@Avner Still need your email to put into the game to get dice rolls
14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to SyriaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Syria
British attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 2 infantry
British roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 2/1 hits
Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Syria, round 2 : 3/0 hits
1 armour owned by the British , 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Syria
retreated to Syria
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber and 1 tactical_bomber moved from Syria to Egypt
2 mech_infantrys moved from Kenya to Egypt
2 armour moved from Belgian Congo to Egypt
1 battleship and 2 cruisers moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 mech_infantry placed in Egypt
2 submarines placed in 81 Sea Zone
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
British undo move 4.
British undo move 2.
1 fighter placed in Egypt
1 submarine placed in 81 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
96 Sea Zone : 1 battleship and 2 cruisers
109 Sea Zone : 1 destroyer and 1 submarine
Eastern Persia : 1 flag
81 Sea Zone : 1 submarine
Persia : 1 flag, 1 infantry
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 48 / 58
Russians : 33 / 43
Japanese : 67 / 73
Americans : 55 / 68
Chinese : 1 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 14 / 16
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 bomber and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
2 armour moved from Baltic States to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Ukraine to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
1 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 battleship, 1 cruiser and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from British Somaliland to Italian SomalilandPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
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So my turn now?
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Im taking my chances… I doubt French movement can alter my plans anyhow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Belarus to Archangel
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 aaGuns, 1 armour, 10 artilleries and 16 infantry moved from Belarus to Smolensk
1 infantry moved from Eastern Poland to Belarus
8 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 aaGun, 4 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
14 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Finland to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
2 bombers moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Greece to Smolensk
1 fighter and 1 tactical_bomber moved from Syria to Eastern Poland
1 fighter and 1 tactical_bomber moved from Syria to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
4 mech_infantrys placed in Western Germany
2 infantry and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Yes, the French easily forgettable.Good assumption; there was no NCM for the French.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour and 1 mech_infantry moved from British Somaliland to Italian Somaliland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour and 1 mech_infantry moved from British Somaliland to Italian SomalilandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Italian Somaliland
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Italian Somaliland
Russians win, taking Italian Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Volgograd to Tambov
3 mech_infantrys moved from Caucasus to Tambov
2 aaGuns moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
2 aaGuns, 4 armour, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 aaGun, 1 fighter and 12 infantry moved from Kansu to Novosibirsk
1 infantry moved from Russia to Vologda
1 aaGun and 6 infantry moved from Yenisey to TimguskaPlace Units - Russians
4 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 2 aaGuns, 5 infantry and 3 mech_infantrys
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Japanese to Chinese
EDIT: Removing units owned by Russians from Tambov: 2 aaGuns, 6 infantry and 3 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Timguska : 1 aaGun and 6 infantry
Kazakhstan : 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 armour and 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 3 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 1 aaGun, 1 fighter and 12 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Samara : 2 aaGuns, 5 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 60
Russians : 30 / 45
Japanese : 62 / 73
Americans : 55 / 68
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
A lot to process.
On the first combat move, forgot the Russian attacks in Africa (which will soon be the Soviets major source of IPCs). The Ukraine battle came out the same; in any case, I would have taken the hit on the one Russian infantry.
In my initial NCM, I moved the 3 MIs from the Caucasus and the 3 infantry from Volgograd to Tambov, because I wanted to avoid an attack by the 9 Japanese aircraft in Shensi. After doing so, I realized that there are 2 Italian troops in W. Ukraine that might well take out the blocking Russian infantry in Bryansk. (On my screen the Italian troops are nearly invisible against the dark brown background.) So I re-routed the retreating troops toSamara but needed to use 1 infantry from Volgograd to take Kazakhstan so the Japanese air units have no place to land. I also just realized that I need to move 1 infantry from Volgograd to Tambov, because Bryansk will probably fall and German tanks and the MI plus air could (perhaps unwisely) attack Samara. I also noticed that I put 5 infantry in Samara, which needs to adjusted to 1. Will send the corrected map momentarily.
Sorry for the confusion. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour and 1 mech_infantry moved from British Somaliland to Italian SomalilandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Italian Somaliland
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Italian Somaliland
Russians win, taking Italian Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Volgograd to Tambov
3 mech_infantrys moved from Caucasus to Tambov
2 aaGuns moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
2 aaGuns, 4 armour, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 aaGun, 1 fighter and 12 infantry moved from Kansu to Novosibirsk
1 infantry moved from Russia to Vologda
1 aaGun and 6 infantry moved from Yenisey to TimguskaPlace Units - Russians
4 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 2 aaGuns, 5 infantry and 3 mech_infantrys
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Japanese to Chinese
EDIT: Removing units owned by Russians from Tambov: 2 aaGuns, 6 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Removing units owned by Russians from Samara: 4 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Timguska : 1 aaGun and 6 infantry
Kazakhstan : 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 armour and 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 3 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 1 aaGun, 1 fighter and 12 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Samara : 2 aaGuns, 1 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 60
Russians : 30 / 45
Japanese : 62 / 73
Americans : 55 / 68
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
A lot to process.
On the first combat move, forgot the Russian attacks in Africa (which will soon be the Soviets major source of IPCs). The Ukraine battle came out the same; in any case, I would have taken the hit on the one Russian infantry.
In my initial NCM, I moved the 3 MIs from the Caucasus and the 3 infantry from Volgograd to Tambov, because I wanted to avoid an attack by the 9 Japanese aircraft in Shensi. After doing so, I realized that there are 2 Italian troops in W. Ukraine that might well take out the blocking Russian infantry in Bryansk. (On my screen the Italian troops are nearly invisible against the dark brown background.) So I re-routed the retreating troops toSamara but needed to use 1 infantry from Volgograd to take Kazakhstan so the Japanese air units have no place to land. I also just realized that I need to move 1 infantry from Volgograd to Tambov, because Bryansk will probably fall and German tanks and the MI plus air could (perhaps unwisely) attack Samara. I also noticed that I put 5 infantry in Samara, which needs to adjusted to 1. Will send the corrected map momentarily.
Sorry for the confusion.Ok. No problem… Kazakhstan is russian territory though but Ill just correct this. Japan coming up shortly
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Chinese to Russians
EDIT: Changing PUs for Russians from 45 to 46
EDIT: Turning off Edit Mode
Japanese buy 3 artilleries, 1 bomber, 1 carrier, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
3 artilleries, 4 fighters, 8 infantry and 4 tactical_bombers moved from Shensi to Kansu
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 bomber moved from French Indo China to 42 Sea Zone
2 mech_infantrys moved from Szechwan to Kazakhstan
1 fighter moved from Shensi to KazakhstanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 3 artilleries, 4 fighters, 8 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 14 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for Chinese: 1 fighter and 14 infantry
Battle in Persia
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Kazakhstan to Turkmenistan
1 fighter and 1 tactical_bomber moved from Kansu to Turkmenistan
1 infantry moved from Szechwan to Sikang
1 aaGun and 1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Jehol
2 fighters and 2 tactical_bombers moved from Kansu to Jehol
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
1 mech_infantry moved from Szechwan to Shensi
2 mech_infantrys moved from French Indo China to Szechwan
1 artillery and 2 infantry moved from India to West India
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from French Indo China to Caroline Islands
3 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 6 transports moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 7 infantry, 3 submarines, 4 tactical_bombers and 6 transports moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 7 submarines and 1 transport moved from 17 Sea Zone to 33 Sea Zone
3 artilleries and 9 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 44 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Japan
1 artillery placed in Malaya
2 infantry placed in Malaya
1 artillery and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 3 carriers, 1 cruiser, 3 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily -
Scramble Italian fighters to SZ95?
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no scram