Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
14L King_Nothing- (axis) vs Vold (allies+10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 4 fighters and 1 submarine
British defend with 1 battleship and 2 destroyers
Units damaged: 1 battleship owned by the British
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 battleship and 2 destroyers
Casualties for Italians: 1 cruiser, 2 fighters and 1 submarineNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 2 destroyers and 1 transport
Japanese defend with 1 submarine
ANZAC win with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Kiangsi: 1 fighter
EDIT: Removing units owned by ANZAC from Kiangsi: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 fighters moved from Western Germany to Spain
3 bombers moved from Western Germany to Spain
2 mech_infantrys moved from France to Spain
1 infantry moved from Normandy Bordeaux to Spain
2 infantry and 4 mech_infantrys moved from Southern France to Spain
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
1 tactical_bomber moved from 95 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
15 armour, 7 artilleries, 10 infantry and 4 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
7 infantry moved from Bryansk to Tambov
1 infantry moved from Urals to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Russia to Novosibirsk
10 armour, 6 artilleries, 8 infantry and 6 mech_infantrys moved from Russia to Tambov
1 artillery moved from Archangel to SmolenskCombat - Germans
Battle in Tambov
Germans attack with 10 armour, 6 artilleries, 15 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 10 armour, 6 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Spain
Germans attack with 3 bombers, 5 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 fighter, 4 infantry and 1 tactical_bomber; Americans defend with 2 artilleries, 5 infantry and 3 mech_infantrys
retreated to Spain
Americans win with 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Germans: 1 fighter, 3 infantry and 6 mech_infantrys
Casualties for Americans: 5 infantry
Battle in Caucasus
Germans attack with 15 armour, 7 artilleries, 1 fighter, 10 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 armour, 10 artilleries, 1 fighter, 21 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Caucasus from Russians with 15 armour, 6 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for Germans: 1 artillery, 10 infantry and 5 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 10 artilleries, 1 fighter, 21 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Novosibirsk
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Spain to Southern France
2 tactical_bombers moved from Spain to Southern France
1 artillery and 1 infantry moved from France to Southern France
3 mech_infantrys moved from Western Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 aaGuns moved from Bryansk to Tambov
1 infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 bombers moved from Spain to Southern France
1 fighter moved from Spain to Southern France
1 fighter moved from Spain to 95 Sea Zone
1 bomber moved from Spain to Southern France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Finland to NovgorodPlace Units - Germans
4 fighters placed in 112 Sea Zone
2 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
9 artilleries, 1 fighter and 14 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 9 artilleries, 1 fighter, 14 infantry and 1 mech_infantry
Germans defend with 15 armour and 6 artilleries
retreated to Caucasus
Germans win with 4 armour remaining. Battle score for attacker is 8
Casualties for Germans: 11 armour and 6 artilleries
Casualties for Russians: 9 artilleries, 14 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
10 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 aaGun moved from Volgograd to Kazakhstan
1 fighter moved from Caucasus to IraqTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 7 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 fighter moved from Kwangtung to 45 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 bomber moved from Philippines to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Manchuria to Kiangsi
3 fighters moved from Manchuria to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter moved from Japan to KiangsiCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 2 destroyers and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour and 1 infantry
Japanese win, taking Java from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 7 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 7 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 7 infantry
Battle in 46 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 46 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
1 fighter moved from Kiangsi to 35 Sea Zone
4 fighters moved from Kiangsi to Kiangsu
1 bomber moved from Java to CelebesPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 infantry moved from Brazil to Venezuela
2 bombers moved from United Kingdom to VenezuelaCombat - Americans
Battle in Soviet Far East
Battle in Venezuela
Americans attack with 2 bombers and 2 infantry
Neutral_True defend with 2 infantry
retreated to Venezuela
Neutral_True win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Alaska
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 bombers moved from Venezuela to Brazil
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to SpainPlace Units - Americans
1 bomber and 9 infantry placed in Eastern United States
1 infantry placed in Central United States
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 airfield placed in Spain
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from 15 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Shantung to Jehol
3 infantry moved from Anhwe to Jehol
1 fighter moved from Yunnan to Kiangsi
2 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Jehol
Chinese attack with 7 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
2 artilleries and 4 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Chinese collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 bomber, 1 destroyer and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
1 artillery moved from Trans-Jordan to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 2 artilleries, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 fighter moved from Saudi Arabia to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Shan State to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Yunnan to Kwangsi
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 bomber moved from Scotland to Spain
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to SpainPlace Units - British
1 destroyer placed in 98 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 bomber placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 5 infantry
EDIT: Removing units owned by British from Egypt: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Switzerland to France
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Greece to 98 Sea Zone
1 infantry moved from Ukraine to RostovCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 95 Sea Zone
2 aaGuns moved from Ukraine to RostovPlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 14:30:31
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Malaya to Kiangsi
1 fighter moved from Queensland to MalayaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 artillery, 3 bombers, 3 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Southern France to Spain
2 fighters moved from Western Germany to Spain
1 fighter moved from 95 Sea Zone to Spain
4 fighters moved from 112 Sea Zone to Spain
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
6 artilleries and 15 infantry moved from Tambov to Volgograd
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
10 armour and 6 mech_infantrys moved from Tambov to Rostov
10 armour and 6 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Smolensk to Bryansk
1 mech_infantry moved from Sweden to KareliaCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Spain
Germans attack with 1 artillery, 3 bombers, 10 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 airfield, 2 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -21
Casualties for Germans: 1 artillery, 1 bomber, 8 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Spain to 112 Sea Zone
2 bombers moved from Spain to Western Germany
2 aaGuns moved from France to Southern France
2 aaGuns moved from Tambov to Volgograd
3 armour moved from Caucasus to Turkey
Germans take Turkey from Neutral_TruePlace Units - Germans
3 infantry placed in Southern France
3 armour placed in France
3 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 79 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - Russians
1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Anhwe to KiangsuCombat - Russians
Battle in Kiangsu
Russians attack with 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor, 5 fighters, 6 infantry and 3 tactical_bombers
Japanese win with 1 armour, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -40
Casualties for Japanese: 5 infantry
Casualties for Russians: 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Russians
1 aaGun moved from Shantung to AnhweTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 bomber moved from Philippines to Kiangsi
1 bomber moved from Celebes to Kiangsi
5 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to KiangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kiangsi
Japanese attack with 1 armour, 2 bombers, 9 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 2 artilleries and 6 infantry
Japanese win with 2 bombers, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 armour and 3 infantry
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 2 artilleries and 6 infantryNon Combat Move - Japanese
2 bombers moved from Kiangsi to Kiangsu
2 fighters moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangtung
3 fighters moved from Kiangsi to Manchuria
1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Japanese collect 39 PUs (3 lost to blockades); end with 40 PUs total -
I’m not seeing a way to win on this one so I’ll concede - my gambit for the neutrals didn’t pan out like I had hoped.
Nice game! Change sides and do another one with the same bid?
V
-
Thanks for the game, im not sure about the neutral gambit either, but i guess there could be several good tactics with the neutrals i have never tried. Im playing several games allready, but im up for another game in a few weeks.