AlexGreat (Allies +12) vs Theodericus no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 infantry placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
Scramble 97?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from Ethiopia to Kenya
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry and 1 tactical_bomber
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 5 : 1/1 hits
1 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
1 fighter and 1 mech_infantry placed in Egypt
1 factory_minor placed in Persia
1 artillery placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,2,3,2,5,4,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
unglaublich mies, diese piloten.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Tobruk to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Romania
1 armour and 2 infantry moved from Albania to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Libya to TobrukPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Romania to Ukraine
3 artilleries and 10 infantry moved from Poland to Eastern Poland
14 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Greece to Romania
2 artilleries moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
8 infantry moved from Romania to Eastern PolandCombat - Germans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Germans
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
4 tactical_bombers moved from Norway to Eastern Poland
4 fighters moved from Norway to Eastern Poland
1 infantry moved from France to Holland Belgium
1 bomber moved from Ukraine to Eastern Poland
1 infantry moved from Poland to Eastern PolandPlace Units - Germans
3 armour placed in Norway
2 infantry placed in France
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to NovgorodCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits
Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/5 hits
Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Bessarabia, round 4 : 1/4 hits
Germans roll dice for 2 artilleries in Bessarabia, round 4 : 1/2 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
retreated to Bessarabia
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 aaGun, 1 armour, 1 artillery, 10 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 artilleries and 1 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
2 armour and 6 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns and 12 infantry moved from Amur to Buryatia
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 artilleries placed in Novgorod
1 artillery, 4 infantry and 3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Hopei to Kweichow
2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Siam to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery
1 mech_infantry owned by the Japanese retreated to Hopei
Chinese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 8 fighters, 1 infantry and 6 tactical_bombers
British defend with 2 fighters; Chinese defend with 2 artilleries, 1 fighter and 9 infantry
Japanese win with 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 5 fighters and 1 infantry
Casualties for British: 2 fighters
Casualties for Chinese: 2 artilleries, 1 fighter and 9 infantryNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Chahar to Hopei
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 bomber, 3 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
6 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
2 armour and 1 infantry placed in Kwangtung
1 destroyer and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
2 units repaired.
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from Hawaiian Islands to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in Iraq
British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Iraq, round 3 : 2/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from Iraq to India
1 infantry moved from India to Burma
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Iraq to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to Gibraltar
1 fighter moved from Malta to Gibraltar
1 tactical_bomber moved from Malta to Gibraltar
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
4 mech_infantrys moved from India to Burma
1 artillery and 4 infantry moved from India to BurmaPlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Persia
British undo move 3.
British undo move 2.
3 infantry placed in Egypt
1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
Non Combat Move - Italians
2 armour and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
14 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
8 infantry moved from Germany to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 armour moved from Norway to Karelia
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Eastern Poland to France
4 fighters and 4 tactical_bombers moved from Eastern Poland to PolandCombat - Germans
Non Combat Move - Germans
Place Units - Germans
3 submarines placed in 112 Sea Zone
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,2
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 3 artilleries and 1 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Bryansk to Karelia
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia
Russians attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 armour and 3 infantry
Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 5/8 hits
Germans roll dice for 3 armour and 3 infantry in Karelia, round 2 : 2/6 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Karelia, round 3 : 3/6 hits
Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
1 aaGun moved from Belarus to Novgorod
1 artillery, 3 infantry and 3 mech_infantrys moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Belarus to Smolensk
6 infantry moved from Timguska to Kansu
1 aaGun, 3 armour, 6 artilleries, 18 infantry and 7 mech_infantrys moved from Bryansk to SmolenskPlace Units - Russians
8 artilleries and 2 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shan State to Burma
2 bombers moved from Kwangsi to Burma
6 tactical_bombers moved from Kwangsi to Burma
3 fighters moved from Kwangsi to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 3 transports moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 artillery moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries and 13 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 6 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys
Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Japanese: 1 armour, 1 artillery, 4 fighters and 2 tactical_bombers
Casualties for British: 2 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to Malaya
2 bombers moved from Burma to Malaya
1 tactical_bomber moved from Burma to Malaya
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/6 hits
Germans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Philippines from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Queensland to Guam
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour, 1 bomber, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 armour, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 2 submarines
2 submarines owned by the British Submerged
2 submarines owned by the Italians SubmergedNon Combat Move - British
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Eastern Persia to West India
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from India to BurmaPlace Units - British
4 submarines placed in 110 Sea Zone
2 infantry placed in Egypt
2 mech_infantrys placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry