Whackamatt (Axis) vs. Last Jack (Allies +10) L w/ Tech Tokens!

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Research Technology - Germans
                Germans spend 15 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Increased Factory Production

    Activate Technology - Germans
                Germans activating Increased Factory Production

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                2 artilleries and 3 infantry moved from Romania to Bessarabia
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Western Ukraine from Russians
                      Germans take Ukraine from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 fighter and 2 mech_infantrys moved from Romania to Greece
                1 fighter moved from Northern Italy to Greece
                1 bomber moved from Poland to Greece
                1 artillery moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                3 armour and 1 mech_infantry moved from France to Yugoslavia
                1 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 10 infantry moved from Poland to Baltic States
                1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 submarine moved from 113 Sea Zone to 105 Sea Zone

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 2 artilleries and 10 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Baltic States from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 submarines
                    Casualties for Russians: 1 submarine
                Battle in Bessarabia
                    Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Bessarabia from Russians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 2 transports
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for British: 1 battleship, 1 cruiser and 2 transports
                Battle in Greece
                    Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
                    Neutral_Allies defend with 4 infantry
                    retreated to Greece
                    Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Greece to Southern Italy
                2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
                2 fighters moved from Greece to Southern Italy
                2 armour moved from Eastern Poland to Baltic States
                2 aaGuns moved from Poland to Baltic States
                1 fighter and 1 tactical_bomber moved from Bessarabia to Bulgaria
                1 aaGun moved from Poland to Baltic States
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                3 aaGuns and 2 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 factory_minor placed in Romania
                1 fighter placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                2 infantry moved from Rostov to Ukraine
                2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
                1 artillery and 6 infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 9 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                2 infantry moved from Yakut S.S.R. to Yenisey
                4 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                2 armour and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Research Technology - Japanese
                Japanese spend 5 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 3 techTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                1 bomber moved from Kwangsi to 37 Sea Zone
                1 bomber moved from Kwangsi to Philippines
                2 infantry moved from Siam to Shan State
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Shan State
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 fighter moved from Kiangsi to Suiyuyan
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                2 artilleries and 6 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Chahar to Hopei
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
                1 artillery moved from Kiangsi to Kwangtung
                3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 3 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 2 infantry
                Battle in Malaya
                Battle in Borneo
                Battle in Philippines
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Philippines to Kiangsi
                1 bomber moved from 37 Sea Zone to Kiangsi
                4 fighters and 4 tactical_bombers moved from Shan State to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                2 carriers moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                3 infantry moved from Jehol to Manchuria
                1 aaGun moved from Jehol to Manchuria
                1 fighter moved from Suiyuyan to Chahar

    Place Units - Japanese
                1 airfield placed in Hunan
                1 factory_minor placed in Kiangsu
                1 armour placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 10 on tech rolls

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from Guam to Queensland
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 carrier and 1 submarine placed in 10 Sea Zone
                Americans undo move 2.
                1 carrier placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Suiyuyan
                3 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                3 infantry moved from Shensi to Kansu
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - British
                British spend 5 on tech rolls

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery moved from 76 Sea Zone to British Somaliland

    Combat - British
                Battle in British Somaliland
                    British attack with 1 artillery
                    Italians defend with 1 infantry
                    British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from Malta to Egypt
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to Malta
                2 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 carrier and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - Italians
                Italians spend 5 on tech rolls

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 8 PUs; 2 techTokens;

    Combat Move - Italians
                1 armour moved from Yugoslavia to Greece
                5 infantry moved from Bulgaria to Greece
                1 bomber moved from Southern Italy to Greece
                1 fighter moved from Northern Italy to Alexandria
                1 infantry moved from Algeria to Morocco
                1 artillery moved from Tunisia to Algeria
                1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Yugoslavia to Romania
                2 artilleries and 1 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 bomber and 5 infantry
                    Neutral_Allies defend with 1 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 30 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; 1 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Western Australia to Java
                1 artillery and 1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Trans-Jordan to Egypt
                2 cruisers moved from 92 Sea Zone to 107 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Rockets Advance

    Activate Technology - Germans
                Germans activating Rockets Advance

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                    Rockets in France roll: 4
                Rocket attack in United Kingdom does 3 damage to factory_major owned by British
                    Rockets in Western Germany roll: 3
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Baltic States to Belarus
                2 armour, 2 artilleries and 8 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                3 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
                2 fighters moved from Southern Italy to 92 Sea Zone
                2 fighters and 2 tactical_bombers moved from Morocco to 92 Sea Zone
                1 submarine moved from 105 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Bulgaria to Alexandria
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Trans-Jordan
                    Germans attack with 1 bomber
                    Russians defend with 1 mech_infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Karelia from Russians to Germans
                EDIT: Changing ownership of Vyborg from Russians to Germans
                EDIT: Turning off Edit Mode
                1 bomber moved from Trans-Jordan to Alexandria
                3 aaGuns moved from Baltic States to Novgorod
                1 infantry moved from Finland to Vyborg
                6 infantry moved from Finland to Karelia
                3 aaGuns and 5 infantry moved from Germany to Poland
                1 artillery moved from Normandy Bordeaux to France
                4 fighters and 2 tactical_bombers moved from 92 Sea Zone to Morocco

    Place Units - Germans
                1 destroyer and 1 transport placed in 112 Sea Zone
                2 artilleries and 2 infantry placed in Romania
                1 armour and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 artillery and 5 infantry moved from Bryansk to Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Bryansk to Western Ukraine
                2 armour moved from Russia to Smolensk
                9 infantry moved from Archangel to Smolensk

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries, 1 factory_minor and 3 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 2 armour, 1 artillery and 9 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 2 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
                2 aaGuns moved from Archangel to Smolensk
                1 fighter moved from Ukraine to Bryansk
                4 infantry moved from Russia to Bryansk
                4 infantry moved from Russia to Smolensk
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                8 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - Japanese
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Shipyards

    Activate Technology - Japanese
                Japanese activating Shipyards

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Hopei to Shensi
                2 fighters and 2 tactical_bombers moved from Hunan to Shensi
                1 artillery, 5 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
                1 fighter moved from Chahar to Suiyuyan
                1 artillery moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                7 infantry moved from Manchuria to Jehol
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Shan State
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 bombers moved from Kiangsi to 43 Sea Zone
                1 artillery moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Dutch New Guinea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 fighter and 2 infantry
                    Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry and 2 tactical_bombers
                    Casualties for ANZAC: 1 fighter and 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from 43 Sea Zone to Kwangtung
                2 fighters and 2 tactical_bombers moved from Shensi to Hunan
                1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
                1 fighter moved from Suiyuyan to Hunan
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 45 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 45 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from Hunan to 45 Sea Zone
                1 tactical_bomber moved from Hunan to 45 Sea Zone
                1 aaGun moved from Manchuria to Jehol

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 19 Sea Zone
                1 fighter placed in Japan
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - Americans
                Americans spend 0 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to Queensland
                1 bomber moved from 46 Sea Zone to Queensland
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 destroyer and 2 fighters placed in 101 Sea Zone
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Kansu to Shensi
                1 fighter and 4 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from British Somaliland to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Persia to Iraq

    Combat - British
                Battle in Ethiopia
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Ethiopia from Italians, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Malta to Egypt

    Place Units - British
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 factory_minor placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
                UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 aaGun

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians buy 2 destroyers and 2 transports; Remaining resources: 5 PUs; 2 techTokens;

    Combat Move - Italians
                1 artillery moved from Algeria to Morocco

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Alexandria
                2 infantry and 1 mech_infantry moved from Romania to Bessarabia
                1 bomber moved from Southern Italy to Morocco

    Place Units - Italians
                2 destroyers and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Long Range Aircraft

    Activate Technology - ANZAC
                ANZAC activating Long Range Aircraft

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to South Australia
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                2 cruisers moved from 107 Sea Zone to 106 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Turn Complete - French

  • '20 '18 '17 '15

    You will notice a second set of Tech rolls.  I had changed my purchase after starting combat movement.  Since I forgot to save post-tech, I had to reroll it.  I would have reloaded until I did not score a tech.  While you can remove Tech, i don’t think you can add/subtract tech tokens.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Research Technology - Germans
                Germans spend 10 on tech rolls

    Purchase Units - Germans
                Germans buy 1 airfield, 4 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 6 damage to factory_major owned by British
                    Rockets in France roll: 6
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in Western Germany roll: 1
                Rocket attack in Russia does 3 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 3
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 artilleries and 2 infantry moved from Romania to Bessarabia
                3 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 bomber moved from Alexandria to Ukraine
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters and 2 tactical_bombers moved from Morocco to Gibraltar
                1 artillery moved from France to Western Germany

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 armour, 1 harbour and 3 infantry
                    Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 armour and 3 infantry
                Battle in Ukraine
                    Germans attack with 3 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 artillery, 1 factory_minor and 4 infantry
                    Germans win, taking Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 4 infantry

    Non Combat Move - Germans
                1 bomber moved from Ukraine to Romania
                3 aaGuns and 5 infantry moved from Poland to Eastern Poland
                1 infantry moved from Vyborg to Novgorod
                6 infantry moved from Karelia to Novgorod
                4 fighters and 2 tactical_bombers moved from Gibraltar to Morocco

    Place Units - Germans
                1 airfield placed in Baltic States
                1 destroyer placed in 112 Sea Zone
                4 artilleries placed in Novgorod
                4 infantry placed in Romania

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

Suggested Topics

  • 21
  • 19
  • 35
  • 24
  • 40
  • 233
  • 91
  • 186
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.9k

Users

40.6k

Topics

1.8m

Posts