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Jet (Axis) vs Inno (Allies) 42 1E Game 02
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
1 infantry moved from Kenya to Italian East Africa
British take Italian East Africa from Japanese
1 bomber moved from Union of South Africa to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 artillery moved from 4 Sea Zone to Archangel
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to ArchangelCombat - British
Battle in Archangel
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Archangel, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
British roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Kazakh S.S.R. to Evenki National Okrug
2 artilleries moved from Novosibirsk to Evenki National Okrug
1 bomber moved from Kazakh S.S.R. to Russia
1 fighter moved from Archangel to Evenki National Okrug
1 fighter moved from Archangel to Evenki National Okrug
1 fighter moved from Karelia S.S.R. to Russia
4 infantry moved from United Kingdom to 3 Sea Zone
1 carrier and 1 fighter moved from 4 Sea Zone to 3 Sea Zone
4 infantry moved from 3 Sea Zone to Norway
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Union of South Africa to Kenya
1 artillery moved from Kenya to Belgian CongoPlace Units - British
1 armour placed in Union of South Africa
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Kenya: 1 artillery
EDIT: Turning off Edit ModeTerritory Summary for British :
Union of South Africa : 1 armour and 1 factory
Australia : 1 infantry
Kenya : 1 artillery and 3 infantry
Archangel : 1 artillery and 1 infantry
Novosibirsk : 1 infantry
Italian East Africa : 1 infantry
Karelia S.S.R. : 1 artillery and 2 infantry
Norway : 1 flag, 4 infantry
Kazakh S.S.R. : 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 5 infantry
Evenki National Okrug : 2 artilleries and 3 fighters
Russia : 1 bomber and 2 fighters
4 Sea Zone : 1 battleship, 1 destroyer and 1 transport
3 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Russians : 17 / 17
Germans : 40 / 46
British : 28 / 29
Japanese : 41 / 47
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
4 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Trans-Jordan to Anglo Egypt
1 carrier moved from 30 Sea Zone to 34 Sea Zone
2 fighters moved from 30 Sea Zone to Anglo Egypt
4 destroyers moved from 30 Sea Zone to 34 Sea Zone
3 infantry moved from Persia to Kazakh S.S.R.
1 bomber moved from Caucasus to Kazakh S.S.R.
1 armour moved from Sinkiang to Novosibirsk
3 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Sinkiang to Kazakh S.S.R.
10 infantry moved from Sinkiang to Novosibirsk
2 artilleries moved from Sinkiang to Novosibirsk
1 bomber moved from Buryatia S.S.R. to Russia
1 armour moved from China to NovosibirskCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Russia
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 armour, 2 artilleries and 13 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries and 13 infantry in Novosibirsk, round 2 : 6/17 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour, 2 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egypt
Japanese attack with 1 armour, 2 fighters and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 4 infantry in Anglo Egypt, round 2 : 1/7 hits
British roll dice for 2 infantry in Anglo Egypt, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Egypt
Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Anglo Egypt, round 3 : 2/6 hits
British roll dice for 1 infantry in Anglo Egypt, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 fighters moved from Anglo Egypt to 34 Sea Zone
1 armour moved from India to Trans-Jordan
1 aaGun moved from Persia to India
1 bomber moved from Russia to Buryatia S.S.R.
