@mike64 this is how this turn should be played, thanks for understanding.
Jet (Axis) vs Inno (Allies) 42 1E Game 02
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Combat Move - Japanese
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 armour moved from French Indochina to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 48 Sea Zone
1 armour moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 battleship moved from 36 Sea Zone to 48 Sea Zone
3 carriers moved from 36 Sea Zone to 48 Sea Zone
2 fighters moved from 36 Sea Zone to East Indies
1 submarine moved from 36 Sea Zone to 48 Sea Zone
4 destroyers moved from 36 Sea Zone to 48 Sea Zone
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from Japan to 48 Sea Zone
1 bomber moved from French Indochina to Borneo
1 bomber moved from Buryatia S.S.R. to Russia
1 infantry moved from Libya to Algeria
Germans take Algeria from AmericansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in East Indies
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in East Indies, round 2 : 2/4 hits
Americans roll dice for 1 infantry in East Indies, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Japanese win, taking East Indies from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in RussiaNon Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
3 infantry moved from India to Persia
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 transports moved from 33 Sea Zone to 35 Sea Zone
4 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 48 Sea Zone
2 fighters moved from East Indies to 48 Sea Zone
1 fighter moved from 36 Sea Zone to Caucasus
1 fighter moved from Borneo to 48 Sea Zone
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 bomber moved from Borneo to French IndochinaPlace Units - Japanese
2 artilleries placed in Sinkiang
1 armour, 1 artillery and 1 infantry placed in India
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Germany : 1 fighter
Persia : 1 flag, 3 infantry
French West Africa : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 3 armour, 5 artilleries and 20 infantry
Italian East Africa : 1 flag
Borneo : 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
East Indies : 1 infantry
French Indochina : 1 bomber
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 fighter
Sinkiang : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Algeria : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 infantry
China : 1 flag
Japan : 2 armour, 2 bombers, 1 factory, 1 fighter and 5 infantry
Caroline Islands : 1 infantry
37 Sea Zone : 1 transport
48 Sea Zone : 1 battleship, 3 carriers, 4 destroyers, 5 fighters, 1 submarine and 2 transports
35 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 10 / 12
Germans : 43 / 44
British : 23 / 23
Japanese : 51 / 56
Americans : 39 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Belgian Congo to Italian East Africa
British take Italian East Africa from Japanese
1 armour moved from Italian East Africa to Anglo Egypt
2 fighters moved from French Madagascar to Anglo Egypt
3 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
3 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 bomber moved from Russia to Germany
1 carrier moved from 1 Sea Zone to 3 Sea Zone
1 fighter moved from 5 Sea Zone to 3 Sea Zone
1 fighter moved from Russia to 5 Sea Zone
1 fighter moved from Russia to 3 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour and 2 artilleries moved from Eastern Canada to 1 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 1 Sea Zone to 3 Sea Zone
5 infantry moved from 3 Sea Zone to Norway
2 artilleries moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 cruiser moved from 23 Sea Zone to 12 Sea Zone
1 destroyer moved from 23 Sea Zone to 12 Sea Zone
1 destroyer moved from 1 Sea Zone to 12 Sea Zone
2 transports moved from 5 Sea Zone to 3 Sea Zone
1 transport moved from 23 Sea Zone to 12 Sea Zone
1 bomber moved from Union of South Africa to Caucasus
1 bomber moved from Union of South Africa to Caucasus
3 fighters moved from Russia to West Russia
2 fighters moved from Russia to West Russia
5 fighters moved from Russia to Kazakh S.S.R.Combat - Americans
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/2 hits
Bombing raid in Caucasus rolls: 1,5 and costs: 2 production.
Bombing raid costs 2 production in Caucasus
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in Germany
Battle in West Russia
Americans attack with 5 fighters
Germans defend with 1 infantry
Americans roll dice for 5 fighters in West Russia, round 2 : 4/5 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Americans win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
Americans attack with 5 fighters
Japanese defend with 1 infantry
Americans roll dice for 5 fighters in Kazakh S.S.R., round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Algeria
Americans win, taking Algeria from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egypt
Americans attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 fighters in Anglo Egypt, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anglo Egypt
Americans win, taking Anglo Egypt from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters moved from Kazakh S.S.R. to Russia
1 fighter moved from West Russia to Norway
1 fighter moved from West Russia to Norway
2 fighters moved from West Russia to Norway
1 fighter moved from West Russia to Russia
1 bomber moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 fighter moved from Anglo Egypt to Belgian Congo
1 fighter moved from Anglo Egypt to Belgian Congo
3 submarines moved from 23 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
1 battleship moved from 51 Sea Zone to 56 Sea Zone
2 carriers moved from 51 Sea Zone to 56 Sea Zone
4 destroyers moved from 51 Sea Zone to 56 Sea Zone
3 fighters moved from 51 Sea Zone to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Midway
1 fighter moved from Western United States to 56 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 artilleries, 1 fighter and 9 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
2 artilleries and 10 infantry placed in Eastern United States
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Eastern Canada: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 fighter
Midway : 2 infantry
Belgian Congo : 2 fighters
Western United States : 1 factory and 1 fighter
Norway : 1 armour, 2 artilleries, 4 fighters and 5 infantry
Solomon Islands : 1 flag
Algeria : 1 flag, 1 artillery and 3 infantry
Wake Island : 1 flag, 1 aaGun
Eastern United States : 2 artilleries, 1 factory and 10 infantry
Russia : 1 aaGun, 2 bombers and 6 fighters
Anglo Egypt : 1 armour
New Guinea : 1 flag
56 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 3 fighters and 1 transport
5 Sea Zone : 1 fighter
25 Sea Zone : 3 submarines and 1 transport
12 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
3 Sea Zone : 1 carrier, 2 fighters and 6 transportsProduction/PUs Summary :
Russians : 10 / 12
Germans : 42 / 44
British : 26 / 23
Japanese : 48 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Russians
Russians repair 1 damage on 1 factory; Remaining resources: 11 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Russia
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
retreated to Evenki National Okrug
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Evenki National Okrug to RussiaPlace Units - Russians
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
West Russia : 1 flag, 1 infantry
Russia : 2 aaGuns, 2 armour, 1 artillery, 1 factory, 1 fighter and 25 infantryProduction/PUs Summary :
Russians : 14 / 14
Germans : 40 / 44
British : 26 / 23
Japanese : 46 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belorussia to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 bomber moved from Western Europe to West Russia
1 bomber moved from Western Europe to Archangel
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Germany to Karelia S.S.R.
13 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Balkans
1 fighter moved from Belorussia to Western Europe
1 bomber moved from Archangel to Western Europe
1 bomber moved from West Russia to Western EuropePlace Units - Germans
4 infantry placed in Caucasus
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 factory and 14 infantry
Southern Europe : 1 factory
Archangel : 1 flag, 2 infantry
Eastern Europe : 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 13 armour and 13 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 2 bombers, 2 fighters and 14 infantry
Caucasus : 1 flag, 1 aaGun, 17 artilleries, 1 factory and 14 infantry
Balkans : 4 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 8 / 14
Germans : 46 / 46
British : 26 / 23
Japanese : 46 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 36 PUs;
Germans buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belorussia to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 bomber moved from Western Europe to West Russia
1 bomber moved from Western Europe to Archangel
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Germany to Karelia S.S.R.
13 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
4 infantry moved from Germany to Balkans
1 fighter moved from Belorussia to Western Europe
1 bomber moved from Archangel to Western Europe
1 bomber moved from West Russia to Western EuropePlace Units - Germans
4 infantry placed in Caucasus
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Balkans: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Balkans: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 armour
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 2 armour
EDIT: Adding units owned by Germans to Germany: 2 armour
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 factory and 18 infantry
Southern Europe : 1 factory
Archangel : 1 flag, 2 infantry
Eastern Europe : 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 10 armour and 13 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 2 bombers, 2 fighters and 14 infantry
Caucasus : 1 flag, 1 aaGun, 17 artilleries, 1 factory and 14 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 8 / 14
Germans : 46 / 46
British : 26 / 23
Japanese : 46 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - British
British buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to French West Africa
British take French Equatorial Africa from Japanese
British take French West Africa from Japanese
1 bomber moved from Russia to Caucasus
1 fighter moved from Norway to West Russia
4 fighters moved from Russia to West Russia
1 fighter moved from 5 Sea Zone to West RussiaCombat - British
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in Caucasus
Battle in West Russia
British attack with 6 fighters
Germans defend with 2 infantry
British roll dice for 6 fighters in West Russia, round 2 : 4/6 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in West Russia
British win with 5 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighterNon Combat Move - British
3 transports moved from 3 Sea Zone to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 3 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 fighter moved from West Russia to Norway
2 fighters moved from West Russia to Russia
1 fighter moved from West Russia to Russia
1 fighter moved from West Russia to Russia
1 fighter moved from Union of South Africa to Belgian Congo
1 fighter moved from 6 Sea Zone to Norway
1 infantry moved from Union of South Africa to Kenya
1 fighter moved from Belgian Congo to KenyaPlace Units - British
5 infantry placed in United Kingdom
1 armour placed in United Kingdom
British undo move 2.
1 infantry placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Union of South Africa : 1 armour and 1 factory
Australia : 1 infantry
Kenya : 1 artillery, 1 fighter and 4 infantry
French West Africa : 1 armour
Norway : 1 flag, 2 artilleries, 2 fighters and 8 infantry
United Kingdom : 1 aaGun, 1 factory and 6 infantry
Russia : 4 fighters
6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 3 transportsProduction/PUs Summary :
Russians : 8 / 14
Germans : 46 / 46
British : 28 / 28
Japanese : 44 / 56
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from India to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Anglo Egypt
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from 34 Sea Zone to Anglo Egypt
1 fighter moved from 35 Sea Zone to Anglo Egypt
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
Japanese take New Guinea from Americans
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 bomber moved from French Indochina to Russia
1 bomber moved from Japan to RussiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 2,6 and costs: 8 production.
Bombing raid costs 8 production in Russia
Battle in Anglo Egypt
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Anglo Egypt, round 2 : 2/5 hits
British roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
2 infantry moved from Persia to Trans-Jordan
1 fighter moved from 35 Sea Zone to Caucasus
1 fighter moved from Caucasus to Germany
5 artilleries moved from Novosibirsk to Kazakh S.S.R.
3 armour moved from Novosibirsk to Kazakh S.S.R.
20 infantry moved from Novosibirsk to Kazakh S.S.R.
2 artilleries moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Borneo to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 fighter moved from 48 Sea Zone to 34 Sea Zone
1 fighter moved from Anglo Egypt to 34 Sea Zone
1 submarine moved from 48 Sea Zone to 60 Sea Zone
1 armour, 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 infantry and 2 transports moved from 48 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Sinkiang
2 bombers moved from Russia to CaucasusPlace Units - Japanese
2 fighters placed in 60 Sea Zone
2 artilleries placed in Sinkiang
1 armour, 1 artillery and 1 infantry placed in India
1 artillery and 1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Germany : 2 fighters
Persia : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Kazakh S.S.R. : 3 armour, 7 artilleries and 20 infantry
Trans-Jordan : 1 flag, 2 infantry
Caucasus : 2 bombers and 1 fighter
Sinkiang : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 fighter
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry
Anglo Egypt : 1 flag, 1 armour, 1 artillery and 1 infantry
New Guinea : 1 infantry
China : 1 flag
Japan : 1 armour, 1 artillery, 2 bombers, 1 factory and 4 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
60 Sea Zone : 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 1 submarine and 2 transports
47 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Russians : 8 / 14
Germans : 46 / 46
British : 26 / 28
Japanese : 47 / 47
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 3 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
2 bombers moved from Russia to 34 Sea Zone
2 fighters moved from Belgian Congo to 34 Sea Zone
1 fighter moved from Russia to 34 Sea Zone
3 fighters moved from Russia to 34 Sea Zone
1 fighter moved from Russia to 34 Sea Zone
4 fighters moved from Norway to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 5 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 5 fighters and 2 infantry in Archangel, round 2 : 4/7 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Archangel
Americans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in 34 Sea Zone
Americans attack with 2 bombers and 7 fighters
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 2 bombers and 7 fighters in 34 Sea Zone, round 2 : 8/9 hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 34 Sea Zone, round 2 : 2/5 hits
2 fighters owned by the Americans , 2 transports owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 2 fighters owned by the Japanese lost in 34 Sea Zone
Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 44
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to Italian East Africa
2 fighters moved from 34 Sea Zone to Italian East Africa
1 fighter moved from Eastern Canada to 6 Sea Zone
4 transports moved from 3 Sea Zone to 1 Sea Zone
8 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
1 transport moved from 12 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
3 fighters moved from Archangel to Russia
1 carrier moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from 3 Sea Zone to Russia
1 destroyer moved from 12 Sea Zone to 1 Sea Zone
1 fighter moved from 3 Sea Zone to Russia
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
1 cruiser moved from 12 Sea Zone to 19 Sea Zone
1 artillery moved from Algeria to Libya
2 fighters moved from Archangel to Norway
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from 56 Sea Zone to 1 Sea Zone
2 infantry moved from Midway to 56 Sea Zone
1 carrier moved from 56 Sea Zone to 53 Sea Zone
1 battleship moved from 56 Sea Zone to 53 Sea Zone
5 destroyers moved from 56 Sea Zone to 53 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 carrier moved from 56 Sea Zone to 53 Sea Zone
2 fighters moved from 56 Sea Zone to 53 Sea Zone
3 submarines moved from 25 Sea Zone to 42 Sea Zone
1 transport moved from 25 Sea Zone to 43 Sea Zone
1 fighter moved from 6 Sea Zone to Russia
2 bombers moved from 34 Sea Zone to Russia
2 fighters moved from 34 Sea Zone to Italian East AfricaPlace Units - Americans
1 artillery and 3 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Americans undo move 3.
