Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
14L G40 mrcunego (axis) vs Amon-Sul (allies +10) 2nd match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 44 / 62
Russians : 33 / 38
Japanese : 19 / 24
Americans : 57 / 77
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 17 / 22
Italians : 17 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
1 fighter moved from Baltic States to Eastern Poland
2 bombers moved from Southern Italy to Iraq
4 infantry moved from Belarus to Bryansk
6 armour moved from Belarus to Bryansk
2 armour moved from Belarus to Bryansk
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour and 4 infantry
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 8 armour and 4 infantry in Bryansk, round 2 : 5/12 hits
Russians roll dice for 1 aaGun and 7 infantry in Bryansk, round 2 : 2/7 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
2 infantry owned by the Germans and 8 armour owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R.
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Iraq
Germans attack with 2 bombers
British defend with 2 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 bombers in Iraq, round 2 : 2/2 hits
British roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits
1 armour owned by the British , 2 bombers owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
British win with 1 armour remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
3 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Germany to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from Southern France to Northern ItalyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Germans
Russians take Yenisey from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Timguska to Urals
2 aaGuns and 17 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shensi to Novosibirsk
1 infantry moved from Amur to Korea
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to VologdaPlace Units - Russians
2 infantry placed in Ukraine
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Suiyuyan : 2 aaGuns and 17 infantry
Yenisey : 1 armour
Bryansk : 1 aaGun and 6 infantry
Nenetsia : 1 infantry
Urals : 2 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 27 artilleries, 1 factory_major, 25 infantry and 2 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 mech_infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
Samara : 1 armour
123 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 61
Russians : 33 / 33
Japanese : 19 / 24
Americans : 57 / 77
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 17 / 22
Italians : 17 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Kiangsu
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 armour, 1 artillery and 1 fighter placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,6
Japanese collect 20 PUs (3 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters, 3 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 19 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Greece to Romania
Americans take Bulgaria from Italians
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from United Kingdom to FranceCombat - Americans
Battle in Romania
Americans attack with 1 armour
Italians defend with 1 artillery
Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Romania
Americans win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
5 bombers moved from United Kingdom to Scotland
1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
5 submarines moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from 19 Sea Zone to Anhwe
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Central America
1 aaGun moved from Southeast Mexico to Central America
2 aaGuns moved from Central United States to Southeast Mexico
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
3 submarines and 3 transports placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Paulau Island : 1 flag, 1 mech_infantry
Anhwe : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
10 Sea Zone : 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 aaGun and 1 mech_infantry
Southeast Mexico : 2 aaGuns and 1 harbour
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
British Guiana : 1 aaGun and 4 infantry
Scotland : 5 bombers
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 flag, 1 armour
Albania : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery
93 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 5 submarines
101 Sea Zone : 3 submarines and 3 transports
Brazil : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 41 / 61
Russians : 33 / 33
Japanese : 23 / 21
Americans : 63 / 83
Chinese : 20 / 29
British : 30 / 30
UK_Pacific : 16 / 22
Italians : 14 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/12 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
7 artilleries and 5 infantry moved from Hopei to Anhwe
2 artilleries and 7 infantry moved from Kweichow to HunanPlace Units - Chinese
7 infantry placed in Manchuria
2 artilleries placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Chinese :
Kwangsi : 2 artilleries and 6 infantry
Kiangsu : 3 artilleries and 8 infantry
Manchuria : 8 infantry
Yunnan : 2 artilleries and 8 infantry
Hunan : 2 artilleries and 7 infantry
Anhwe : 7 artilleries, 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 41 / 61
Russians : 33 / 33
Japanese : 20 / 21
Americans : 63 / 83
Chinese : 23 / 28
British : 30 / 30
UK_Pacific : 16 / 22
Italians : 14 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - British
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer, 3 fighters and 2 transports
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 2 transports in 36 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 36 Sea Zone
Japanese win with 3 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in Borneo
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo ChinaNon Combat Move - British
3 artilleries moved from India to Burma
1 infantry moved from Shan State to Siam
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Ethiopia
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 armour, 3 artilleries and 5 mech_infantrys moved from Trans-Jordan to Iraq
2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to ScotlandPlace Units - British
3 mech_infantrys placed in Persia
3 artilleries placed in Iraq
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,4,2,4,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Kweichow : 3 aaGuns
Shan State : 1 armour and 8 mech_infantrys
Burma : 3 artilleries
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
43 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield, 1 artillery, 6 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Syria : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 mech_infantry
80 Sea Zone : 2 transports
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 7 artilleries, 1 factory_minor, 3 infantry and 5 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 61
Russians : 33 / 33
Japanese : 15 / 21
Americans : 63 / 83
Chinese : 23 / 28
British : 31 / 29
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If Egypt and FIC fail, the Axis are doomed.
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i think I’ll throw in the towel right away. This has been a bad axis game. Japan was put under to much pressure with my early attack and never bounced back. Congratulation with the victory!!! Well played.
I’ll post the result right away -
Yeah, I agree. Japan s attack in rd 1 is definitely not a great idea.
Hope to game against U soon :)
Greetings my friend :)