Whackamatt (Axis) vs. Bjergmose (Allies +10) L w/ Tech tokens!

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 30 PUs; 1 techTokens;
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Italians owned units to: factory_minor = 0
                EDIT: Changing PUs for Italians from 30 to 24
                EDIT: Turning off Edit Mode
                Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 mech_infantry moved from Libya to Algeria
                1 infantry moved from Tunisia to Algeria
                1 armour and 2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from 92 Sea Zone to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from 92 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 destroyer
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 1 fighter
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Holland Belgium
                    Italians attack with 1 artillery
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to France
                1 carrier and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 94 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 artillery and 1 infantry placed in France
                1 fighter and 1 infantry placed in Southern Italy
                1 infantry placed in France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6
                Italians collect 19 PUs; end with 20 PUs total

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Yunnan to Shan State
                1 bomber moved from New South Wales to Shan State
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • '20 '18 '17 '15

    Omg.  game crashed.  I am reloading.  Please note that I did get improved factory production in the dice rolls.  I’ll edit it in if I don’t luck out with another 1/6.

  • '20 '18 '17 '15

    Please note, I am unable to edit out tech tokens.  So I think I’ll reload again, and not do tech, just edit out the PUs for the roll and add the tech.  That way I won’t end up with an extra token.  This is a pain.  :lol:

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 3 factory_majors, 1 factory_minor and 2 harbours; Remaining resources: 39 PUs; 0 techTokens;
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Germans buy 2 artilleries, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to airfield owned by British
                    Rockets in Western Germany roll: 1
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                8 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
                4 armour and 2 artilleries moved from Bessarabia to Western Ukraine
                1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone

    Combat - Germans

  • '20 '18 '17 '15

    Scramble in 110?

  • '18 '17 '16 '15 '13 '11 '10

    both planes if you would be so kind  :-)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 3 factory_majors, 1 factory_minor and 2 harbours; Remaining resources: 39 PUs; 0 techTokens;
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Germans buy 2 artilleries, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 1 damage to airfield owned by British
                    Rockets in Western Germany roll: 1
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                8 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
                4 armour and 2 artilleries moved from Bessarabia to Western Ukraine
                1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 2 submarines
                    British defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports; Americans defend with 1 transport
                    Units damaged: 1 carrier owned by the British
                    Germans win with 2 bombers remaining. Battle score for attacker is 51
                    Casualties for Germans: 1 fighter and 2 submarines
                    Casualties for British: 1 carrier, 2 destroyers, 2 fighters and 2 transports
                    Casualties for Americans: 1 transport
                Battle in Western Ukraine
                    Germans attack with 4 armour, 10 artilleries and 10 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 4 armour, 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Western Ukraine
                2 bombers moved from 110 Sea Zone to Western Germany
                2 artilleries and 2 infantry moved from Poland to Baltic States
                2 artilleries and 3 infantry moved from Germany to Poland
                3 aaGuns moved from Germany to Poland
                1 artillery and 1 infantry moved from France to Western Germany
                1 artillery and 2 infantry moved from Western Germany to Germany
                2 armour moved from Western Germany to Poland

    Place Units - Germans
                2 submarines placed in 113 Sea Zone
                1 fighter and 1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                2 infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Ukraine to Baltic States
                1 infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Neutral_Axis
                1 mech_infantry moved from Bryansk to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 armour moved from Bryansk to Baltic States

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 2 infantry
                    Russians win, taking Baltic States from Germans with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                3 infantry moved from Rostov to Tambov
                1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Rostov
                2 armour and 1 mech_infantry moved from Ukraine to Tambov
                4 infantry moved from Archangel to Smolensk
                2 armour and 1 mech_infantry moved from Finland to Novgorod
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod

    Place Units - Russians
                1 infantry placed in Ukraine
                1 artillery and 7 infantry placed in Russia
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Shipyards