1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Eastern Canada : 2 artilleries and 10 infantry
Italian East Africa : 5 fighters
Western United States : 1 factory and 1 infantry
Norway : 1 armour, 2 artilleries, 2 fighters and 5 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Wake Island : 1 flag, 1 aaGun
Libya : 1 flag, 1 artillery and 1 infantry
Eastern United States : 1 artillery, 1 factory, 1 fighter and 3 infantry
Russia : 1 aaGun, 2 bombers and 6 fighters
53 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 2 infantry and 1 transport
42 Sea Zone : 3 submarines
43 Sea Zone : 1 transport
4 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer, 1 fighter and 1 transport
1 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 6 transports
10 Sea Zone : 2 transports
19 Sea Zone : 1 cruiserProduction/PUs Summary :
Russians : 8 / 14
Germans : 45 / 46
British : 26 / 28
Japanese : 47 / 47
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 20
Purchase Units - Russians
Russians repair 7 damage on 7 factories; Remaining resources: 7 PUs;
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Novosibirsk : 1 infantry
West Russia : 1 flag, 1 infantry
Russia : 2 aaGuns, 2 armour, 2 artilleries, 1 factory, 1 fighter and 23 infantryProduction/PUs Summary :
Russians : 14 / 14
Germans : 41 / 46
British : 26 / 28
Japanese : 45 / 47
Americans : 40 / 40 -
I got “unknown error, post a bug to the tripleA develpment team” when trying to upload the turn. You’ve seen this before?
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I saw some error messages too. I saw similar things when playing with atease as well but it seems to run okay afterwards (with error messages displayed). I don’t know if that is related to my recent update of AAA.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 20
Purchase Units - Germans
Germans buy 2 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from Karelia S.S.R. to Archangel
10 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Caucasus to West Russia
1 bomber moved from Western Europe to 4 Sea Zone
1 fighter moved from Western Europe to West Russia
1 bomber moved from Western Europe to United KingdomCombat - Germans
Battle in 4 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 10 armour and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 10 armour and 12 infantry in Archangel, round 2 : 5/22 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 10 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 fighter and 1 infantry in West Russia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
retreated to West Russia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in United KingdomNon Combat Move - Germans
1 fighter moved from West Russia to Caucasus
1 infantry moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Germany to Eastern Europe
2 infantry moved from Germany to Balkans
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Balkans
1 bomber moved from 4 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Balkans
1 aaGun moved from Karelia S.S.R. to ArchangelPlace Units - Germans
4 infantry placed in Caucasus
2 armour and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 factory and 19 infantry
Southern Europe : 1 factory
Archangel : 1 flag, 1 aaGun, 10 armour and 12 infantry
Eastern Europe : 1 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 2 bombers, 1 fighter and 16 infantry
Caucasus : 1 flag, 1 aaGun, 17 artilleries, 1 factory, 1 fighter and 16 infantry
Balkans : 4 infantry
Ukraine S.S.R. : 2 armour and 1 infantryProduction/PUs Summary :
Russians : 12 / 14
Germans : 43 / 43
British : 26 / 28
Japanese : 45 / 47
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 20
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
8 infantry moved from Norway to Karelia S.S.R.
2 artilleries moved from Norway to Karelia S.S.R.
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 carrier and 1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Eastern Europe
1 fighter moved from Norway to Eastern Europe
1 fighter moved from Norway to Eastern EuropeCombat - British
Battle in Karelia S.S.R.
British attack with 2 artilleries and 12 infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries and 12 infantry in Karelia S.S.R., round 2 : 3/14 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Europe
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Eastern Europe, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Eastern Europe to 6 Sea Zone
1 fighter moved from Eastern Europe to 5 Sea Zone
1 armour moved from French West Africa to Belgian Congo
2 infantry moved from Kenya to Belgian Congo
1 fighter moved from Kenya to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Kenya to Italian East Africa
1 artillery moved from Kenya to Belgian CongoPlace Units - British
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
Union of South Africa : 1 factory
Australia : 1 infantry
Belgian Congo : 2 armour, 1 artillery, 1 fighter and 2 infantry
Italian East Africa : 2 infantry
Eastern Europe : 1 flag, 1 infantry
Karelia S.S.R. : 2 artilleries and 11 infantry
Norway : 1 flag
United Kingdom : 1 aaGun, 1 artillery and 1 factory
Russia : 4 fighters
5 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports
6 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Russians : 14 / 14
Germans : 38 / 43
British : 29 / 29
Japanese : 45 / 47
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Buryatia S.S.R. to Novosibirsk
1 armour moved from Buryatia S.S.R. to Novosibirsk
1 armour moved from Anglo Egypt to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 artillery moved from Anglo Egypt to Libya
1 infantry moved from Anglo Egypt to Libya
2 bombers moved from Caucasus to Libya
1 armour moved from Kazakh S.S.R. to West Russia
1 fighter moved from Caucasus to West Russia
1 fighter moved from Sinkiang to West RussiaCombat - Japanese
Battle in West Russia
Japanese attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in West Russia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Japanese win, taking West Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Libya, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Libya
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Libya, round 3 : 2/4 hits
Americans roll dice for 1 artillery in Libya, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Libya
Japanese win, taking Libya from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Novosibirsk
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 armour in Novosibirsk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Japanese roll dice for 2 armour in Novosibirsk, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 artilleries moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from India to Persia
1 artillery moved from India to Persia
2 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from India to Trans-Jordan
2 bombers moved from Libya to Caucasus
2 fighters moved from West Russia to Caucasus
2 bombers moved from Japan to Caucasus
1 transport moved from 47 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 battleship moved from 60 Sea Zone to 50 Sea Zone
2 carriers moved from 60 Sea Zone to 50 Sea Zone
4 fighters moved from 60 Sea Zone to 50 Sea Zone
1 destroyer moved from 60 Sea Zone to 50 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.Place Units - Japanese
1 armour and 1 artillery placed in Sinkiang
1 armour and 2 infantry placed in India
2 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Germany : 2 fighters
Persia : 1 flag, 1 artillery and 1 infantry
French West Africa : 1 flag, 1 armour
India : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 armour
Yakut S.S.R. : 1 flag, 2 infantry
Kazakh S.S.R. : 2 armour, 9 artilleries and 20 infantry
Trans-Jordan : 1 flag, 1 armour
French Equatorial Africa : 1 flag
Caucasus : 4 bombers and 2 fighters
Sinkiang : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 artillery
West Russia : 1 armour
Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
Anglo Egypt : 1 flag, 2 infantry
New Guinea : 2 infantry
China : 1 flag
Japan : 2 bombers, 1 factory and 3 infantry
50 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 fighters
60 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
47 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Russians : 10 / 14
Germans : 41 / 43
British : 27 / 29
Japanese : 49 / 49
Americans : 39 / 40 -
Hey Jeb,
I am going to attack France. Which units would you like to lose first?

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Take inf first. Please post the next round as well, I might make adjustment depending if my AA gun gets any hits.
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Here you go…
I lost 1 bomber (I just realize in 42 1E I cannot choose fighter instead of bomber - the computer determines for me ) , then I kill you 3 units (Ooop…)
Do you want to lose infantries as planned?

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Actually, take away one bomber and 2 inf please
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Okie.
On the next round I go this - which units would you like to pick as casualties?

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Take the bomber and 2 inf please





