@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 mech_infantry moved from Western Ukraine to Bryansk
2 armour moved from Smolensk to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Bryansk
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
1 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
2 fighters moved from Queensland to New ZealandPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by Americans from Queensland: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 2 fighters and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
26 Sea Zone : 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
56 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 27 / 46
Japanese : 68 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 49 / 60
Russians : 27 / 46
Japanese : 68 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You misplaced your australian tranny when doing edits. I’ll correct it
cheers
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Western Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Smolensk to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone -
Hi
Need scram decision for sz 110
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Easy decision: Pass.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Western Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Smolensk to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 aaGun, 4 artilleries, 13 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
4 aaGuns, 8 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Smolensk to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
2 artilleries moved from Archangel to Belarus
1 infantry moved from Novgorod to Archangel
5 artilleries moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
14 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
3 bombers moved from 110 Sea Zone to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Germany
1 bomber and 3 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 mech_infantrys moved from Samara to Rostov
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Tambov
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Novosibirsk to Kazakhstan
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 mech_infantrys moved from Samara to Rostov
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Tambov
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Novosibirsk to Kazakhstan
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/1 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/1 hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/1 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Tambov to Russia
2 aaGuns and 1 mech_infantry moved from Samara to Russia
1 aaGun and 10 infantry moved from Novosibirsk to Samara
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Dzavhan to Olgiy
1 mech_infantry moved from Libya to Alexandria
1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
5 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 41 PUsTerritory Summary for Russians :
Manchuria : 1 infantry
Amur : 2 infantry
Kazakhstan : 2 infantry
Olgiy : 1 flag, 3 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 2 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 13 armour, 6 artilleries, 1 factory_major, 4 fighters, 34 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 aaGun and 6 infantry
Volgograd : 1 factory_minor
Samara : 1 aaGun and 10 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 65
Russians : 26 / 41
Japanese : 63 / 73
Americans : 55 / 75
Chinese : 3 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 bomber moved from Japan to 8 Sea Zone
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Amur
1 tactical_bomber moved from Jehol to Manchuria
2 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Amur
1 mech_infantry moved from Shensi to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Szechwan to Sikang
1 infantry and 2 mech_infantrys moved from Sikang to Kazakhstan
1 fighter moved from Turkmenistan to KazakhstanCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Queensland
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Queensland from ANZAC, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Manchuria to Japan
2 fighters and 1 tactical_bomber moved from Amur to Jehol
1 aaGun, 1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kazakhstan to Kansu
1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Turkmenistan to India
1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Celebes to Philippines
1 bomber moved from Caroline Islands to Philippines
3 artilleries and 9 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 9 infantry, 9 submarines, 3 tactical_bombers and 6 transports moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 8 Sea Zone to JapanPlace Units - Japanese
1 carrier and 2 transports placed in 39 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Japanese collect 74 PUs (2 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from British Columbia to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
5 fighters moved from Northwest Persia to Russia
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea ZonePlace Units - Americans
1 artillery, 1 bomber and 3 infantry placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 airfield, 2 bombers, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 10 destroyers, 2 fighters, 6 submarines and 1 transport
10 Sea Zone : 1 carrier, 2 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 infantry and 1 mech_infantry
Sicily : 1 flag
Russia : 5 fighters
86 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber
92 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 52 / 65
Russians : 21 / 41
Japanese : 76 / 80
Americans : 52 / 72
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 12 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 65
Russians : 21 / 41
Japanese : 76 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 12 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Iraq to Persia
British take Persia from Japanese
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Iraq to Persia
British take Persia from Japanese
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from GermansCombat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 97 Sea Zone to Iraq
1 armour, 1 artillery and 2 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 92 Sea Zone to Trans-Jordan
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Northwest Persia to RussiaPlace Units - British
1 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 81 Sea Zone
British undo move 2.
1 transport placed in 98 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,6,3,5,1,4,5,5,1,3,6
British collect 23 PUs (8 lost to blockades); end with 23 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Trans-Jordan: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery, 1 fighter and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 1 infantry
Syria : 1 flag
Russia : 1 fighter and 1 tactical_bomber
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag
97 Sea Zone : 2 fighters
Iraq : 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
81 Sea Zone : 1 submarine
Northwest Persia : 2 armour and 2 mech_infantrys
Persia : 1 flag
98 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 52 / 65
Russians : 21 / 41
Japanese : 74 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 12 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 mech_infantry moved from Bryansk to Tambov
2 armour moved from Bryansk to Rostov
2 fighters moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 2 armour and 2 fighters
Russians defend with 2 mech_infantrys
Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Tambov to Ukraine
2 fighters moved from Rostov to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,2,5,1,5,1,2
Italians collect 7 PUs (12 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland





