@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
3 armour and 1 artillery moved from Belarus to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 3 armour and 1 artillery
Russians defend with 2 armour
Italians roll dice for 3 armour and 1 artillery in Archangel, round 2 : 0/4 hits
Russians roll dice for 2 armour in Archangel, round 2 : 0/2 hits
Italians roll dice for 3 armour and 1 artillery in Archangel, round 3 : 2/4 hits
Russians roll dice for 2 armour in Archangel, round 3 : 0/2 hits
2 armour owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 92 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 2 destroyers
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from 92 Sea Zone to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Bessarabia to Romania
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern Italy
1 artillery and 1 infantry placed in Egypt
Italians undo move 2.
1 armour placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
A flawless turn for Italy. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to Shan State
1 bomber moved from New South Wales to Shan State
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Shan State : 1 bomber and 1 fighter
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 transport
43 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine and 1 transport
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 44 / 62
Russians : 33 / 38
Japanese : 19 / 24
Americans : 57 / 77
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 17 / 22
Italians : 17 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 44 / 62
Russians : 33 / 38
Japanese : 19 / 24
Americans : 57 / 77
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 17 / 22
Italians : 17 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
1 fighter moved from Baltic States to Eastern Poland
2 bombers moved from Southern Italy to Iraq
4 infantry moved from Belarus to Bryansk
6 armour moved from Belarus to Bryansk
2 armour moved from Belarus to Bryansk
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour and 4 infantry
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 8 armour and 4 infantry in Bryansk, round 2 : 5/12 hits
Russians roll dice for 1 aaGun and 7 infantry in Bryansk, round 2 : 2/7 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
2 infantry owned by the Germans and 8 armour owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R.
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Iraq
Germans attack with 2 bombers
British defend with 2 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 bombers in Iraq, round 2 : 2/2 hits
British roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits
1 armour owned by the British , 2 bombers owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
British win with 1 armour remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
3 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Germany to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from Southern France to Northern Italy
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Germans
Russians take Yenisey from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Timguska to Urals
2 aaGuns and 17 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shensi to Novosibirsk
1 infantry moved from Amur to Korea
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
Place Units - Russians
2 infantry placed in Ukraine
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Suiyuyan : 2 aaGuns and 17 infantry
Yenisey : 1 armour
Bryansk : 1 aaGun and 6 infantry
Nenetsia : 1 infantry
Urals : 2 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 27 artilleries, 1 factory_major, 25 infantry and 2 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 mech_infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
Samara : 1 armour
123 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 61
Russians : 33 / 33
Japanese : 19 / 24
Americans : 57 / 77
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 17 / 22
Italians : 17 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Kiangsu
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 fighter placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,6
Japanese collect 20 PUs (3 lost to blockades); end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters, 3 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 19 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Greece to Romania
Americans take Bulgaria from Italians
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from United Kingdom to France
Combat - Americans
Battle in Romania
Americans attack with 1 armour
Italians defend with 1 artillery
Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Romania
Americans win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
5 bombers moved from United Kingdom to Scotland
1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
5 submarines moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from 19 Sea Zone to Anhwe
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Central America
1 aaGun moved from Southeast Mexico to Central America
2 aaGuns moved from Central United States to Southeast Mexico
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
3 submarines and 3 transports placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Paulau Island : 1 flag, 1 mech_infantry
Anhwe : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
10 Sea Zone : 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 aaGun and 1 mech_infantry
Southeast Mexico : 2 aaGuns and 1 harbour
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
British Guiana : 1 aaGun and 4 infantry
Scotland : 5 bombers
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 flag, 1 armour
Albania : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery
93 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 5 submarines
101 Sea Zone : 3 submarines and 3 transports
Brazil : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 41 / 61
Russians : 33 / 33
Japanese : 23 / 21
Americans : 63 / 83
Chinese : 20 / 29
British : 30 / 30
UK_Pacific : 16 / 22
Italians : 14 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/12 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
7 artilleries and 5 infantry moved from Hopei to Anhwe
2 artilleries and 7 infantry moved from Kweichow to Hunan
Place Units - Chinese
7 infantry placed in Manchuria
2 artilleries placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Territory Summary for Chinese :
Kwangsi : 2 artilleries and 6 infantry
Kiangsu : 3 artilleries and 8 infantry
Manchuria : 8 infantry
Yunnan : 2 artilleries and 8 infantry
Hunan : 2 artilleries and 7 infantry
Anhwe : 7 artilleries, 1 fighter and 5 infantry
Production/PUs Summary :
Germans : 41 / 61
Russians : 33 / 33
Japanese : 20 / 21
Americans : 63 / 83
Chinese : 23 / 28
British : 30 / 30
UK_Pacific : 16 / 22
Italians : 14 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer, 3 fighters and 2 transports
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 2 transports in 36 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 36 Sea Zone
Japanese win with 3 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in Borneo
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Non Combat Move - British
3 artilleries moved from India to Burma
1 infantry moved from Shan State to Siam
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Ethiopia
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 armour, 3 artilleries and 5 mech_infantrys moved from Trans-Jordan to Iraq
2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to Scotland
Place Units - British
3 mech_infantrys placed in Persia
3 artilleries placed in Iraq
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,4,2,4,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Kweichow : 3 aaGuns
Shan State : 1 armour and 8 mech_infantrys
Burma : 3 artilleries
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
43 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield, 1 artillery, 6 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Syria : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 mech_infantry
80 Sea Zone : 2 transports
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 7 artilleries, 1 factory_minor, 3 infantry and 5 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 41 / 61
Russians : 33 / 33
Japanese : 15 / 21
Americans : 63 / 83
Chinese : 23 / 28
British : 31 / 29
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If Egypt and FIC fail, the Axis are doomed.
i think I’ll throw in the towel right away. This has been a bad axis game. Japan was put under to much pressure with my early attack and never bounced back. Congratulation with the victory!!! Well played.
I’ll post the result right away
Yeah, I agree. Japan s attack in rd 1 is definitely not a great idea.
Hope to game against U soon :)
Greetings my friend :)