dice…
Jet (Axis) vs Inno (Allies) 42 1E Game 02
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Forgot to make some edit please wait for moment…
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I was in a rush and move too fast - I should have kept the battleship at sea zone 3.
The battleship does play one ambiguous attack during combat movement though it does not hit. That was used to attack Karelia (with 4 infantry + 2 fighter I think).
Would you mind if I relocate my battleship back to sea zone 3? Normally I don’t raise this as this one is a unit participating in the combat…but this mis-step is pretty fatal oversight… :x.
BTW your Sinkiang AA is strong as nut! In other games 2 of my bombers get killed by atease AA as well…
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
4 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Archangel
1 armour moved from Russia to Sinkiang
1 armour moved from India to French Indochina
1 infantry moved from United Kingdom to 3 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Sinkiang
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Archangel
1 fighter moved from 3 Sea Zone to Karelia S.S.R.
1 fighter moved from 3 Sea Zone to ArchangelCombat - British
Battle in Archangel
British attack with 2 fighters and 5 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Archangel, round 2 : 0/1 hits
British roll dice for 2 fighters and 5 infantry in Archangel, round 2 : 1/7 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indochina
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in French Indochina, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits
British roll dice for 1 armour in French Indochina, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indochina
British win, taking French Indochina from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 fighters and 4 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sinkiang
British attack with 1 armour and 1 fighter
Japanese defend with 1 aaGun, 1 factory and 1 infantry
AA fire in Sinkiang : 1/1 hits
1 fighter owned by the British lost in Sinkiang
British roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 armour owned by the British lost in Sinkiang
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 armour and 1 fighter
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in CaucasusNon Combat Move - British
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Archangel to Russia
1 bomber moved from Caucasus to Russia
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
1 armour moved from Trans-Jordan to French Equatorial Africa
1 fighter moved from Archangel to Evenki National OkrugPlace Units - British
1 armour and 1 infantry placed in Union of South Africa
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 4 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 3 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTerritory Summary for British :
Union of South Africa : 1 armour, 1 factory and 1 infantry
Australia : 2 infantry
Archangel : 5 infantry
Karelia S.S.R. : 4 infantry
French Indochina : 1 flag, 1 armour
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
French Equatorial Africa : 1 armour
Evenki National Okrug : 1 fighter
Russia : 1 bomber and 2 fighters
28 Sea Zone : 1 transport
4 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
3 Sea Zone : 1 battleshipProduction/PUs Summary :
Russians : 15 / 17
Germans : 41 / 45
British : 32 / 34
Japanese : 34 / 47
Americans : 44 / 45 -
I am posting one with edit, if you don’t mind the edit….
my fault of careless :cry: -
Maybe we should lay down some ground rules when it comes to editing… I am fine with non-combat editing of course, since both of us have been doing that and it doesn’t affect the battles. But editing back units that was used in a fight cross the line what is acceptable in my opinion… Even if it didn’t affect the outcome at that particular fight. One really have to make sure all the moves are sound before one start the battles.
AaA are like chess in some ways, and human mistakes are part of the game. I agree the transports are an easy prey for my bomber, but the loss is not necessary fatal… Just 14 IPC, which shouldn’t change the outcome of the war.
Sorry for being such a hardass, but I think it’s good if we have some straight rules when it comes to this.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 48 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 48 Sea Zone to 36 Sea Zone
2 fighters moved from 48 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from Persia to India
1 artillery moved from Persia to India
1 armour moved from Persia to India
3 armour moved from Persia to Anglo Egypt
Japanese take Trans-Jordan from British
Japanese take Anglo Egypt from British
2 infantry moved from Persia to Trans-Jordan
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 bomber moved from Caucasus to 3 Sea Zone
1 armour moved from Persia to IndiaCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in French Indochina
Japanese attack with 2 fighters and 2 infantry
British defend with 1 armour
Japanese roll dice for 2 fighters and 2 infantry in French Indochina, round 2 : 2/4 hits
British roll dice for 1 armour in French Indochina, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in French Indochina
Japanese win, taking French Indochina from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in India
Japanese attack with 2 armour, 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in India, round 2 : 2/4 hits
British roll dice for 2 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in India
Japanese win, taking India from British with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 armour and 2 infantry in Novosibirsk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
3 destroyers moved from 48 Sea Zone to 60 Sea Zone
3 transports moved from 61 Sea Zone to 60 Sea Zone
2 carriers moved from 48 Sea Zone to 60 Sea Zone
4 fighters moved from 48 Sea Zone to 60 Sea Zone
1 battleship moved from 59 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
5 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
5 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from French Indochina to 36 Sea Zone
1 bomber moved from 3 Sea Zone to Western EuropePlace Units - Japanese
2 infantry placed in Sinkiang
2 destroyers placed in 60 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Persia : 1 flag
India : 1 flag, 2 armour and 1 artillery
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 armour and 2 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 infantry
Trans-Jordan : 1 flag, 2 infantry
Western Europe : 1 bomber
Sinkiang : 1 flag, 1 aaGun, 1 factory and 3 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 5 infantry
Anglo Egypt : 1 flag, 3 armour
China : 1 flag
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 3 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 carrier, 2 fighters and 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 3 transportsProduction/PUs Summary :
Russians : 13 / 17
Germans : 41 / 45
British : 23 / 34
Japanese : 45 / 45
Americans : 44 / 45 -
You are totally right. From now on on more edit that affects the change on combat I swear 3 fingers up…
And thanks for being kind on let me do such change. I will eat my careless result next time :oops:
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Ah got you. Okay. It’s reasonable :-D.
Let continue with this…
Cheers, -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to Caucasus
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Germany
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 5 and costs: 4 production.
Bombing raid costs 4 production in CaucasusNon Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 fighter moved from 1 Sea Zone to 4 Sea Zone
1 cruiser moved from 1 Sea Zone to 12 Sea Zone
1 destroyer moved from 1 Sea Zone to 12 Sea Zone
3 infantry moved from Eastern Canada to 1 Sea Zone
2 artilleries moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
2 artilleries moved from 3 Sea Zone to Norway
1 carrier moved from 1 Sea Zone to 3 Sea Zone
1 fighter moved from 1 Sea Zone to 3 Sea Zone
1 fighter moved from Eastern United States to 3 Sea Zone
1 fighter moved from Eastern United States to Algeria
1 bomber moved from Germany to Algeria
1 bomber moved from Caucasus to Russia
1 aaGun moved from 4 Sea Zone to Archangel
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 infantry moved from Western United States to Western Canada
2 carriers moved from 52 Sea Zone to 55 Sea Zone
1 destroyer moved from 52 Sea Zone to 55 Sea Zone
1 destroyer moved from 52 Sea Zone to 55 Sea Zone
3 submarines moved from 52 Sea Zone to 47 Sea Zone
1 battleship moved from 52 Sea Zone to 55 Sea Zone
2 fighters moved from 52 Sea Zone to 55 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
1 destroyer placed in 55 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 fighter placed in 55 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit ModeTerritory Summary for Americans :
Archangel : 1 aaGun
Western United States : 1 factory and 2 infantry
Norway : 1 flag, 1 armour, 2 artilleries and 3 infantry
United Kingdom : 4 infantry
Solomon Islands : 1 flag
Algeria : 1 flag, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Wake Island : 1 flag, 1 aaGun
Libya : 1 flag
Eastern United States : 1 artillery, 1 factory and 3 infantry
Russia : 1 bomber and 6 fighters
New Guinea : 1 flag
Western Canada : 1 infantry
4 Sea Zone : 1 fighter
12 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
3 Sea Zone : 1 carrier, 2 fighters and 3 transports
10 Sea Zone : 1 destroyer and 2 transports
55 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
47 Sea Zone : 3 submarinesProduction/PUs Summary :
Russians : 13 / 17
Germans : 41 / 45
British : 23 / 34
Japanese : 45 / 45
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 12
Research Technology - Russians
Purchase Units - Russians
Russians repair 1 damage on 1 factory; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Russia to West Russia
1 armour moved from Evenki National Okrug to West Russia
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 armour and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 4 infantry in West Russia, round 2 : 2/5 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 armour moved from Evenki National Okrug to Russia
3 infantry moved from Evenki National Okrug to Russia
1 artillery moved from Evenki National Okrug to Russia
1 aaGun moved from Evenki National Okrug to Russia
1 submarine moved from 52 Sea Zone to 47 Sea ZonePlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
West Russia : 1 flag, 1 armour and 2 infantry
Russia : 2 aaGuns, 1 armour, 2 artilleries, 1 factory and 13 infantry
47 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 15 / 15
Germans : 39 / 45
British : 23 / 34
Japanese : 45 / 45
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 12
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 40 PUs;
Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Belorussia to West Russia
1 bomber moved from Caucasus to West Russia
2 fighters moved from Belorussia to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 bomber, 2 fighters and 4 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 4 infantry in West Russia, round 2 : 3/7 hits
Russians roll dice for 1 armour and 2 infantry in West Russia, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Germans
1 bomber moved from West Russia to Western Europe
2 fighters moved from West Russia to Western Europe
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Western Europe
6 infantry moved from Germany to Eastern Europe
3 infantry moved from Germany to Eastern EuropePlace Units - Germans
5 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 9 armour, 1 factory and 5 infantry
Southern Europe : 1 factory
Eastern Europe : 1 aaGun and 22 infantry
Kazakh S.S.R. : 1 flag, 5 infantry
Western Europe : 1 aaGun, 1 bomber, 2 fighters and 10 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 factory and 11 infantry
West Russia : 3 infantry
Belorussia : 1 infantryProduction/PUs Summary :
Russians : 13 / 15
Germans : 41 / 41
British : 23 / 34
Japanese : 45 / 45
Americans : 44 / 44 -
Good to hear there is no hard feelings!
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It’s a good lesson ;-). More importantly is to have some good games with buddies here. The rest are minor.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 12
Purchase Units - British
British repair 1 damage on 1 factory; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from French Equatorial Africa to Anglo Egypt
1 infantry moved from Union of South Africa to 28 Sea Zone
1 armour moved from Union of South Africa to 28 Sea Zone
1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from 34 Sea Zone to Anglo Egypt
1 bomber moved from Russia to Anglo Egypt
1 fighter moved from Evenki National Okrug to West Russia
2 fighters moved from Russia to West Russia
1 infantry moved from Karelia S.S.R. to Belorussia
2 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 fighter moved from 4 Sea Zone to BelorussiaCombat - British
Battle in Belorussia
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Belorussia
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in West Russia
British attack with 3 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 3 fighters and 4 infantry in West Russia, round 2 : 2/7 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in West Russia
British roll dice for 3 fighters and 3 infantry in West Russia, round 3 : 3/6 hits
Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Anglo Egypt
British attack with 2 armour, 1 bomber and 1 infantry
Japanese defend with 3 armour
British roll dice for 2 armour, 1 bomber and 1 infantry in Anglo Egypt, round 2 : 1/4 hits
Japanese roll dice for 3 armour in Anglo Egypt, round 2 : 3/3 hits
1 infantry owned by the British , 2 armour owned by the British and 1 armour owned by the Japanese lost in Anglo Egypt
Japanese win with 2 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour
Casualties for British: 2 armour and 1 infantry
1 bomber owned by the British retreatedNon Combat Move - British
1 bomber moved from Anglo Egypt to Algeria
1 fighter moved from West Russia to Russia
3 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Russia
3 transports moved from 4 Sea Zone to 3 Sea Zone
2 artilleries moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Archangel
2 artilleries moved from 4 Sea Zone to Archangel
1 carrier and 1 fighter moved from 4 Sea Zone to 3 Sea Zone
1 fighter moved from West Russia to 3 Sea Zone
1 fighter moved from Belorussia to Russia
1 fighter moved from West Russia to RussiaPlace Units - British
1 artillery and 4 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in 3 Sea Zone
British undo move 3.
