14L G40 variance vs helmutpower (allies +10)


  • I never receive your dices for germany round 5…

  • 17 16 15 14 12

    It must be because I had it playing a “local game” before I opened the file for France’s turn.  You will see the dice rolls are in the game history.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
                1 armour and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                3 carriers moved from 80 Sea Zone to 72 Sea Zone
                3 fighters and 3 tactical_bombers moved from 80 Sea Zone to 72 Sea Zone
                2 battleships and 2 cruisers moved from 80 Sea Zone to 72 Sea Zone
                3 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Iraq to Greece
                1 submarine moved from 41 Sea Zone to 44 Sea Zone
                4 bombers moved from Japan to 44 Sea Zone

    Combat - Japanese
                Battle in Greece
                    Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    British defend with 4 infantry
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 4 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 4 bombers and 1 submarine
                    ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese win, taking 44 Sea Zone from ANZAC with 4 bombers and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 cruiser and 1 destroyer

    Non Combat Move - Japanese
                4 bombers moved from 44 Sea Zone to Borneo
                2 fighters and 1 tactical_bomber moved from Greece to Bulgaria
                1 bomber moved from Greece to Bulgaria

    Place Units - Japanese
                3 bombers placed in Japan
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from 93 Sea Zone to Southern France
                1 bomber moved from Gibraltar to Southern France
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                2 battleships and 1 cruiser moved from 8 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                2 artilleries and 2 infantry moved from Korea to Amur
                2 fighters moved from Korea to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from 93 Sea Zone to Southern France
                1 bomber moved from Gibraltar to Southern France
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                2 battleships and 1 cruiser moved from 8 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                2 artilleries and 2 infantry moved from Korea to Amur
                2 fighters moved from Korea to Amur

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Amur
                    Americans attack with 3 artilleries, 2 fighters and 3 infantry
                    Japanese defend with 2 artilleries and 6 infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries and 6 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Amur to Korea
                1 carrier, 4 destroyers, 2 submarines and 2 transports moved from 8 Sea Zone to 5 Sea Zone
                1 artillery, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                2 transports moved from 90 Sea Zone to 101 Sea Zone
                2 fighters moved from Southern France to 93 Sea Zone
                1 bomber moved from Southern France to Morocco
                1 armour moved from Western United States to Eastern United States

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                1 carrier and 2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Kiangsu to Shantung
                1 artillery moved from Hopei to Anhwe
                1 artillery and 5 infantry moved from Yunnan to Burma
                1 fighter moved from Kwangsi to Burma
                3 infantry moved from Kweichow to Hunan
                1 artillery moved from Kweichow to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu
                3 infantry placed in Tsinghai
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                2 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Rhodesia to Union of South Africa

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                3 infantry placed in Union of South Africa
                3 artilleries and 2 infantry placed in United Kingdom
                British undo move 2.
                British undo move 1.
                1 artillery and 2 infantry placed in Union of South Africa
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
                1 armour moved from Caucasus to Rostov
                1 armour moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                1 armour moved from Rhodesia to Belgian Congo
                1 bomber moved from Southern Italy to Belgian Congo
                2 fighters moved from Southern Italy to Southern France
                1 infantry moved from Albania to Greece
                      Italians take Greece from British

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 armour
                    Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Southern France
                    Italians attack with 1 artillery, 2 fighters and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Belgian Congo
                    Italians attack with 1 armour and 1 bomber
                    French defend with 1 infantry
                    Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 infantry moved from Persia to Iraq
                2 infantry moved from Northwest Persia to Iraq
                2 fighters moved from Southern France to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,6,4,4,2,3,5
                Italians collect 27 PUs (3 lost to blockades); end with 27 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from South Australia to Queensland
                2 infantry moved from South Australia to Western Australia
                2 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 17 16 15 14 12

    france?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Germany to Holland Belgium
                1 tactical_bomber moved from Southern Italy to Holland Belgium
                2 bombers moved from Western Ukraine to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                1 mech_infantry moved from Baltic States to Belarus
                8 armour, 11 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
                1 mech_infantry moved from Bessarabia to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 8 armour, 11 artilleries and 11 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 4 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
                    British defend with 2 artilleries and 9 infantry
                    2 infantry owned by the Germans and 4 artilleries owned by the Germans retreated to Western Germany
                    British win with 1 artillery remaining. Battle score for attacker is 25
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 9 infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Western Ukraine to Bryansk
                1 fighter moved from Belarus to Ukraine
                1 tactical_bomber moved from Belarus to Ukraine
                8 infantry moved from Western Germany to Northern Italy
                2 bombers moved from Holland Belgium to Western Germany
                3 fighters moved from Holland Belgium to Western Germany
                4 tactical_bombers moved from Holland Belgium to Germany

    Place Units - Germans
                3 armour placed in Western Ukraine
                3 armour placed in Ukraine
                3 infantry placed in Western Germany
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Novosibirsk to Samara
                1 infantry moved from Tambov to Russia
                2 infantry moved from Smolensk to Russia
                1 infantry moved from Novgorod to Archangel
                3 infantry moved from Volgograd to Tambov
                1 artillery moved from Norway to Finland
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                2 fighters and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs

  • 17 16 15 14 12

    having some technical difficulties……

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour, 2 battleships, 2 cruisers, 3 fighters, 1 infantry, 3 tactical_bombers and 3 transports moved from 72 Sea Zone to 71 Sea Zone
                3 fighters and 3 tactical_bombers moved from 71 Sea Zone to Union of South Africa
                1 infantry moved from 71 Sea Zone to Union of South Africa
                3 armour moved from 71 Sea Zone to Union of South Africa

    Combat - Japanese
                Battle in Union of South Africa
                    Japanese attack with 3 armour, 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Japanese win, taking Union of South Africa from British with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 2 armour and 1 infantry
                    Casualties for British: 3 artilleries and 6 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Union of South Africa to Belgian Congo
                3 carriers moved from 72 Sea Zone to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Bulgaria to Southern Italy
                4 bombers moved from Borneo to India
                3 bombers moved from Japan to Siam

    Place Units - Japanese
                9 infantry placed in Japan
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs


  • Your dice are: 1,2,6,2,6,3,5,2,1

    Why your casuaties was only 3 units?

  • 17 16 15 14 12

    First time I forgot to drop my land units so I rerolled it.  If those are your original dice you should have lost 5 units so I will take off 2 more planes.  Sorry about that.


  • I’ll be ok if you lost 3 or 4 planes cause my original dices make 5 hits the first round compare to 2 hits when you restart the game. We all know if you lost 3 more units, your 2nd round could’n be that good!

  • 17 16 15 14 12

    sigh.

    Alright, so I bombarded with 2 cruisers, 2 battleships and got 1 hit. Then I landed with 1 inf, 3 armour, 3 fighters, 3 tacticals, which rolled 2 5 5 5 6 6 6 4 3 1 and got 4 hits.  So you lost 5 infantry on the first round and you have 1 inf, 3 art left.

    On that first round your 6 inf, 3 art rolled 1 2 6 2 6 3 5 2 1 and got 5 hits.  I lose 1 inf, 2 armor, 1 fig, 1 tac

    Here is the second round…

    attacking with 1 armour, 2 fig, 2 tac
    DiceRolls: 3@3, 2@4; Total Hits: 13@3,: (6, 4, 5)2@4: (5, 2)

    you defend with 1 inf, 3 art
    DiceRolls: 4@2; Total Hits: 14@2: (1, 6, 4, 6)

  • 17 16 15 14 12

    round 3

    attacking with 1 armour, 1 fig, 2 tac
    DiceRolls: 2@3, 2@4; Total Hits: 22@3,: (2, 6)2@4: (1, 6)

    you defend with 3 art
    DiceRolls: 3@2; Total Hits: 23@2: (1, 2, 5)

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