
Battle in Scotland
British attack with 2 fighters, 8 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 2 fighters, 8 infantry and 1 mech_infantry in Scotland, round 2 : 4/11 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/10 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits
3 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 4/7 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns and 2 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 fighters moved from Scotland to United KingdomPlace Units - British
1 artillery placed in United Kingdom
1 factory_minor placed in Egypt
3 submarines placed in 71 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 bomber and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 bomber and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 1 armour, 4 infantry and 3 mech_infantrys
Shan State : 1 artillery and 2 infantry
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 8 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Tanganyika Territory : 2 infantry
86 Sea Zone : 1 transport
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 3 submarines
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flag, 1 armour and 3 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 34 / 39
Japanese : 35 / 37
Americans : 52 / 52
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 18 / 18
Italians : 12 / 16
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -





