@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to South Australia
1 armour moved from New South Wales to South Australia
1 fighter moved from New Zealand to Java
1 fighter moved from New Zealand to Hawaiian IslandsPlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,3,4,5,6,1,2,3,4,2,3,3,2,5,3,2,1,1,6,3,1,5,4,1,3,4,2,1,6,5,1,6,6,3,3,1,3,6,5
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
South Australia : 2 aaGuns, 1 armour, 1 fighter and 1 mech_infantry
New Guinea : 1 infantry
Hawaiian Islands : 1 fighter
Java : 1 flag, 1 fighter and 4 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
62 Sea Zone : 1 destroyer
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 18 / 41
Japanese : 72 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 19 / 7
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.141
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 85Null / Other
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
Iraq : 2 infantry
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 65
Russians : 18 / 41
Japanese : 72 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 19 / 7
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.141
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 85Null / Other
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Samara
2 infantry moved from Vologda to Samara
3 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to SamaraCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Samara
Germans attack with 3 bombers, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 10 infantry
Germans win, taking 109 Sea Zone from British, taking Samara from Russians with 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 1 aaGun and 10 infantryNon Combat Move - Germans
3 bombers, 2 fighters and 2 tactical_bombers moved from Samara to Bryansk
1 infantry moved from Smolensk to Bryansk
7 artilleries moved from Belarus to Bryansk
14 infantry moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Romania to Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Romania
1 bomber and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 bomber moved from Slovakia Hungary to Western Germany
1 infantry moved from Archangel to Smolensk
4 artilleries moved from Novgorod to Belarus
4 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Germany to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
4 infantry moved from Finland to Norway
9 armour moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to RostovPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 aaGuns and 9 armour
EDIT: Adding units owned by Germans to Bryansk: 2 aaGuns and 9 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,5,4
Germans collect 57 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
3 fighters moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
3 infantry moved from Olgiy to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
3 fighters moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
3 infantry moved from Olgiy to TimguskaCombat - Russians
Battle in Samara
Russians attack with 3 fighters and 4 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 3 fighters and 4 infantry in Samara, round 2 : 3/1 hits
Germans roll dice for 3 mech_infantrys in Samara, round 2 : 1/0 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/1 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Novosibirsk to SamaraPlace Units - Russians
2 armour, 5 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 32 PUsTerritory Summary for Russians :
Timguska : 2 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 15 armour, 11 artilleries, 1 factory_major, 4 fighters, 37 infantry, 4 mech_infantrys and 1 tactical_bomber
Samara : 1 aaGun and 3 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 79
Russians : 17 / 32
Japanese : 70 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 19 / 7
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.750
Median : 4.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
The Soviet MI in Alexandria should have been moved to Anglo-Egyptian Sudan during the NCM.
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oki doke
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries, 1 fighter and 1 infantry moved from Kansu to Timguska
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
3 artilleries, 10 infantry and 7 transports moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
3 artilleries and 9 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from Philippines to 42 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from British
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in Tanganyika Territory
Battle in 62 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 7 transports
ANZAC defend with 1 destroyer
Japanese win, taking Ceylon from UK_Pacific, taking Tanganyika Territory from British with 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Victoria
Battle in New South Wales
Japanese attack with 3 artilleries and 9 infantry
ANZAC defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese captures 18PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 mech_infantry
Battle in Timguska
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Timguska from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Soviet Far EastNon Combat Move - Japanese
1 carrier and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 8 submarines and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 bomber moved from 42 Sea Zone to India
1 bomber moved from Philippines to India
2 fighters and 2 tactical_bombers moved from India to 72 Sea Zone
1 aaGun and 1 artillery moved from Kansu to Tsinghai
1 fighter moved from Timguska to Tsinghai
1 bomber moved from Japan to Tsinghai
1 artillery moved from Celebes to 44 Sea Zone
3 mech_infantrys moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Jehol to 36 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 transport moved from 44 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Malaya
2 fighters placed in Japan
Japanese undo move 1.
Japanese undo move 2.
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
1 carrier and 1 destroyer placed in 36 Sea Zone
1 artillery placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 81 PUs; end with 99 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs -
Forgot to do the edit of the russian MI…
Japan now meet the victory conditions for a win in the pacific scene. You have 1 round to take back a victory city which seem pretty impossible…
cheers
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You stand corrected: It is virtually impossible for the Allies to take back a VC in the Pacific. You played a flawless game with a well conceived strategy, congratulations.
Rematch–same sides & bonus?
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Sounds like a plan!
Would you prefer an exact rematch? I think Id prefer some variation eg. switch sides or new bidding round altogether but I can understand if you want a rematch…
your call
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Given you prowess, I’ll start the bidding with Allies+12.