@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
14L G40 variance vs helmutpower (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern France
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
2 battleships and 1 cruiser moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 artilleries and 2 infantry moved from Korea to Amur
2 fighters moved from Korea to AmurCombat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Amur
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Japanese defend with 2 artilleries and 6 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Americans
2 fighters moved from Amur to Korea
1 carrier, 4 destroyers, 2 submarines and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
2 fighters moved from Southern France to 93 Sea Zone
1 bomber moved from Southern France to Morocco
1 armour moved from Western United States to Eastern United StatesPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Hopei to Anhwe
1 artillery and 5 infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
3 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Rhodesia to Union of South AfricaCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in Union of South Africa
3 artilleries and 2 infantry placed in United Kingdom
British undo move 2.
British undo move 1.
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Rostov
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
1 bomber moved from Southern Italy to Belgian Congo
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Albania to Greece
Italians take Greece from BritishCombat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Belgian Congo
Italians attack with 1 armour and 1 bomber
French defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
2 fighters moved from Southern France to Southern Italy
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,6,4,4,2,3,5
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
2 infantry moved from South Australia to Western Australia
2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
france?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 bombers moved from Western Ukraine to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 mech_infantry moved from Baltic States to Belarus
8 armour, 11 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
7 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries and 11 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 4 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
British defend with 2 artilleries and 9 infantry
2 infantry owned by the Germans and 4 artilleries owned by the Germans retreated to Western Germany
British win with 1 artillery remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 9 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
8 infantry moved from Western Germany to Northern Italy
2 bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
4 tactical_bombers moved from Holland Belgium to GermanyPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 infantry placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Yenisey to Timguska
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Tambov to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Archangel
3 infantry moved from Volgograd to Tambov
1 artillery moved from Norway to Finland
1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 fighters and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
having some technical difficulties……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 2 battleships, 2 cruisers, 3 fighters, 1 infantry, 3 tactical_bombers and 3 transports moved from 72 Sea Zone to 71 Sea Zone
3 fighters and 3 tactical_bombers moved from 71 Sea Zone to Union of South Africa
1 infantry moved from 71 Sea Zone to Union of South Africa
3 armour moved from 71 Sea Zone to Union of South AfricaCombat - Japanese
Battle in Union of South Africa
Japanese attack with 3 armour, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Japanese win, taking Union of South Africa from British with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 3 artilleries and 6 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Union of South Africa to Belgian Congo
3 carriers moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Bulgaria to Southern Italy
4 bombers moved from Borneo to India
3 bombers moved from Japan to SiamPlace Units - Japanese
9 infantry placed in Japan
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
Your dice are: 1,2,6,2,6,3,5,2,1
Why your casuaties was only 3 units?
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First time I forgot to drop my land units so I rerolled it. If those are your original dice you should have lost 5 units so I will take off 2 more planes. Sorry about that.
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I’ll be ok if you lost 3 or 4 planes cause my original dices make 5 hits the first round compare to 2 hits when you restart the game. We all know if you lost 3 more units, your 2nd round could’n be that good!
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sigh.
Alright, so I bombarded with 2 cruisers, 2 battleships and got 1 hit. Then I landed with 1 inf, 3 armour, 3 fighters, 3 tacticals, which rolled 2 5 5 5 6 6 6 4 3 1 and got 4 hits. So you lost 5 infantry on the first round and you have 1 inf, 3 art left.
On that first round your 6 inf, 3 art rolled 1 2 6 2 6 3 5 2 1 and got 5 hits. I lose 1 inf, 2 armor, 1 fig, 1 tac
Here is the second round…
attacking with 1 armour, 2 fig, 2 tac
Rolls: 3@3, 2@4; Total Hits: 13@3,: (6, 4, 5)2@4: (5, 2)you defend with 1 inf, 3 art
Rolls: 4@2; Total Hits: 14@2: (1, 6, 4, 6) -
round 3
attacking with 1 armour, 1 fig, 2 tac
Rolls: 2@3, 2@4; Total Hits: 22@3,: (2, 6)2@4: (1, 6)you defend with 3 art
Rolls: 3@2; Total Hits: 23@2: (1, 2, 5) -
round 4
attacking with 1 armour, 1 tac
Rolls: 1@3, 1@4; Total Hits: 01@3,: (5)1@4: (6)you defend with 1 art
Rolls: 1@2; Total Hits: 11@2: (1) -
ridiculous.
attacking with 1 armour
Rolls: 1@3; Total Hits: 11@3: (3)you defend with 1 art
Rolls: 1@2; Total Hits: 01@2: (6) -
done.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 cruisers and 3 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 94 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Western United States to Central United States
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 destroyers moved from 5 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 5 Sea Zone to 19 Sea Zone
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 cruiser moved from 5 Sea Zone to 17 Sea Zone
1 bomber moved from Morocco to United KingdomCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Okinawa
Battle in Iwo Jima
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 94 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Korea
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs





