@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
Whackamatt (Axis) vs. Last Jack (Allies +10) L w/ Tech Tokens!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Italians
Italians spend 0 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Improved_Mech_InfActivate Technology - Italians
Italians activating Improved_Mech_Inf
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Italians
Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
2 fighters moved from Algeria to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea ZoneCombat - Italians
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 fighter; British defend with 1 destroyer and 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for French: 1 fighter
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 bomber and 1 fighterNon Combat Move - Italians
2 destroyers and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Western Ukraine to BessarabiaPlace Units - Italians
1 carrier and 2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Italians
Italians spend 0 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Improved_Mech_InfActivate Technology - Italians
Italians activating Improved_Mech_Inf
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Italians
Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
2 fighters moved from Algeria to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea ZoneCombat - Italians
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 fighter; British defend with 1 destroyer and 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for French: 1 fighter
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 bomber and 1 fighterNon Combat Move - Italians
2 destroyers and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Western Ukraine to BessarabiaPlace Units - Italians
1 carrier and 2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Algeria: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode -
Sorry, I forgot a NCM, Morocco to Algeria.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Novgorod roll: 4
Rocket attack in Russia does 1 damage to factory_major owned by Russians
Rockets in Baltic States roll: 1
EDIT: 1 artillery and 3 infantry moved from Morocco to Algeria
5 fighters and 2 tactical_bombers moved from Morocco to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to 110 Sea Zone
1 bomber moved from Southern Italy to Ukraine
4 infantry moved from Bessarabia to Ukraine
1 artillery, 3 infantry and 1 mech_infantry moved from France to Western Germany
2 destroyers and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea ZoneAirborne Attack Move - Germans
2 infantry moved from Novgorod to UkraineCombat - Germans
Battle in 110 Sea Zone
Germans attack with 6 fighters and 3 tactical_bombers
French defend with 1 cruiser
Germans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 cruiser
Battle in Ukraine
Germans attack with 1 bomber and 6 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Ukraine to Yugoslavia
2 fighters moved from 110 Sea Zone to Western Germany
4 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to RomaniaPlace Units - Germans
1 destroyer and 4 transports placed in 112 Sea Zone
2 infantry placed in France
2 infantry placed in Western Germany
1 armour and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
I edited in an Italian NCM. I had posted a second file, but you must have already been playing. Morocco to Algeria move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 22 PUs; 1 techTokens;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
14 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Ukraine
7 infantry moved from Russia to Smolensk
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Bryansk to Ukraine
5 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 18 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 4 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 10 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Western Ukraine from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun and 4 infantry moved from Kansu to Tsinghai
1 aaGun and 8 infantry moved from Novosibirsk to Samara
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 3 techTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Kweichow to Shensi
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 tactical_bomber moved from Hunan to Szechwan
1 fighter moved from Hunan to Shensi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hawaiian Islands
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Shensi from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Szechwan to Hunan
1 fighter moved from Shensi to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Hunan
1 armour moved from Kwangtung to Yunnan
2 battleships, 4 carriers, 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 38 Sea Zone
EDIT: 1 destroyer moved from 42 Sea Zone to 38 Sea ZonePlace Units - Japanese
2 destroyers placed in 20 Sea Zone
1 armour and 1 infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 4.
Japanese undo move 3.
1 transport placed in 20 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry placed in Kiangsu
Japanese undo move 6.
1 armour placed in Kiangsu
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 20 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry, 2 submarines and 2 transports moved from 48 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
retreated to Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 tactical_bomber
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 86 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British repair 18 damage on 18 factory_majors; Remaining resources: 20 PUs; 0 techTokens;
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 infantry moved from Alexandria to Tobruk
British take Tobruk from ItaliansCombat - British
Battle in Burma
British attack with 2 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Burma from Japanese with 2 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
1 fighter moved from Union of South Africa to Egypt
2 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 carrier and 4 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
2 infantry and 1 mech_infantry moved from Bessarabia to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 1 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs; 0 techTokens;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 tactical_bomber moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 2 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in Gibraltar does 2 damage to harbour owned by British
Rockets in France roll: 6
Rocket attack in United Kingdom does 3 damage to airfield owned by British
Rockets in Western Germany roll: 3
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Novgorod roll: 2
Rocket attack in Ukraine does 4 damage to factory_minor owned by Russians
Rockets in Baltic States roll: 4
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Eire
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Yugoslavia to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Bessarabia to Romania
1 armour moved from Novgorod to BelarusAirborne Attack Move - Germans
2 infantry moved from Western Germany to United Kingdom
2 infantry moved from France to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 1 artillery, 7 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 8 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 artilleries and 6 infantry
Battle in Eire
Germans attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Eire from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 3 artilleries, 1 bomber and 3 infantry
Russians defend with 5 infantry
Germans win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 5 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Belarus to Novgorod
2 aaGuns and 2 infantry moved from Eastern Poland to Romania
7 fighters and 1 tactical_bomber moved from United Kingdom to Holland BelgiumPlace Units - Germans
2 infantry placed in France
2 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Novgorod
4 infantry placed in Romania
2 armour placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians repair 6 damage on 2 factory_majors and 4 factory_minors; Remaining resources: 26 PUs; 1 techTokens;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
2 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
17 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 17 infantry
Italians defend with 2 infantry and 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 1 artillery and 16 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 artillery and 6 infantry moved from Russia to Smolensk
1 aaGun and 8 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
I think I will just surrender. Big mistake leaving UK wide open. Good Game. It was fun. Want to do it again?
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Okay! Thanks for the game. Tech was quite fun. I think you quit too early, though, as even with the UK, which you would take back next round, The Axis and Allied money was still pretty even.
Do you want a rematch, or switch sides? I’d be okay with a +10 Allied bid for me. Let me know.
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I knew I could get the UK back but the Germans would just retake it. Bad move on my part moving to Brazil.
anyway lets play the same sides with tech tokens again. Same bid. If that is cool with you. WE can switch sides next game.