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
4 infantry moved from Japan to 60 Sea Zone
4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from Caucasus to Novosibirsk
1 bomber moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Japan to Buryatia S.S.R.Place Units - Japanese
3 infantry placed in India
1 artillery and 1 infantry placed in Sinkiang
1 armour, 1 fighter and 3 infantry placed in Japan
1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Germany : 1 fighter
Persia : 1 flag
India : 1 flag, 1 aaGun, 1 factory and 3 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 3 armour, 2 artilleries and 12 infantry
Yakut S.S.R. : 1 flag, 4 infantry
Kazakh S.S.R. : 1 flag, 3 infantry
Trans-Jordan : 1 flag, 1 armour
Caucasus : 1 bomber and 1 fighter
Sinkiang : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
Buryatia S.S.R. : 1 flag, 1 bomber, 1 fighter and 4 infantry
Anglo Egypt : 1 flag, 1 armour and 2 infantry
China : 1 flag
Japan : 1 armour, 1 factory, 1 fighter and 9 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
60 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 13 / 17
Germans : 40 / 46
British : 26 / 29
Japanese : 47 / 47
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from Kenya to Caucasus
1 bomber moved from Russia to Caucasus
1 transport moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from Algeria to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
4 infantry moved from Eastern Canada to 1 Sea Zone
4 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
4 infantry moved from 3 Sea Zone to Norway
2 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 infantry moved from Central United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Eastern Canada
2 infantry moved from Algeria to 12 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 carrier moved from 1 Sea Zone to 2 Sea Zone
1 cruiser moved from 12 Sea Zone to 1 Sea Zone
1 destroyer moved from 12 Sea Zone to 1 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
Americans take Southern Europe from Germans
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Norway
1 carrier moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from 3 Sea Zone to Russia
1 fighter moved from 1 Sea Zone to 3 Sea Zone
1 fighter moved from 1 Sea Zone to 3 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 1 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from Evenki National Okrug to RussiaCombat - Americans
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/2 hits
1 bomber killed by AA
Bombing raid in Caucasus rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in Caucasus
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in GermanyNon Combat Move - Americans
1 bomber moved from Caucasus to Union of South Africa
2 carriers moved from 55 Sea Zone to 51 Sea Zone
6 destroyers moved from 55 Sea Zone to 51 Sea Zone
3 fighters moved from 55 Sea Zone to 58 Sea Zone
3 fighters moved from 58 Sea Zone to 51 Sea Zone
1 battleship moved from 55 Sea Zone to 51 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Wake Island
1 submarine moved from 25 Sea Zone to 27 Sea Zone
1 bomber moved from Germany to NorwayPlace Units - Americans
1 bomber placed in Western United States
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Americans undo move 2.
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 48 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 infantry
Union of South Africa : 1 bomber
Southern Europe : 1 flag, 1 factory and 1 infantry
Western United States : 1 artillery, 1 bomber, 1 factory and 1 infantry
Norway : 1 artillery, 1 bomber and 6 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Wake Island : 1 flag, 1 aaGun and 2 infantry
Libya : 1 flag, 1 infantry
Eastern United States : 1 armour, 1 artillery, 1 factory and 2 infantry
Russia : 1 aaGun, 11 fighters and 2 infantry
New Guinea : 1 flag
27 Sea Zone : 3 submarines
51 Sea Zone : 1 battleship, 2 carriers, 6 destroyers, 3 fighters and 1 transport
3 Sea Zone : 1 carrier, 2 fighters and 5 transports
1 Sea Zone : 1 cruiser, 2 destroyers, 2 infantry and 2 transports
10 Sea Zone : 2 transports
14 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 13 / 17
Germans : 33 / 46
British : 26 / 29
Japanese : 47 / 47
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Russians
Russians repair 5 damage on 5 factories; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 21 infantry
Production/PUs Summary :
Russians : 13 / 13
Germans : 33 / 46
British : 26 / 29
Japanese : 47 / 47
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 43 PUs;
Germans buy 4 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Southern Europe
1 infantry moved from Western Europe to Southern Europe
1 armour moved from Germany to Southern Europe
1 fighter moved from Caucasus to 14 Sea Zone
2 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 fighter moved from West Russia to Archangel
4 infantry moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Western Europe to Karelia S.S.R.Combat - Germans
Battle in Southern Europe
Germans attack with 1 armour and 2 infantry
Americans defend with 1 factory and 1 infantry
Germans roll dice for 1 armour and 2 infantry in Southern Europe, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Southern Europe, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern Europe
Germans win, taking Southern Europe from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 14 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 14 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 bomber and 4 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Karelia S.S.R., round 2 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Western Europe
1 fighter moved from 14 Sea Zone to Germany
1 fighter moved from Archangel to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
4 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 armour moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
3 infantry moved from Germany to BalkansPlace Units - Germans
4 artilleries placed in Caucasus
1 bomber and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 13 infantry
Southern Europe : 1 armour, 1 factory and 2 infantry
Archangel : 1 flag, 2 infantry
Eastern Europe : 1 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Western Europe : 1 aaGun, 1 bomber and 13 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 12 artilleries, 1 factory and 10 infantry
Balkans : 3 infantry
West Russia : 1 aaGun, 9 armour, 1 fighter and 10 infantry
Belorussia : 1 armour and 6 infantryProduction/PUs Summary :
Russians : 9 / 13
Germans : 43 / 43
British : 26 / 29
Japanese : 47 / 47
Americans : 41 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Evenki National Okrug to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Eastern Europe
1 bomber moved from Russia to Eastern EuropeCombat - British
Battle in Karelia S.S.R.
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/5 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
British roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 3 : 0/5 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 3 : 1/2 hits
1 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 4 : 2/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 4 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Eastern Europe
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Eastern Europe, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 carrier moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 bomber moved from Eastern Europe to Russia
1 fighter moved from Karelia S.S.R. to Russia
2 artilleries moved from Evenki National Okrug to Russia
2 fighters moved from Evenki National Okrug to Russia
1 transport moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 battleship moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 artillery moved from Kenya to Union of South Africa
3 infantry moved from Kenya to Union of South Africa
1 infantry moved from Italian East Africa to KenyaPlace Units - British
1 fighter placed in Union of South Africa
1 infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
Union of South Africa : 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
Australia : 1 infantry
Kenya : 1 infantry
Eastern Europe : 1 flag, 2 infantry
Karelia S.S.R. : 1 infantry
Norway : 1 flag, 1 artillery and 5 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Russia : 2 artilleries, 1 bomber and 3 fighters
5 Sea Zone : 1 carrier, 2 fighters and 1 transport
3 Sea Zone : 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 11 / 13
Germans : 38 / 43
British : 29 / 29
Japanese : 47 / 47
Americans : 41 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Anglo Egypt to French West Africa
Japanese take French Equatorial Africa from British
Japanese take French West Africa from British
1 infantry moved from Anglo Egypt to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from Anglo Egypt to Libya
1 armour moved from Trans-Jordan to Libya
1 fighter moved from 34 Sea Zone to Libya
1 bomber moved from Caucasus to Russia
1 bomber moved from Buryatia S.S.R. to RussiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,1 and costs: 6 production.
Bombing raid costs 6 production in Russia
Battle in Libya
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Japanese win, taking Libya from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 61 Sea Zone
2 fighters moved from 60 Sea Zone to 61 Sea Zone
3 transports moved from 60 Sea Zone to 61 Sea Zone
2 carriers moved from 60 Sea Zone to 61 Sea Zone
3 destroyers moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from 34 Sea Zone to 61 Sea Zone
1 fighter moved from Buryatia S.S.R. to 61 Sea Zone
3 infantry moved from Yakut S.S.R. to Novosibirsk
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
2 infantry moved from Kazakh S.S.R. to Novosibirsk
1 fighter moved from Libya to 34 Sea Zone
1 fighter moved from Caucasus to 34 Sea Zone
1 fighter moved from Germany to Western Europe
2 transports moved from 34 Sea Zone to 35 Sea Zone
3 infantry moved from India to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
3 infantry moved from 34 Sea Zone to Anglo Egypt
1 bomber moved from Russia to Manchuria
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
1 bomber moved from Russia to NovosibirskPlace Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 61 Sea Zone
1 artillery placed in Sinkiang
1 infantry placed in SinkiangTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Manchuria : 1 bomber and 2 infantry
Persia : 1 flag
French West Africa : 1 flag, 1 armour
India : 1 flag, 1 aaGun and 1 factory
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 3 armour, 3 artilleries, 1 bomber and 18 infantry
Italian East Africa : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 4 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 fighter
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 armour and 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 3 infantry
China : 1 flag
Japan : 1 armour, 1 factory, 1 fighter and 7 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
61 Sea Zone : 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 3 submarines and 3 transportsProduction/PUs Summary :
Russians : 10 / 13
Germans : 39 / 43
British : 26 / 29
Japanese : 51 / 51
Americans : 40 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Russia to Archangel
1 infantry moved from Eastern Canada to 1 Sea Zone
3 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
2 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 cruiser moved from 1 Sea Zone to 12 Sea Zone
2 destroyers moved from 1 Sea Zone to 12 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
1 bomber moved from Norway to Germany
1 bomber moved from Union of South Africa to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
5 fighters moved from Russia to Kazakh S.S.R.
2 fighters moved from 3 Sea Zone to Archangel
4 fighters moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Kazakh S.S.R.
2 infantry moved from Wake Island to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Borneo
Americans take Borneo from Japanese
1 infantry moved from 48 Sea Zone to Borneo
2 carriers moved from 51 Sea Zone to 48 Sea Zone
3 fighters moved from 51 Sea Zone to 48 Sea Zone
1 battleship moved from 51 Sea Zone to 48 Sea Zone
4 destroyers moved from 51 Sea Zone to 48 Sea ZoneCombat - Americans
Battle in Archangel
Americans attack with 7 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 7 fighters and 1 infantry in Archangel, round 2 : 5/8 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Archangel
Americans win with 7 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Americans attack with 6 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 6 fighters and 1 infantry in Kazakh S.S.R., round 2 : 4/7 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Caucasus
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in GermanyNon Combat Move - Americans
5 fighters moved from Archangel to Russia
6 fighters moved from Kazakh S.S.R. to Russia
1 bomber moved from Caucasus to Russia
1 fighter moved from Archangel to 3 Sea Zone
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 fighter moved from Archangel to Russia
1 destroyer moved from 51 Sea Zone to 59 Sea Zone
1 destroyer moved from 51 Sea Zone to 60 Sea Zone
1 bomber moved from Germany to Algeria
1 bomber moved from Western United States to AustraliaPlace Units - Americans
1 armour, 1 artillery and 4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 4.
Americans undo move 3.
2 fighters placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
2 fighters placed in Eastern United States
Americans undo move 3.
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs totalTerritory Summary for Americans :
Australia : 1 bomber
Western United States : 1 factory and 2 fighters
Borneo : 1 flag, 2 infantry
Norway : 1 artillery and 9 infantry
Kazakh S.S.R. : 1 infantry
Solomon Islands : 1 flag
Algeria : 1 flag, 1 armour, 1 artillery, 1 bomber and 2 infantry
Wake Island : 1 flag, 1 aaGun
Eastern United States : 1 armour, 1 artillery, 1 factory and 4 infantry
Russia : 1 aaGun, 1 bomber and 12 fighters
New Guinea : 1 flag
Central United States : 1 artillery and 1 infantry
27 Sea Zone : 3 submarines
59 Sea Zone : 1 destroyer
12 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
3 Sea Zone : 1 carrier, 1 fighter and 7 transports
48 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 3 fighters and 1 transport
10 Sea Zone : 1 transport
60 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 12 / 13
Germans : 39 / 43
British : 26 / 29
Japanese : 45 / 51
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Russians
Russians repair 4 damage on 4 factories; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Russia
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Evenki National Okrug to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 infantry
Russia : 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 23 infantryProduction/PUs Summary :
Russians : 15 / 15
Germans : 37 / 43
British : 26 / 29
Japanese : 44 / 51
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Germans
Germans repair 11 damage on 11 factories; Remaining resources: 32 PUs;
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from West Russia to Archangel
Germans take Archangel from Russians
2 infantry moved from Belorussia to Karelia S.S.R.
3 infantry moved from Germany to Eastern Europe
1 fighter moved from West Russia to Kazakh S.S.R.
1 fighter moved from Germany to Eastern Europe
1 bomber moved from Germany to Karelia S.S.R.
1 bomber moved from Western Europe to Eastern EuropeCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Europe
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Eastern Europe, round 2 : 2/5 hits
British roll dice for 2 infantry in Eastern Europe, round 2 : 0/2 hits
2 infantry owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Eastern Europe to Germany
1 bomber moved from Eastern Europe to Western Europe
1 bomber moved from Karelia S.S.R. to Western Europe
1 fighter moved from Germany to Western Europe
1 fighter moved from Kazakh S.S.R. to West Russia
4 infantry moved from Belorussia to West Russia
1 armour moved from Belorussia to West Russia
3 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 infantry moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to BalkansPlace Units - Germans
2 artilleries and 2 infantry placed in Caucasus
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 factory and 16 infantry
Southern Europe : 1 factory
Archangel : 1 flag, 1 infantry
Eastern Europe : 3 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Western Europe : 1 aaGun, 2 bombers, 1 fighter and 13 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 14 artilleries, 1 factory and 10 infantry
Balkans : 2 infantry
Ukraine S.S.R. : 1 armour and 3 infantry
West Russia : 1 aaGun, 10 armour, 1 fighter and 13 infantryProduction/PUs Summary :
Russians : 9 / 15
Germans : 46 / 46
British : 23 / 29
Japanese : 44 / 51
Americans : 44 / 44 -
I have a question: Do you have the option to move all your 12 fighters to SZ60 for a fight, even if you could only place 1 or 2 potential carriers there? Even if you have to sacrifice a bunch of them, there is a theoretical chance that they could land there, given you win the battle and your carriers survives. In more general terms, can you move more fighters to a SZ for a fight than your carriers have capacity for? I don’t remember the rules in this regard…
cheers
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I have the same question too - My guess is it is possible to do that as long as there is 1 eligible carrier the plane can theoretically land. Let me drop an email to news group to verify.