    Activate Technology - Japanese
                Japanese activating Shipyards

    Purchase Units - Japanese
                Japanese buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Buyant-Uhaa to Jehol
                1 mech_infantry moved from Central Mongolia to Jehol
                1 fighter and 3 tactical_bombers moved from Manchuria to Jehol
                2 fighters moved from Philippines to Kwangtung
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Kwangsi
                1 carrier and 2 submarines moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Philippines to Jehol
                1 carrier moved from 20 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Jehol
                1 infantry moved from Siberia to Amur
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to Kwangsi
                1 cruiser moved from 43 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                4 fighters moved from 6 Sea Zone to Jehol
                1 fighter moved from 6 Sea Zone to Jehol
                1 cruiser moved from 43 Sea Zone to 21 Sea Zone
                1 battleship moved from 43 Sea Zone to 20 Sea Zone
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                    British defend with 1 artillery
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 bomber, 7 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 2 artilleries and 7 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 7 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 artilleries and 7 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 2 fighters
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 cruiser
                    British defend with 1 transport
                    Japanese win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kiangsu
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Manchuria to Jehol
                4 fighters and 4 tactical_bombers moved from Jehol to 6 Sea Zone
                1 fighter moved from Jehol to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan
                2 fighters moved from Jehol to 6 Sea Zone
                1 bomber moved from Jehol to Japan
                2 fighters moved from Kwangtung to Formosa
                1 fighter and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 factory_minor placed in Manchuria
                1 cruiser and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                Japanese collect 53 PUs (2 lost to blockades); end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

  • '18 '17 '16 '15 '13 '11 '10

    It crashed when I made US combat move. But you can see the tech dice gave US mech.inf.
    So I´ll try again.

  • '20 '18 '17 '15

    Keep reloading till you hit a tech, so the tokens go away (you can’t edit that).  Then use edit to adjust whatever tech it gave you to mech inf.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 2 bombers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding Technology Improved_Mech_Inf for Americans
                EDIT: Turning off Edit Mode
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Norway
                1 destroyer moved from 105 Sea Zone to 112 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 25 Sea Zone to 19 Sea Zone
                2 fighters moved from Midway to 21 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 cruiser
                    Americans win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                2 fighters moved from 21 Sea Zone to Guam
                1 fighter moved from 19 Sea Zone to Anhwe
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Western United States to Gibraltar
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Midway to 26 Sea Zone
                1 mech_infantry moved from Alaska to Western United States
                2 bombers moved from Syria to Kweichow

    Place Units - Americans
                2 submarines and 1 transport placed in 10 Sea Zone
                2 bombers and 2 fighters placed in Western United States
                1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • '18 '17 '16 '15 '13 '11 '10

    I´ll just edit US ipc 5 down and then roll tech next round. Can always use tech.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Kweichow to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Kweichow
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Chahar to Anhwe

    Place Units - Chinese
                1 artillery and 5 infantry placed in Anhwe
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                Rocket attack in Western Germany does 4 damage to airfield owned by Germans
                    Rockets in Scotland roll: 4
                Rocket attack in Northern Italy does 2 damage to factory_minor owned by Italians
                    Rockets in Gibraltar roll: 4
                Rocket attack in Western Germany does 5 damage to factory_major owned by Germans
                    Rockets in United Kingdom roll: 5
                Rocket attack in Kwangtung does 1 damage to harbour owned by Japanese
                    Rockets in India roll: 1
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from 98 Sea Zone to Algeria
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 armour moved from Shan State to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from India to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 armour and 2 fighters
                    Japanese defend with 1 infantry
                    British win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour
                Battle in Algeria
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                    1 fighter owned by the British retreated

    Non Combat Move - British
                1 fighter moved from Algeria to 92 Sea Zone
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 armour moved from Trans-Jordan to Northwest Persia
                1 tactical_bomber moved from Ukraine to Egypt
                1 infantry moved from Caucasus to Northwest Persia
                2 fighters moved from Kwangsi to Shan State
                1 armour moved from India to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from India to Burma

    Place Units - British
                1 factory_minor placed in Egypt
                1 destroyer and 1 transport placed in 109 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                British collect 6 PUs from War Bonds; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 fighter, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,1,4,5,2,1,5,4,5,3,6,3
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians repair 5 damage on 5 airfields; Remaining resources: 15 PUs; 1 techTokens;
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 armour moved from Bulgaria to Eastern Poland
                1 armour moved from Northern Italy to Romania
                1 infantry moved from Bulgaria to Romania
                1 fighter moved from France to Bessarabia
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Holland Belgium to France

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 fighters
                    French defend with 1 destroyer; British defend with 1 transport
                    Italians win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 transport
                Battle in Bessarabia
                    Italians attack with 1 fighter
                    Russians defend with 1 artillery
                    Italians win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Eastern Poland
                    Italians attack with 1 armour
                    Russians defend with 1 mech_infantry
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Bessarabia to Romania
                2 fighters moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in France
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 4 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 bomber moved from Shan State to Kwangtung
                1 fighter moved from Shan State to Kiangsi
                1 fighter moved from India to Kiangsi

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 artillery and 1 harbour
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kiangsi
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 fighters moved from Kiangsi to Anhwe
                1 bomber moved from Kwangtung to Shan State
                1 infantry moved from Shan State to Yunnan
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                2 fighters moved from New South Wales to Queensland
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

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