14L G40 mrcunego (axis) vs Amon-Sul (allies +10) 2nd match


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 2 destroyers
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan
                3 artilleries and 3 mech_infantrys moved from Iraq to Trans-Jordan
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to Shan State
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 armour and 1 mech_infantry placed in Iraq
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                3 artilleries and 1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 artilleries and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Kweichow : 3 aaGuns
        Shan State : 1 armour, 1 infantry and 8 mech_infantrys
        India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Celebes : 1 flag, 1 infantry
        37 Sea Zone : 1 destroyer
        39 Sea Zone : 1 submarine and 1 transport
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Syria : 1 flag
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Eire : 1 flag
        99 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 2 transports
        Persia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag, 2 destroyers

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 34 / 38
        Japanese : 23 / 24
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 17 / 22
        Italians : 16 / 24
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                3 armour and 1 artillery moved from Belarus to Archangel

    Combat - Italians
                Battle in Archangel
                    Italians attack with 3 armour and 1 artillery
                    Russians defend with 2 armour
                        Italians roll dice for 3 armour and 1 artillery in Archangel, round 2 :  0/4 hits
                        Russians roll dice for 2 armour in Archangel, round 2 :  0/2 hits
                        Italians roll dice for 3 armour and 1 artillery in Archangel, round 3 :  2/4 hits
                        Russians roll dice for 2 armour in Archangel, round 3 :  0/2 hits
                        2 armour owned by the Russians lost in Archangel
                    Italians win, taking Archangel from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 armour
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 92 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Italians roll dice for 2 fighters in 92 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 2 destroyers
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 2 destroyers in 98 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 :  2/3 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 99 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to Egypt
                2 fighters moved from 92 Sea Zone to Southern France
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Bessarabia to Romania
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour placed in Northern Italy
                1 artillery and 1 infantry placed in Egypt
                Italians undo move 2.
                1 armour placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
                EDIT: Adding units owned by Italians to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • A flawless turn for Italy.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Guam to Shan State
                1 bomber moved from New South Wales to Shan State

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Shan State : 1 bomber and 1 fighter
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 destroyer
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 destroyer and 1 submarine
        35 Sea Zone : 1 destroyer
        62 Sea Zone : 1 submarine and 1 transport
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 33 / 38
        Japanese : 19 / 24
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 17 / 22
        Italians : 17 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 33 / 38
        Japanese : 19 / 24
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 17 / 22
        Italians : 17 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                1 fighter moved from Baltic States to Eastern Poland
                2 bombers moved from Southern Italy to Iraq
                4 infantry moved from Belarus to Bryansk
                6 armour moved from Belarus to Bryansk
                2 armour moved from Belarus to Bryansk
                1 armour moved from Novgorod to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 8 armour and 4 infantry
                    Russians defend with 1 aaGun and 7 infantry
                        Germans roll dice for 8 armour and 4 infantry in Bryansk, round 2 :  5/12 hits
                        Russians roll dice for 1 aaGun and 7 infantry in Bryansk, round 2 :  2/7 hits
                        4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                    2 infantry owned by the Germans and 8 armour owned by the Germans retreated to Belarus
                    Russians win with 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry
                Battle in Yakut S.S.R.
                    Germans attack with 1 armour
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour in Yakut S.S.R., round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Yakut S.S.R., round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R.
                    Russians win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Iraq
                    Germans attack with 2 bombers
                    British defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 bombers in Iraq, round 2 :  2/2 hits
                        British roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 :  2/3 hits
                        1 armour owned by the British , 2 bombers owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
                    British win with 1 armour remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 bombers
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                3 infantry moved from Belarus to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Belarus
                1 fighter moved from Eastern Poland to Yugoslavia
                2 mech_infantrys moved from Germany to Yugoslavia
                2 mech_infantrys moved from Southern France to Yugoslavia
                3 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries moved from Southern France to Northern Italy

    Place Units - Germans
                1 bomber and 2 fighters placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                2 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 armour moved from Urals to Yenisey
                      Russians take Evenkiyskiy from Germans
                      Russians take Yenisey from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Timguska to Urals
                2 aaGuns and 17 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Shensi to Novosibirsk
                1 infantry moved from Amur to Korea
                1 infantry moved from Vologda to Urals
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                2 infantry placed in Ukraine
                8 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Suiyuyan : 2 aaGuns and 17 infantry
        Yenisey : 1 armour
        Bryansk : 1 aaGun and 6 infantry
        Nenetsia : 1 infantry
        Urals : 2 infantry
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 27 artilleries, 1 factory_major, 25 infantry and 2 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 4 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 1 mech_infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 2 infantry
        Samara : 1 armour
        123 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 33 / 33
        Japanese : 19 / 24
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 17 / 22
        Italians : 17 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China
                1 fighter moved from French Indo China to 37 Sea Zone
                1 fighter moved from French Indo China to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Kiangsu
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China

    Place Units - Japanese
                1 armour, 1 artillery and 1 fighter placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,6
                Japanese collect 20 PUs (3 lost to blockades); end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 fighters, 3 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 19 Sea Zone
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 armour moved from Greece to Romania
                      Americans take Bulgaria from Italians
                1 artillery moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 bomber moved from United Kingdom to France

    Combat - Americans
                Battle in Romania
                    Americans attack with 1 armour
                    Italians defend with 1 artillery
                        Americans roll dice for 1 armour in Romania, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery in Romania, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Romania
                    Americans win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                5 bombers moved from United Kingdom to Scotland
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                2 submarines moved from 95 Sea Zone to 93 Sea Zone
                5 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from 19 Sea Zone to Anhwe
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Central United States to Central America
                1 aaGun moved from Southeast Mexico to Central America
                2 aaGuns moved from Central United States to Southeast Mexico
                1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                3 submarines and 3 transports placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Paulau Island : 1 flag, 1 mech_infantry
        Anhwe : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Central America : 1 aaGun and 1 mech_infantry
        Southeast Mexico : 2 aaGuns and 1 harbour
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        British Guiana : 1 aaGun and 4 infantry
        Scotland : 5 bombers
        Morocco : 1 flag, 2 infantry and 2 mech_infantrys
        Algeria : 1 flag
        Tunisia : 1 flag
        Romania : 1 flag, 1 armour
        Albania : 1 flag, 1 infantry
        Libya : 1 flag, 1 artillery
        93 Sea Zone : 1 flag, 2 submarines
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 5 submarines
        101 Sea Zone : 3 submarines and 3 transports
        Brazil : 1 flag
        98 Sea Zone : 1 submarine
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 41 / 61
        Russians : 33 / 33
        Japanese : 23 / 21
        Americans : 63 / 83
        Chinese : 20 / 29
        British : 30 / 30
        UK_Pacific : 16 / 22
        Italians : 14 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries, 1 fighter and 8 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 artilleries, 1 fighter and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 :  5/12 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Anhwe
                7 artilleries and 5 infantry moved from Hopei to Anhwe
                2 artilleries and 7 infantry moved from Kweichow to Hunan

    Place Units - Chinese
                7 infantry placed in Manchuria
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Territory Summary for Chinese :

    Kwangsi : 2 artilleries and 6 infantry
        Kiangsu : 3 artilleries and 8 infantry
        Manchuria : 8 infantry
        Yunnan : 2 artilleries and 8 infantry
        Hunan : 2 artilleries and 7 infantry
        Anhwe : 7 artilleries, 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 41 / 61
        Russians : 33 / 33
        Japanese : 20 / 21
        Americans : 63 / 83
        Chinese : 23 / 28
        British : 30 / 30
        UK_Pacific : 16 / 22
        Italians : 14 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State
                1 submarine moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 destroyer, 3 fighters and 2 transports
                        British roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 transports in 36 Sea Zone, round 2 :  3/4 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 36 Sea Zone
                    Japanese win with 3 fighters and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 submarine
                Battle in Borneo
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China

    Non Combat Move - British
                3 artilleries moved from India to Burma
                1 infantry moved from Shan State to Siam
                1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Belgian Congo to Ethiopia
                1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
                1 armour, 3 artilleries and 5 mech_infantrys moved from Trans-Jordan to Iraq
                2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to Scotland

    Place Units - British
                3 mech_infantrys placed in Persia
                3 artilleries placed in Iraq
                1 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,4,2,4,6
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Kweichow : 3 aaGuns
        Shan State : 1 armour and 8 mech_infantrys
        Burma : 3 artilleries
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        Borneo : 1 infantry
        Kwangtung : 1 harbour
        Celebes : 1 flag, 1 infantry
        43 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
        Scotland : 2 aaGuns, 1 airfield, 1 artillery, 6 infantry and 1 mech_infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Syria : 1 flag
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 mech_infantry
        80 Sea Zone : 2 transports
        Eire : 1 flag
        99 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour, 7 artilleries, 1 factory_minor, 3 infantry and 5 mech_infantrys
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 41 / 61
        Russians : 33 / 33
        Japanese : 15 / 21
        Americans : 63 / 83
        Chinese : 23 / 28
        British : 31 / 29
        UK_Pacific : 21 / 21
        Italians : 13 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • If Egypt and FIC fail, the Axis are doomed.


  • i think I’ll throw in the towel right away. This has been a bad axis game. Japan was put under to much pressure with my early attack and never bounced back. Congratulation with the victory!!! Well played.
    I’ll post the result right away


  • Yeah, I agree. Japan s attack in rd 1 is definitely not a great idea.

    Hope to game against U soon :)

    Greetings my friend :)

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