@simon33 I’d like to modify my UK NCM. The units that came from Canada (DD + trans + inf + tank), I’d like to remain in Canada. If this changes your Italian move, then please redo.
JWW (Allies + 12) vs MiamiUMike - G40L
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Western Australia to South Australia
1 infantry moved from Eastern Persia to West India
3 fighters moved from Burma to IndiaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
62 Sea Zone : 2 destroyers and 1 submarine
West India : 1 infantryProduction/PUs Summary :
Germans : 46 / 68
Russians : 12 / 19
Japanese : 60 / 62
Americans : 60 / 81
Chinese : 1 / 6
British : 39 / 43
UK_Pacific : 11 / 10
Italians : 16 / 13
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Production/PUs Summary :
Germans : 46 / 68
Russians : 12 / 19
Japanese : 60 / 62
Americans : 60 / 81
Chinese : 1 / 6
British : 39 / 43
UK_Pacific : 11 / 10
Italians : 16 / 13
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
4 armour moved from Northwest Persia to Persia
3 infantry moved from Ukraine to Bryansk
4 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 bomber moved from Southern Italy to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to BryanskCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Persia
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 armour and 1 factory_minor
Germans win, taking Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from Bryansk to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Yugoslavia to Southern Italy
2 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Denmark to France
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to France
1 fighter moved from Belarus to Germany
2 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 armour moved from Germany to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Yugoslavia
1 artillery and 7 infantry placed in Germany
Germans undo move 5.
1 artillery and 6 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
3 infantry moved from Russia to Vologda
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Smolensk to Belarus
1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Archangel to Belarus
1 mech_infantry moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Volgograd
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Archangel to Belarus
2 armour, 2 artilleries and 14 infantry moved from Tambov to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
3 infantry moved from Russia to Vologda
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Smolensk to Belarus
1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Archangel to Belarus
1 mech_infantry moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Volgograd
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Archangel to Belarus
2 armour, 2 artilleries and 14 infantry moved from Tambov to VolgogradCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Vologda
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Vologda, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Volgograd
Russians attack with 2 armour, 2 artilleries and 15 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 armour, 2 artilleries and 15 infantry in Volgograd, round 2 : 6/19 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun moved from Yenisey to Yakut S.S.R.
1 aaGun and 3 infantry moved from Yenisey to Timguska
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Rostov to RussiaPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Evenkiyskiy : 1 infantry
Yakut S.S.R. : 1 aaGun and 3 infantry
Timguska : 1 aaGun and 6 infantry
Kazakhstan : 1 infantry
Belarus : 1 armour and 1 mech_infantry
Bryansk : 3 infantry
Rostov : 2 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 1 infantry
Vologda : 3 infantry
Volgograd : 2 armour, 2 artilleries, 1 factory_minor and 14 infantry
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Samara : 2 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 73
Russians : 23 / 23
Japanese : 53 / 62
Americans : 60 / 81
Chinese : 1 / 6
British : 35 / 43
UK_Pacific : 11 / 10
Italians : 16 / 13
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.680
Median : 3.500
Variance : 0.653
Standard Deviation : 0.808
Total rolls : 50Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.775
Median : 4.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 mech_infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Northwest Persia to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour, 3 artilleries and 6 mech_infantrys moved from Hunan to Yunnan
1 armour, 4 infantry and 3 mech_infantrys moved from Malaya to Shan State
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
1 artillery moved from Soviet Far East to Siberia
6 mech_infantrys moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Northwest Persia to RostovCombat - Japanese
Battle in Caroline Islands
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries and 12 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Yunnan from Chinese with 1 armour, 3 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 aaGun and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Rostov to Ukraine
1 armour moved from Northwest Persia to Persia
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Malaya to Philippines
1 fighter moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from 37 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 fighter moved from Malaya to Philippines
3 mech_infantrys moved from Manchuria to BuryatiaPlace Units - Japanese
2 artilleries placed in Japan
6 submarines and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Western Germany
3 fighters moved from Archangel to Volgograd
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from Norway to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Western Germany
3 fighters moved from Archangel to Volgograd
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from Norway to Western GermanyCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 4 destroyers, 5 submarines and 2 transports
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 battleship, 2 cruisers, 4 destroyers and 2 transports in 26 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 26 Sea Zone from Neutral with 1 battleship, 2 cruisers, 4 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Hawaiian Islands
Americans attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Hawaiian Islands, round 2 : 2/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 3/4 hits
2 fighters owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Hawaiian Islands, round 3 : 1/5 hits
Japanese roll dice for 2 artilleries in Hawaiian Islands, round 3 : 2/2 hits
1 fighter owned by the Americans , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Hawaiian Islands, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -32
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 4 fighters and 2 infantry
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Denmark
Battle in Western Germany
Americans attack with 2 bombers, 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Western Germany, round 2 : 3/7 hits
Germans roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Western Germany
Americans win, taking Denmark from Germans, taking Western Germany from Germans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Norway to Vologda
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 bomber moved from Eastern United States to Western United States
4 carriers and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
6 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Line Islands
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Borneo : 1 infantry
Line Islands : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Java : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 submarines and 2 transports
11 Sea Zone : 4 infantry and 2 transports
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun
United Kingdom : 2 bombers
Morocco : 1 flag, 1 aaGun
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Algeria : 1 flag
Tunisia : 1 flag
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Denmark : 1 flag, 1 infantry
Tobruk : 1 flag, 1 mech_infantry
Libya : 1 flag
Vologda : 3 fighters
Volgograd : 3 fighters
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 2 destroyers and 1 submarine
98 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 5 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 39 / 73
Russians : 23 / 23
Japanese : 56 / 62
Americans : 67 / 87
Chinese : 0 / 6
British : 34 / 43
UK_Pacific : 10 / 10
Italians : 16 / 13
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.500
Median : 4.000
Variance : 1.347
Standard Deviation : 1.161
Total rolls : 50Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.711
Median : 4.000
Variance : 1.514
Standard Deviation : 1.230
Total rolls : 38 -
that battle in Hawaii was stupid……wow…you got your karma back there
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
1 unit repaired.
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Belgian Congo to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 fighter moved from 81 Sea Zone to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Belgian Congo to Trans-Jordan
1 tactical_bomber moved from Belgian Congo to Kenya
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter moved from Belgian Congo to Nigeria
2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
1 fighter moved from Belgian Congo to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Belgian Congo to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 fighter moved from 81 Sea Zone to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Belgian Congo to Trans-Jordan
1 tactical_bomber moved from Belgian Congo to Kenya
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter moved from Belgian Congo to Nigeria
2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
1 fighter moved from Belgian Congo to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 112 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 3/6 hits
Germans roll dice for 3 mech_infantrys in Iraq, round 2 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Trans-Jordan
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Trans-Jordan
British win, taking Trans-Jordan from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Eastern Persia
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
British attack with 5 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 2/7 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Southern France
British roll dice for 5 fighters and 2 infantry in Southern France, round 3 : 4/7 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kenya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Nigeria
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Holland BelgiumNon Combat Move - British
1 fighter moved from Southern France to 112 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Eastern Persia to 80 Sea Zone
1 infantry moved from India to West India
1 bomber moved from Iraq to Egypt
1 infantry moved from Karelia to Novgorod
1 armour moved from Finland to NovgorodPlace Units - British
1 fighter placed in 110 Sea Zone
3 infantry placed in Egypt
1 artillery and 2 mech_infantrys placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British, UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 20 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry and 1 mech_infantry
Gibraltar : 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
Nigeria : 2 mech_infantrys
Kenya : 1 armour and 1 mech_infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 fighter
French Equatorial Africa : 1 flag
Normandy Bordeaux : 3 aaGuns, 1 artillery, 3 fighters and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Norway : 1 flag
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novgorod : 1 armour and 1 infantry
112 Sea Zone : 1 destroyer and 1 fighter
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
71 Sea Zone : 1 transport
Brazil : 1 flag
Finland : 1 flag
Suriname : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 34 / 73
Russians : 23 / 23
Japanese : 55 / 62
Americans : 67 / 87
Chinese : 0 / 6
British : 46 / 46
UK_Pacific : 10 / 11
Italians : 10 / 13
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 23 times
3 was rolled 10 times
4 was rolled 23 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.414
Median : 4.000
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 99Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.545
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Italians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.711
Median : 4.000
Variance : 1.514
Standard Deviation : 1.230
Total rolls : 38 -
Well, the UK results were pretty stupid as well - I hit with nothing out of all those rolls. It does not really matter - I gave up on this game 2 rounds ago - I have determined that I lose interest if the game moves too slowly - you are certainly NOT the problem, it is just my preference. I have lost all focus on this game and you have really won I think.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 infantry and 1 mech_infantry moved from France to Western Germany
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 artillery and 1 mech_infantry moved from France to Western GermanyCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Western Germany
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Western Germany from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total -
Well, the UK results were pretty stupid as well - I hit with nothing out of all those rolls. It does not really matter - I gave up on this game 2 rounds ago - I have determined that I lose interest if the game moves too slowly - you are certainly NOT the problem, it is just my preference. I have lost all focus on this game and you have really won I think.
sorry man, I remember you saying something like this last game too. If you want to give this one up I understand. Just let me know, you don’t need to keep it alive for my benefit. I think I have this as well, it has been a good game, I have certainly enjoyed it.
-
Nothing to be sorry for. I have learned through this game and a couple of others that in order for me to keep my focus and not screw up (as much), I need a game that generally flows at least a turn a day. As it is, I am probably going to step away from A&A for awhile after I wrap up the games I have - kinda burned out on it - and beginning to wonder if there really is only 1-2 ways to victory for the Axis. I have tried lots of other ‘weird’ stuff, to no avail.
At any rate, lets continue a bit more and see where we go….
MM
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
ANZAC take Eastern Persia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 29 Sea Zone
2 infantry moved from South Australia to New South Wales
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Hawaiian Islands : 3 fighters
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
29 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 73
Russians : 23 / 23
Japanese : 55 / 62
Americans : 62 / 87
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 10 / 11
Italians : 13 / 11
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Production/PUs Summary :
Germans : 42 / 73
Russians : 23 / 23
Japanese : 55 / 62
Americans : 62 / 87
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 10 / 11
Italians : 13 / 11
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nothing to be sorry for. I have learned through this game and a couple of others that in order for me to keep my focus and not screw up (as much), I need a game that generally flows at least a turn a day. As it is, I am probably going to step away from A&A for awhile after I wrap up the games I have - kinda burned out on it - and beginning to wonder if there really is only 1-2 ways to victory for the Axis. I have tried lots of other ‘weird’ stuff, to no avail.
At any rate, lets continue a bit more and see where we go….
MM
yeah, typically I go for the plodding safe, long term, strategies for both axis and allies and I have been thinking, perhaps I should go for the VC rush, that other players use. To me seems a bit extreme, get there fast and furiously or don’t get there at all……
-
You win - the dice are completely stupid now - its a joke. GG to you and thanks for playing!
Regards,
MM -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from France to Denmark
1 fighter and 1 tactical_bomber moved from Germany to Denmark
3 armour and 3 mech_infantrys moved from Persia to Eastern Persia
1 bomber moved from Ukraine to Iraq
5 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Ukraine to BryanskCombat - Germans
Battle in Denmark
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Germans attack with 3 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Eastern Persia from ANZAC with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Iraq
Germans attack with 1 bomber and 5 mech_infantrys
British defend with 2 artilleries, 1 factory_minor and 2 infantry
retreated to Iraq
British win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber could not land in Denmark and were removed
2 tactical_bombers could not land in Bryansk and were removed
1 bomber could not land in Iraq and was removedTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,4,2,3,5,1,6,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs