@Karl7 I’ll add your DICE email before rolling dice.
Regular scramble questions for SZ110 and SZ111 please.
@PGMatt:
Sinking both my fleets was a pretty slick move. The game is back on…
I think it’s a good move… But you are too strong on Egypt!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
yeah, with my economic edge I should be able to win the long game. Â I suppose that’s the nature of Axis and Allies in every version.
After R1 in z91, the allies missed entirely, and lost a plane to Germany.
R2 my sub missed, then I got 2 hits with the fighters. Â OOL?
1- tach bomber
2- fighter
3- hit on aircraft carrier
4- sink aircraft carrier
5- battleship
6- I cry if you win that fight!
I think the odds by the game calc are poor, about 40%, especially with me getting skunked on the opening round, but I win if I get the CV as far as I’m concerned.
1- tach bomber
2- fighter
3- hit on aircraft carrier
4- sink aircraft carrier
5- battleship
6- I cry if you win that fight!
I hope you have a box of tissue handy :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship and 1 carrier in 91 Sea Zone, round 2 : 0/2 hits
1 fighter owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 battleship and 1 carrier in 91 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 fighters in 91 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 1 battleship and 1 carrier in 91 Sea Zone, round 4 : 0/2 hits
1 carrier owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 fighters in 91 Sea Zone, round 5 : 1/3 hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 submarine
Non Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Tunisia to Tobruk
6 artilleries and 10 infantry moved from Morocco to Algeria
1 artillery, 2 fighters and 1 tactical_bomber moved from Amur to Manchuria
2 artilleries moved from Suiyuyan to Chahar
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
2 carriers, 2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag, 1 infantry and 1 mech_infantry
Korea : 1 flag
Okinawa : 1 flag, 1 infantry and 1 mech_infantry
Manchuria : 1 artillery, 2 fighters and 1 tactical_bomber
Chahar : 2 artilleries
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 2 fighters
Egypt : 5 armour, 2 fighters, 11 infantry and 2 tactical_bombers
Algeria : 6 artilleries and 10 infantry
Tobruk : 2 mech_infantrys
93 Sea Zone : 1 flag
97 Sea Zone : 3 submarines
101 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 6 transports
Production/PUs Summary :
Germans : 77 / 96
Russians : 4 / 0
Japanese : 14 / 7
Americans : 57 / 83
Chinese : 23 / 29
British : 31 / 39
UK_Pacific : 24 / 29
Italians : 10 / 2
ANZAC : 18 / 53
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 fighters moved from Union of South Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 5 armour, 7 artilleries, 8 infantry and 7 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
5 armour moved from India to West India
1 bomber moved from Manchuria to India
2 artilleries and 4 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Place Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries and 7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 artilleries and 7 infantry
Territory Summary for British, UK_Pacific :
Kiangsi : 1 aaGun
Siam : 1 flag
Manchuria : 1 aaGun
Anhwe : 1 aaGun
India : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Java : 1 flag, 2 infantry
West India : 1 aaGun, 10 armour, 7 artilleries, 9 infantry and 7 mech_infantrys
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 7 armour, 7 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 18 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 3 fighters and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Algeria : 2 artilleries and 4 infantry
Tobruk : 1 flag
Libya : 1 flag
Turkmenistan : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag
Production/PUs Summary :
Germans : 77 / 96
Russians : 4 / 0
Japanese : 14 / 7
Americans : 57 / 83
Chinese : 23 / 29
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 10 / 2
ANZAC : 18 / 53
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well, Egypt looks saved, I don’t see a Japanese comeback.
Are you ready to concede this one?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,2,3,2
Italians collect 1 PU (9 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
@PGMatt:
Well, Egypt looks saved, I don’t see a Japanese comeback.Â
Are you ready to concede this one?
Not now… But soon I think!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 bombers; Remaining resources: 17 PUs;
Combat Move - ANZAC
1 artillery and 5 infantry moved from 76 Sea Zone to Italian Somaliland
Combat - ANZAC
Battle in Italian Somaliland
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Malaya
Place Units - ANZAC
3 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 35 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
Territory Summary for ANZAC :
India : 2 bombers
Malaya : 2 fighters
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 3 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
33 Sea Zone : 1 armour, 3 infantry and 2 transports
6 Sea Zone : 2 submarines
Egypt : 1 bomber, 1 fighter and 2 infantry
Italian Somaliland : 1 flag, 1 artillery and 5 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 77 / 96
Russians : 4 / 0
Japanese : 14 / 7
Americans : 57 / 83
Chinese : 23 / 29
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 10 / 8
ANZAC : 18 / 45
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 5 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 77 / 96
Russians : 4 / 0
Japanese : 14 / 7
Americans : 57 / 83
Chinese : 23 / 29
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 10 / 8
ANZAC : 18 / 45
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 12 transports; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries moved from France to Western Germany
6 armour moved from France to Western Germany
1 fighter moved from France to Western Germany
2 bombers moved from Ukraine to Western Germany
3 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from British
Germans take Eastern Persia from British
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Caucasus to Persia
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
21 armour moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
8 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Southern France to United Kingdom
3 tactical_bombers moved from Southern France to United Kingdom
2 fighters moved from Southern France to Western Germany
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 2,1,6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: airfield = 6, factory_major = 8
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
3 aaGuns and 3 infantry moved from France to Holland Belgium
4 infantry moved from France to Normandy Bordeaux
1 aaGun and 2 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 armour moved from Timguska to Kazakhstan
1 armour moved from Yenisey to Novosibirsk
Place Units - Germans
10 transports placed in 112 Sea Zone
1 bomber placed in France
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,4,4,2
Germans collect 76 PUs (2 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Production/PUs Summary :
Germans : 78 / 102
Russians : 4 / 0
Japanese : 14 / 7
Americans : 57 / 83
Chinese : 23 / 29
British : 30 / 36
UK_Pacific : 24 / 29
Italians : 10 / 8
ANZAC : 18 / 45
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
I’m betting you’ll scramble to protect your TRs, but please fight that battle to the end as you will. Russia has no NCM.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser
Germans defend with 3 fighters and 2 transports
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters and 2 transports in 113 Sea Zone, round 2 : 3/3 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters and 2 transports remaining. Battle score for attacker is -12
Casualties for Russians: 1 cruiser
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 78 / 102
Russians : 4 / 0
Japanese : 14 / 7
Americans : 57 / 83
Chinese : 23 / 29
British : 30 / 36
UK_Pacific : 24 / 29
Italians : 10 / 8
ANZAC : 18 / 45
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Volgograd to Caucasus
3 artilleries moved from Caucasus to Northwest Persia
1 bomber moved from Persia to India
9 armour, 3 artilleries, 6 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Persia to Eastern Persia
2 bombers moved from Novosibirsk to Germany
3 fighters and 3 tactical_bombers moved from Yakut S.S.R. to Kazakhstan
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Non Combat Move - Japanese
1 bomber moved from India to Eastern Persia
Place Units - Japanese
1 artillery and 1 infantry placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,3,4,6,4,2,4,5,4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs total
Production/PUs Summary :
Germans : 78 / 102
Russians : 4 / 0
Japanese : 14 / 6
Americans : 57 / 83
Chinese : 23 / 29
British : 30 / 36
UK_Pacific : 24 / 29
Italians : 10 / 8
ANZAC : 18 / 45
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Americans
5 armour and 11 infantry moved from Egypt to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Americans attack with 5 armour and 11 infantry
Germans defend with 1 armour
Americans roll dice for 5 armour and 11 infantry in Trans-Jordan, round 2 : 2/16 hits
Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 5 armour and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Egypt to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
2 mech_infantrys moved from Tobruk to Alexandria
6 artilleries and 10 infantry moved from Algeria to Morocco
2 mech_infantrys moved from Alexandria to Egypt
6 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 2 carriers, 2 destroyers, 6 infantry, 2 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 2 fighters and 1 tactical_bomber moved from Manchuria to Amur
2 artilleries moved from Chahar to Suiyuyan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag, 1 infantry and 1 mech_infantry
Korea : 1 flag
Okinawa : 1 flag, 1 infantry and 1 mech_infantry
Suiyuyan : 2 artilleries
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 artillery, 2 fighters and 1 tactical_bomber
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Trans-Jordan : 5 armour and 10 infantry
Egypt : 2 mech_infantrys
United Kingdom : 2 fighters
Morocco : 12 artilleries and 16 infantry
93 Sea Zone : 1 flag, 1 submarine
64 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
97 Sea Zone : 2 submarines
101 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports
Production/PUs Summary :
Germans : 77 / 102
Russians : 4 / 0
Japanese : 14 / 6
Americans : 57 / 85
Chinese : 23 / 29
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 10 / 8
ANZAC : 18 / 45
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Hopei to Shensi
1 fighter moved from Tsinghai to Shensi
Place Units - Chinese
2 artilleries and 7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Manchuria : 5 infantry
Shensi : 4 artilleries, 1 fighter and 17 infantry
Yunnan : 2 artilleries and 7 infantry
Kansu : 1 infantry
Tsinghai : 9 artilleries and 33 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 77 / 102
Russians : 4 / 0
Japanese : 14 / 6
Americans : 57 / 85
Chinese : 23 / 29
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 10 / 8
ANZAC : 18 / 45
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0