sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
6 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 fighter moved from Russia to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 armour and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 6 infantry in Karelia, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone
Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 battleship owned by the Germans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
Russians win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Casualties for Russians: 1 submarine and 1 tactical_bomber
Non Combat Move - Russians
2 fighters moved from 115 Sea Zone to Bryansk
1 infantry moved from Novgorod to Belarus
1 aaGun and 7 infantry moved from Novgorod to Archangel
2 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 6 infantry moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 aaGun moved from Samara to Russia
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
6 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 fighter moved from Russia to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 armour and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 6 infantry in Karelia, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone
Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 battleship owned by the Germans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
Russians win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Casualties for Russians: 1 submarine and 1 tactical_bomber
Non Combat Move - Russians
2 fighters moved from 115 Sea Zone to Bryansk
1 infantry moved from Novgorod to Belarus
1 aaGun and 7 infantry moved from Novgorod to Archangel
2 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 6 infantry moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 aaGun moved from Samara to Russia
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Adding units owned by Russians to Karelia: 1 aaGun
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Adding units owned by Russians to Karelia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers, 3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
3 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 bombers, 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 aaGun and 6 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 tactical_bomber moved from Caroline Islands to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 battleship, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun and 1 mech_infantry moved from Eastern United States to Central United States
Place Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 infantry moved from Szechwan to Yunnan
1 fighter and 3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
i had a russian edit at the top of this page that i had reposted, but i believe you missed it. i will redo, if its an issue please let me know.
Yeah, I must’ve missed it. No worries, edit it back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Quebec to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 bomber moved from Iraq to Eastern Persia
3 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 28 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 aaGun and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Quebec to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 bomber moved from Iraq to Eastern Persia
3 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 28 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 aaGun and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun and 1 infantry
EDIT: Adding units owned by Russians to Karelia: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
please use second post, has russia fix.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Quebec to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 bomber moved from Iraq to Eastern Persia
3 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 28 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 aaGun and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun and 1 infantry
EDIT: Adding units owned by Russians to Karelia: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
sorry to keep doing this another brit ncm change.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Quebec to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 bomber moved from Iraq to Eastern Persia
3 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 28 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 aaGun and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun and 1 infantry
EDIT: Adding units owned by Russians to Karelia: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
:roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Tunisia to Algeria
2 fighters moved from Southern Italy to Algeria
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 2 infantry
retreated to Algeria
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 bomber and 2 infantry
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from French with 2 artilleries and 1 bomber remaining. Battle score for attacker is 5
Casualties for French: 2 artilleries and 1 infantry
Casualties for Italians: 2 infantry
Battle in Morocco
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Italians win, taking Morocco from French, taking Egypt from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to France
2 fighters moved from Algeria to Tunisia
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to France
1 bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter; British loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Malaya
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,1,1,2,2,3,4,6,5,5
ANZAC collect 10 PUs (4 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 cruiser and 1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
Combat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in 92 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the French and 1 cruiser owned by the Italians lost in 92 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -4
Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
:-Dman cant catch a break :cry: :cry: :cry: :cry: :cry: :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers; Remaining resources: 11 PUs;
Combat Move - Germans
3 armour, 3 artilleries and 18 infantry moved from Baltic States to Novgorod
2 artilleries and 10 infantry moved from Romania to Eastern Poland
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
9 bombers and 1 fighter moved from Western Germany to Karelia
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in Karelia
Germans attack with 9 bombers, 1 fighter and 4 infantry
Russians defend with 1 aaGun, 1 armour and 6 infantry
Germans win with 9 bombers and 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 1 armour and 6 infantry
Battle in Novgorod
Germans attack with 3 armour, 3 artilleries and 18 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 6 armour, 2 artilleries, 10 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 6 armour, 2 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to Egypt
3 fighters and 4 tactical_bombers moved from Alexandria to Egypt
3 aaGuns moved from Baltic States to Novgorod
1 fighter moved from Karelia to Finland
9 bombers moved from Karelia to Poland
Place Units - Germans
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Yeah, those subs were killer.