Cheers
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Eastern Europe
1 battleship moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from 5 Sea Zone to Eastern Europe
5 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Eastern Europe
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from Kenya to Italian East Africa
1 fighter moved from Union of South Africa to Italian East Africa
1 artillery moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 bomber moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Eastern Europe
1 fighter moved from Russia to Kazakh S.S.R.Combat - British
Battle in Eastern Europe
British attack with 3 fighters and 3 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship in Eastern Europe, round 2 : 1/1 hits
British roll dice for 3 fighters and 3 infantry in Eastern Europe, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Eastern Europe, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 artilleries and 6 infantry
Germans defend with 2 infantry
British roll dice for 2 artilleries and 6 infantry in Karelia S.S.R., round 2 : 0/8 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
British roll dice for 2 artilleries and 6 infantry in Karelia S.S.R., round 3 : 1/8 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 3 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British roll dice for 2 artilleries and 6 infantry in Karelia S.S.R., round 4 : 1/8 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakh S.S.R.
British attack with 1 artillery, 1 bomber and 2 fighters
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 fighters in Kazakh S.S.R., round 2 : 2/4 hits
Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Kazakh S.S.R.
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery
Battle in Italian East Africa
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Italian East Africa, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Italian East Africa, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Italian East Africa
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Kazakh S.S.R. to Russia
1 fighter moved from Italian East Africa to Union of South Africa
1 infantry moved from Union of South Africa to Kenya
1 fighter moved from Eastern Europe to 5 Sea Zone
1 fighter moved from Eastern Europe to Russia
1 bomber moved from Kazakh S.S.R. to Union of South Africa
1 fighter moved from Eastern Europe to RussiaPlace Units - British
1 fighter placed in 3 Sea Zone
1 artillery and 4 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
Union of South Africa : 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 4 infantry
Australia : 1 infantry
Kenya : 1 infantry
Eastern Europe : 1 flag, 2 infantry
Karelia S.S.R. : 2 artilleries and 6 infantry
Norway : 1 flag
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Russia : 1 artillery and 4 fighters
5 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports
3 Sea Zone : 1 fighterProduction/PUs Summary :
Russians : 11 / 15
Germans : 41 / 46
British : 26 / 26
Japanese : 44 / 51
Americans : 44 / 44 -
I asked this question in the forum and the answer is no, so I can’t use those plane to threat your Japanese homeland’s sea zone :x
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 61 Sea Zone to 59 Sea Zone
1 submarine moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea Zone
2 fighters moved from 61 Sea Zone to 59 Sea Zone
1 fighter moved from 61 Sea Zone to 59 Sea Zone
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Manchuria to Evenki National Okrug
1 bomber moved from Novosibirsk to Russia
2 infantry moved from Anglo Egypt to 34 Sea Zone
2 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to Kenya
2 infantry moved from 33 Sea Zone to Kenya
4 destroyers moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
1 armour moved from French West Africa to Belgian Congo
Japanese take Belgian Congo from BritishCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Russia
Battle in Evenki National Okrug
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 60 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 60 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 60 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 60 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 59 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 59 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 59 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kenya
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kenya, round 2 : 2/4 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the British lost in Kenya
Japanese win, taking Kenya from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kenya to 33 Sea Zone
1 armour moved from Libya to Belgian Congo
1 battleship moved from 61 Sea Zone to 36 Sea Zone
4 destroyers moved from 61 Sea Zone to 36 Sea Zone
1 submarine moved from 61 Sea Zone to 36 Sea Zone
1 armour moved from Japan to 61 Sea Zone
3 infantry moved from Japan to 61 Sea Zone
1 armour, 3 infantry and 3 transports moved from 61 Sea Zone to 36 Sea Zone
3 carriers moved from 61 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indochina
3 infantry moved from 36 Sea Zone to French Indochina
3 fighters moved from 59 Sea Zone to 36 Sea Zone
1 fighter moved from 60 Sea Zone to Japan
1 fighter moved from 60 Sea Zone to 36 Sea Zone
1 artillery moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
2 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Russia to French Indochina
1 bomber moved from Evenki National Okrug to Buryatia S.S.R.Place Units - Japanese
1 artillery and 1 infantry placed in Sinkiang
3 infantry placed in India
2 armour, 1 bomber, 1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Kazakh S.S.R.: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag, 2 infantry
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag, 2 armour
India : 1 flag, 1 aaGun, 1 factory and 3 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 3 armour, 4 artilleries and 20 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag
French Indochina : 1 armour, 1 bomber and 3 infantry
Kazakh S.S.R. : 1 infantry
Trans-Jordan : 1 flag
Western Europe : 1 fighter
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 infantry
Buryatia S.S.R. : 1 flag, 1 bomber and 2 infantry
Anglo Egypt : 1 flag, 1 infantry
China : 1 flag
Japan : 2 armour, 1 bomber, 1 factory, 1 fighter and 5 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 battleship, 3 carriers, 4 destroyers, 5 fighters, 1 submarine and 3 transports
33 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 10 / 15
Germans : 41 / 46
British : 24 / 26
Japanese : 47 / 47
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 61 Sea Zone to 59 Sea Zone
1 submarine moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea Zone
2 fighters moved from 61 Sea Zone to 59 Sea Zone
1 fighter moved from 61 Sea Zone to 59 Sea Zone
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Manchuria to Evenki National Okrug
1 bomber moved from Novosibirsk to Russia
2 infantry moved from Anglo Egypt to 34 Sea Zone
2 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to Kenya
2 infantry moved from 33 Sea Zone to Kenya
4 destroyers moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
1 armour moved from French West Africa to Belgian Congo
Japanese take Belgian Congo from BritishCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Russia
Battle in Evenki National Okrug
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 60 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 60 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 60 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 60 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 59 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 59 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 59 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kenya
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kenya, round 2 : 2/4 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the British lost in Kenya
Japanese win, taking Kenya from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kenya to 33 Sea Zone
1 armour moved from Libya to Belgian Congo
1 battleship moved from 61 Sea Zone to 36 Sea Zone
4 destroyers moved from 61 Sea Zone to 36 Sea Zone
1 submarine moved from 61 Sea Zone to 36 Sea Zone
1 armour moved from Japan to 61 Sea Zone
3 infantry moved from Japan to 61 Sea Zone
1 armour, 3 infantry and 3 transports moved from 61 Sea Zone to 36 Sea Zone
3 carriers moved from 61 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indochina
3 infantry moved from 36 Sea Zone to French Indochina
3 fighters moved from 59 Sea Zone to 36 Sea Zone
1 fighter moved from 60 Sea Zone to Japan
1 fighter moved from 60 Sea Zone to 36 Sea Zone
1 artillery moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
2 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Russia to French Indochina
1 bomber moved from Evenki National Okrug to Buryatia S.S.R.Place Units - Japanese
1 artillery and 1 infantry placed in Sinkiang
3 infantry placed in India
2 armour, 1 bomber, 1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Kazakh S.S.R.: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Europe: 1 fighter
EDIT: Adding units owned by Japanese to Germany: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Germany : 1 fighter
Kenya : 1 flag, 2 infantry
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag, 2 armour
India : 1 flag, 1 aaGun, 1 factory and 3 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 3 armour, 4 artilleries and 20 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag
French Indochina : 1 armour, 1 bomber and 3 infantry
Kazakh S.S.R. : 1 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Sinkiang : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 infantry
Buryatia S.S.R. : 1 flag, 1 bomber and 2 infantry
Anglo Egypt : 1 flag, 1 infantry
China : 1 flag
Japan : 2 armour, 1 bomber, 1 factory, 1 fighter and 5 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 battleship, 3 carriers, 4 destroyers, 5 fighters, 1 submarine and 3 transports
33 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 10 / 15
Germans : 41 / 46
British : 24 / 26
Japanese : 47 / 47
Americans : 44 / 44 -
Good to know! Thx for asking!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to 3 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
6 fighters moved from Russia to Archangel
1 carrier and 1 fighter moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from 3 Sea Zone to Archangel
7 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
1 armour moved from Algeria to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Belgian Congo
1 armour moved from 23 Sea Zone to Belgian Congo
1 cruiser moved from 12 Sea Zone to 23 Sea Zone
1 destroyer moved from 12 Sea Zone to 23 Sea Zone
1 bomber moved from Algeria to Belgian Congo
1 artillery moved from Algeria to Libya
1 infantry moved from Algeria to Libya
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 1 Sea Zone
1 bomber moved from Russia to Caucasus
4 transports moved from 3 Sea Zone to 1 Sea Zone
2 transports moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
1 battleship moved from 48 Sea Zone to 51 Sea Zone
3 destroyers moved from 48 Sea Zone to 51 Sea Zone
1 destroyer moved from 48 Sea Zone to 51 Sea Zone
2 carriers moved from 48 Sea Zone to 51 Sea Zone
1 fighter moved from Western United States to 51 Sea Zone
1 fighter moved from 48 Sea Zone to French Madagascar
1 fighter moved from 48 Sea Zone to French Madagascar
1 fighter moved from 48 Sea Zone to 51 Sea Zone
1 fighter moved from Western United States to 51 Sea ZoneCombat - Americans
Battle in Archangel
Americans attack with 7 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 7 fighters and 2 infantry in Archangel, round 2 : 4/9 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belgian Congo
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 armour
Americans roll dice for 1 cruiser in Belgian Congo, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Belgian Congo, round 2 : 2/3 hits
Japanese roll dice for 2 armour in Belgian Congo, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Belgian Congo
Americans win, taking Belgian Congo from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantry
Battle in Libya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Libya
Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Libya, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Libya
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in CaucasusNon Combat Move - Americans
1 fighter moved from Archangel to 5 Sea Zone
6 fighters moved from Archangel to Russia
4 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 artillery moved from Central United States to Eastern Canada
1 bomber moved from Belgian Congo to Union of South Africa
3 submarines moved from 27 Sea Zone to 23 Sea Zone
1 bomber moved from Australia to French Madagascar
1 bomber moved from Caucasus to Russia
1 bomber moved from French Madagascar to Union of South AfricaPlace Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 55 Sea Zone
2 infantry placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 armour, 2 artilleries and 5 infantry
Union of South Africa : 2 bombers
Belgian Congo : 1 armour
Archangel : 2 infantry
Western United States : 1 factory, 1 fighter and 2 infantry
Karelia S.S.R. : 1 artillery and 7 infantry
Borneo : 1 flag, 1 infantry
French Madagascar : 2 fighters
East Indies : 1 flag, 1 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Wake Island : 1 flag, 1 aaGun
Eastern United States : 1 artillery, 1 factory and 3 infantry
Russia : 1 aaGun, 1 bomber and 12 fighters
New Guinea : 1 flag
5 Sea Zone : 1 fighter and 2 transports
23 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
4 Sea Zone : 1 transport
51 Sea Zone : 1 battleship, 2 carriers, 4 destroyers and 3 fighters
37 Sea Zone : 1 transport
1 Sea Zone : 1 carrier, 1 destroyer and 4 transports
10 Sea Zone : 2 transports
55 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 12 / 15
Germans : 39 / 46
British : 25 / 26
Japanese : 42 / 47
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 18
Research Technology - Russians
Purchase Units - Russians
Russians repair 6 damage on 6 factories; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to RussiaPlace Units - Russians
3 infantry placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Kazakh S.S.R. from Russians to Japanese
EDIT: Removing units owned by Russians from Kazakh S.S.R.: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 25 infantry
Production/PUs Summary :
Russians : 12 / 12
Germans : 37 / 46
British : 25 / 26
Japanese : 44 / 47
Americans : 48 / 48 -
Sorry for taking long.
I forgot to save the Russian turn the 1st time so you see me made some edit to stimulate the 1st result.
Cheers,





