JWW (Allies + 12) vs MiamiUMike - G40L


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Southern Italy to Southern France
                1 infantry and 1 mech_infantry moved from France to Western Germany
                1 artillery and 1 mech_infantry moved from France to Holland Belgium
                1 artillery and 1 mech_infantry moved from France to Western Germany

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern France from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Western Germany
                    Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Western Germany from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total


  • @miamiumike:

    Well, the UK results were pretty stupid as well - I hit with nothing out of all those rolls. It does not really matter - I gave up on this game 2 rounds ago - I have determined that I lose interest if the game moves too slowly - you are certainly NOT the problem, it is just my preference. I have lost all focus on this game and you have really won I think.

    sorry man, I remember you saying something like this last game too. If you want to give this one up I understand. Just let me know, you don’t need to keep it alive for my benefit. I think I have this as well, it has been a good game, I have certainly enjoyed it.


  • Nothing to be sorry for. I have learned through this game and a couple of others that in order for me to keep my focus and not screw up (as much), I need a game that generally flows at least a turn a day. As it is, I am probably going to step away from A&A for awhile after I wrap up the games I have - kinda burned out on it - and beginning to wonder if there really is only 1-2 ways to victory for the Axis. I have tried lots of other ‘weird’ stuff, to no avail.

    At any rate, lets continue a bit more and see where we go….

    MM


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from West India to Eastern Persia
                      ANZAC take Eastern Persia from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 54 Sea Zone to Hawaiian Islands
                1 fighter moved from Queensland to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 62 Sea Zone to 29 Sea Zone
                2 infantry moved from South Australia to New South Wales
                2 aaGuns and 2 infantry moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                2 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    India : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Hawaiian Islands : 3 fighters
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
        29 Sea Zone : 1 submarine
        63 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 42 / 73
        Russians : 23 / 23
        Japanese : 55 / 62
        Americans : 62 / 87
        Chinese : 0 / 6
        British : 40 / 46
        UK_Pacific : 10 / 11
        Italians : 13 / 11
        ANZAC : 17 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 73
        Russians : 23 / 23
        Japanese : 55 / 62
        Americans : 62 / 87
        Chinese : 0 / 6
        British : 40 / 46
        UK_Pacific : 10 / 11
        Italians : 13 / 11
        ANZAC : 17 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @miamiumike:

    Nothing to be sorry for. I have learned through this game and a couple of others that in order for me to keep my focus and not screw up (as much), I need a game that generally flows at least a turn a day. As it is, I am probably going to step away from A&A for awhile after I wrap up the games I have - kinda burned out on it - and beginning to wonder if there really is only 1-2 ways to victory for the Axis. I have tried lots of other ‘weird’ stuff, to no avail.

    At any rate, lets continue a bit more and see where we go….

    MM

    yeah, typically I go for the plodding safe, long term, strategies for both axis and allies and I have been thinking, perhaps I should go for the VC rush, that other players use. To me seems a bit extreme, get there fast and furiously or don’t get there at all……


  • You win - the dice are completely stupid now - its a joke. GG to you and thanks for playing!

    Regards,
    MM


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                2 mech_infantrys moved from France to Denmark
                1 fighter and 1 tactical_bomber moved from Germany to Denmark
                3 armour and 3 mech_infantrys moved from Persia to Eastern Persia
                1 bomber moved from Ukraine to Iraq
                5 mech_infantrys moved from Northwest Persia to Iraq
                3 infantry moved from Ukraine to Bryansk
                1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk

    Combat - Germans
                Battle in Denmark
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Germans win, taking Denmark from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Eastern Persia
                    Germans attack with 3 armour and 3 mech_infantrys
                    ANZAC defend with 1 infantry
                    Germans win, taking Eastern Persia from ANZAC with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Iraq
                    Germans attack with 1 bomber and 5 mech_infantrys
                    British defend with 2 artilleries, 1 factory_minor and 2 infantry
                    retreated to Iraq
                    British win with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Bryansk
                    Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 3 infantry
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 fighter and 3 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber could not land in Denmark and were removed
                2 tactical_bombers could not land in Bryansk and were removed
                1 bomber could not land in Iraq and was removed

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,4,2,3,5,1,6,6
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • Thanks Mike, it was a tough game. I had to give this much thought….quite challenging. Thanks again, take care.


  • At least I made you earn it I suppose :)

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