1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
Union of South Africa : 1 artillery, 1 factory and 1 infantry
Australia : 2 infantry
Archangel : 2 artilleries and 4 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 5 infantry
Algeria : 1 bomber
West Russia : 1 flag, 2 infantry
Russia : 3 fighters and 4 infantry
4 Sea Zone : 1 battleship, 1 destroyer and 3 transports
34 Sea Zone : 1 transport
3 Sea Zone : 1 carrier and 1 fighterProduction/PUs Summary :
Russians : 13 / 15
Germans : 39 / 41
British : 25 / 25
Japanese : 45 / 45
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to Russia
1 bomber moved from Western Europe to Russia
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Italian East Africa
1 armour moved from Anglo Egypt to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 armour moved from Anglo Egypt to Libya
Germans take Libya from Americans
1 armour moved from Libya to Anglo Egypt
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from RussiansCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Italian East Africa
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,4 and costs: 9 production.
Bombing raid costs 9 production in RussiaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Libya from Germans to Americans
EDIT: Changing ownership of Belgian Congo from British to Japanese
EDIT: Adding units owned by Japanese to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Russia to Caucasus
1 bomber moved from Russia to Caucasus
2 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from India to Caucasus
1 armour moved from India to Kazakh S.S.R.
1 artillery moved from India to Persia
1 armour moved from Novosibirsk to Kazakh S.S.R.
2 infantry moved from Novosibirsk to Kazakh S.S.R.
3 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 aaGun moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 48 Sea Zone
5 destroyers moved from 60 Sea Zone to 48 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from 60 Sea Zone to 48 Sea Zone
2 transports moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 aaGun moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
1 aaGun moved from 61 Sea Zone to Manchuria
1 infantry moved from 48 Sea Zone to Borneo
1 carrier moved from 60 Sea Zone to 61 Sea Zone
2 fighters moved from 60 Sea Zone to 61 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anglo Egypt: 1 armour
EDIT: Turning off Edit Mode
1 factory placed in India
1 artillery and 1 infantry placed in Sinkiang
1 armour and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Manchuria : 1 aaGun, 1 artillery and 2 infantry
Persia : 1 flag, 1 artillery
French West Africa : 1 flag, 1 armour
Belgian Congo : 1 flag, 1 armour
India : 1 flag, 1 factory
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag, 1 infantry
Borneo : 2 infantry
Yakut S.S.R. : 1 flag, 1 armour and 5 infantry
Kazakh S.S.R. : 1 aaGun, 2 armour and 5 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 armour and 2 bombers
Sinkiang : 1 flag, 1 artillery, 1 factory and 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 2 infantry
China : 1 flag
Japan : 1 armour, 1 factory and 6 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 carrier, 2 fighters and 1 transport
61 Sea Zone : 1 carrier, 2 fighters and 2 transports
48 Sea Zone : 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 12 / 15
Germans : 39 / 41
British : 21 / 25
Japanese : 50 / 50
Americans : 44 / 44 -
That bombing hurts… :x
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to 12 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to French West Africa
1 bomber moved from Algeria to French West Africa
1 cruiser moved from 12 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Belgian Congo
1 artillery moved from 23 Sea Zone to Belgian Congo
1 bomber moved from Russia to GermanyCombat - Americans
Battle in Belgian Congo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 cruiser in Belgian Congo, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Belgian Congo
Americans win, taking Belgian Congo from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in French West Africa
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 0/3 hits
Japanese roll dice for 1 armour in French West Africa, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 3 : 1/3 hits
Japanese roll dice for 1 armour in French West Africa, round 3 : 0/1 hits
1 armour owned by the Japanese lost in French West Africa
Americans win, taking French West Africa from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in GermanyNon Combat Move - Americans
1 destroyer moved from 12 Sea Zone to 23 Sea Zone
1 fighter moved from 3 Sea Zone to Algeria
1 armour moved from Norway to Archangel
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 carrier moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from 55 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
1 artillery moved from Norway to 3 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
5 infantry moved from 4 Sea Zone to Archangel
1 artillery moved from 4 Sea Zone to Archangel
1 bomber moved from French West Africa to Brazil
1 bomber moved from Germany to Norway
1 fighter moved from 55 Sea Zone to 1 Sea Zone
1 fighter moved from 3 Sea Zone to Algeria
2 submarines moved from 47 Sea Zone to 30 Sea Zone
1 submarine moved from 47 Sea Zone to 52 Sea Zone
3 infantry moved from 1 Sea Zone to Eastern Canada
1 artillery moved from 1 Sea Zone to Eastern Canada
2 infantry moved from Western United States to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United StatesPlace Units - Americans
1 bomber, 2 fighters and 4 infantry placed in Eastern United States
Americans undo move 1.
1 bomber and 4 infantry placed in Eastern United States
1 fighter placed in Eastern United States
Americans undo move 2.
2 fighters placed in 55 Sea Zone
Americans undo move 2.
1 fighter placed in Eastern United States
Americans undo move 2.
2 fighters placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 artillery and 3 infantry
French West Africa : 2 infantry
Belgian Congo : 1 artillery
Archangel : 1 aaGun, 1 armour, 1 artillery and 5 infantry
Western United States : 1 factory and 2 infantry
Brazil : 1 bomber
Norway : 1 flag, 1 artillery, 1 bomber and 2 infantry
Solomon Islands : 1 flag
Algeria : 1 flag, 3 fighters
Wake Island : 1 flag, 1 aaGun
Libya : 1 flag
Eastern United States : 1 bomber, 1 factory and 4 infantry
Russia : 6 fighters
New Guinea : 1 flag
Western Canada : 1 infantry
23 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
30 Sea Zone : 2 submarines
4 Sea Zone : 3 transports
3 Sea Zone : 1 fighter
52 Sea Zone : 1 submarine
1 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
17 Sea Zone : 1 transport
55 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transportProduction/PUs Summary :
Russians : 12 / 15
Germans : 39 / 41
British : 23 / 25
Japanese : 48 / 50
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - Russians
Russians repair 5 damage on 5 factories; Remaining resources: 10 PUs;
Russians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from GermansCombat - Russians
Non Combat Move - Russians
1 submarine moved from 47 Sea Zone to 30 Sea ZonePlace Units - Russians
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Ukraine S.S.R. : 1 flag, 1 armour
Russia : 2 aaGuns, 2 artilleries, 1 factory, 1 fighter and 13 infantry
30 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 15 / 15
Germans : 36 / 41
British : 23 / 25
Japanese : 48 / 50
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - Germans
Germans repair 11 damage on 11 factories; Remaining resources: 30 PUs;
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
13 infantry moved from Eastern Europe to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
9 infantry moved from Eastern Europe to Karelia S.S.R.
3 infantry moved from Caucasus to West Russia
2 fighters moved from Western Europe to West Russia
1 bomber moved from Western Europe to 17 Sea Zone
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
9 armour moved from Germany to Karelia S.S.R.Combat - Germans
Battle in 17 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West Russia
Germans attack with 2 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 2/5 hits
British roll dice for 2 infantry in West Russia, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits
1 armour owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters moved from West Russia to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 aaGun moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Eastern Europe
1 bomber moved from 17 Sea Zone to Western Europe
1 infantry moved from Germany to Western EuropePlace Units - Germans
8 infantry placed in Germany
2 infantry placed in CaucasusTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 factory and 8 infantry
Southern Europe : 1 factory
Eastern Europe : 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 9 armour and 22 infantry
Kazakh S.S.R. : 1 flag, 3 infantry
Western Europe : 1 aaGun, 1 bomber and 13 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory, 2 fighters and 11 infantry
Ukraine S.S.R. : 1 armour, 1 artillery and 1 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 10 / 15
Germans : 43 / 43
British : 21 / 25
Japanese : 48 / 50
Americans : 44 / 44 -
I had to play the first battle twice; tripleA crahsed.





