@simon33 I’d like to modify my UK NCM. The units that came from Canada (DD + trans + inf + tank), I’d like to remain in Canada. If this changes your Italian move, then please redo.
JWW (Allies + 12) vs MiamiUMike - G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 infantry and 1 mech_infantry moved from France to Western Germany
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 artillery and 1 mech_infantry moved from France to Western GermanyCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Western Germany
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Western Germany from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total -
Well, the UK results were pretty stupid as well - I hit with nothing out of all those rolls. It does not really matter - I gave up on this game 2 rounds ago - I have determined that I lose interest if the game moves too slowly - you are certainly NOT the problem, it is just my preference. I have lost all focus on this game and you have really won I think.
sorry man, I remember you saying something like this last game too. If you want to give this one up I understand. Just let me know, you don’t need to keep it alive for my benefit. I think I have this as well, it has been a good game, I have certainly enjoyed it.
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Nothing to be sorry for. I have learned through this game and a couple of others that in order for me to keep my focus and not screw up (as much), I need a game that generally flows at least a turn a day. As it is, I am probably going to step away from A&A for awhile after I wrap up the games I have - kinda burned out on it - and beginning to wonder if there really is only 1-2 ways to victory for the Axis. I have tried lots of other ‘weird’ stuff, to no avail.
At any rate, lets continue a bit more and see where we go….
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
ANZAC take Eastern Persia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 29 Sea Zone
2 infantry moved from South Australia to New South Wales
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Hawaiian Islands : 3 fighters
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
29 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 73
Russians : 23 / 23
Japanese : 55 / 62
Americans : 62 / 87
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 10 / 11
Italians : 13 / 11
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Production/PUs Summary :
Germans : 42 / 73
Russians : 23 / 23
Japanese : 55 / 62
Americans : 62 / 87
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 10 / 11
Italians : 13 / 11
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nothing to be sorry for. I have learned through this game and a couple of others that in order for me to keep my focus and not screw up (as much), I need a game that generally flows at least a turn a day. As it is, I am probably going to step away from A&A for awhile after I wrap up the games I have - kinda burned out on it - and beginning to wonder if there really is only 1-2 ways to victory for the Axis. I have tried lots of other ‘weird’ stuff, to no avail.
At any rate, lets continue a bit more and see where we go….
MM
yeah, typically I go for the plodding safe, long term, strategies for both axis and allies and I have been thinking, perhaps I should go for the VC rush, that other players use. To me seems a bit extreme, get there fast and furiously or don’t get there at all……
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You win - the dice are completely stupid now - its a joke. GG to you and thanks for playing!
Regards,
MM -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from France to Denmark
1 fighter and 1 tactical_bomber moved from Germany to Denmark
3 armour and 3 mech_infantrys moved from Persia to Eastern Persia
1 bomber moved from Ukraine to Iraq
5 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Ukraine to BryanskCombat - Germans
Battle in Denmark
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Germans attack with 3 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Eastern Persia from ANZAC with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Iraq
Germans attack with 1 bomber and 5 mech_infantrys
British defend with 2 artilleries, 1 factory_minor and 2 infantry
retreated to Iraq
British win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber could not land in Denmark and were removed
2 tactical_bombers could not land in Bryansk and were removed
1 bomber could not land in Iraq and was removedTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,4,2,3,5,1,6,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Thanks Mike, it was a tough game. I had to give this much thought….quite challenging. Thanks again, take care.
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At least I made you earn it I suppose :)