Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 armour moved from Hunan to Kwangtung
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Kweichow
2 artilleries moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from Caroline Islands to 43 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to 35 Sea Zone
3 fighters moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kweichow
2 fighters moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kweichow
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 45 Sea Zone
4 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 3 fighters and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 4 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Hunan
3 fighters and 2 tactical_bombers moved from Kweichow to Hunan
3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Kwangsi
4 infantry moved from Manchuria to Jehol
2 aaGuns moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 46 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
5 fighters moved from Western United States to Midway
1 fighter moved from Wake Island to Western United States
1 bomber moved from Western United States to Midway
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 2.
2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 harbour placed in Midway
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 1 bomber, 5 fighters, 1 harbour and 1 infantry
43 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine
25 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
63 Sea Zone : 1 submarine
55 Sea Zone : 1 destroyer
Central United States : 4 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 6 submarines and 6 transports
Production/PUs Summary :
Germans : 49 / 56
Russians : 32 / 38
Japanese : 38 / 56
Americans : 52 / 77
Chinese : 6 / 14
British : 29 / 30
UK_Pacific : 18 / 31
Italians : 12 / 17
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Kwangsi
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 3 artilleries, 1 fighter and 13 infantry
Production/PUs Summary :
Germans : 49 / 56
Russians : 32 / 38
Japanese : 37 / 56
Americans : 52 / 77
Chinese : 7 / 15
British : 29 / 30
UK_Pacific : 18 / 31
Italians : 12 / 17
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 bomber moved from Alexandria to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Yunnan to Kweichow
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
4 artilleries moved from Alexandria to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun and 1 infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
EDIT: 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 89 Sea Zone to 106 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour and 6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 6 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 4 aaGuns, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Kweichow : 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Belgian Congo : 3 armour and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
106 Sea Zone : 1 flag, 2 transports
102 Sea Zone : 1 destroyer
Eire : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 49 / 56
Russians : 32 / 38
Japanese : 36 / 56
Americans : 52 / 77
Chinese : 8 / 15
British : 31 / 31
UK_Pacific : 18 / 19
Italians : 12 / 17
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I forgot to move USa des in ncm so i moved it now.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
2 aaGuns moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Ethiopia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Yunnan : 1 fighter
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Java : 1 flag, 1 aaGun and 1 infantry
61 Sea Zone : 1 cruiser and 1 transport
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 49 / 56
Russians : 32 / 38
Japanese : 36 / 56
Americans : 52 / 77
Chinese : 8 / 15
British : 32 / 31
UK_Pacific : 18 / 19
Italians : 13 / 27
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 infantry
Production/PUs Summary :
Germans : 49 / 56
Russians : 32 / 38
Japanese : 36 / 56
Americans : 52 / 77
Chinese : 8 / 15
British : 32 / 31
UK_Pacific : 18 / 19
Italians : 12 / 27
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 10 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
9 armour, 12 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour moved from Poland to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 10 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
9 armour, 12 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour moved from Poland to Western Ukraine
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Karelia to Novgorod
8 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers, 3 fighters and 4 tactical_bombers moved from Poland to Western Ukraine
3 artilleries and 3 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
4 tactical_bombers moved from Western Ukraine to Eastern Poland
3 fighters moved from Western Ukraine to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
3 mech_infantrys moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangtung
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour and 1 harbour
Russians roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangtung
Russians win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Kiangsi
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kiangsi
Russians win, taking Kiangsi from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
2 infantry moved from Sikang to Tsinghai
2 aaGuns, 5 artilleries and 13 infantry moved from Smolensk to Russia
2 aaGuns, 10 artilleries and 10 infantry moved from Bryansk to Tambov
9 artilleries moved from Russia to Tambov
Place Units - Russians
4 artilleries, 5 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Territory Summary for Russians :
Kiangsi : 2 mech_infantrys
Yunnan : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Tsinghai : 2 infantry
India : 1 fighter
Kwangtung : 1 armour and 1 mech_infantry
Amur : 2 aaGuns and 18 infantry
Archangel : 1 artillery and 1 infantry
Russia : 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 18 infantry and 1 mech_infantry
Tambov : 2 aaGuns, 19 artilleries and 10 infantry
Ukraine : 1 armour and 1 factory_minor
Volgograd : 1 factory_minor and 1 infantry
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 66
Russians : 29 / 29
Japanese : 32 / 56
Americans : 52 / 77
Chinese : 9 / 15
British : 32 / 31
UK_Pacific : 21 / 19
Italians : 12 / 27
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kwangsi
3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 45 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from Hunan to Kweichow
2 tactical_bombers moved from Hunan to Kweichow
2 tactical_bombers moved from Hunan to Kiangsi
2 fighters moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 bomber moved from Hunan to 37 Sea Zone
1 bomber moved from Hunan to 43 Sea Zone
3 fighters moved from Hunan to Kwangsi
I hit done instead of post. Sorry. I don’t know how to go back to the Japanese move and repost it.
np
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 5 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Midway to 19 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 bomber and 2 fighters in 19 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 19 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 cruiser, 1 destroyer and 3 transports
Casualties for Americans: 2 fighters
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 armour, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry, 1 mech_infantry, 6 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 infantry moved from Western United States to Central United States
1 bomber moved from 19 Sea Zone to Amur
3 fighters moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
2 armour, 2 artilleries and 5 infantry placed in Central United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Amur : 1 bomber
39 Sea Zone : 1 submarine
25 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
63 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_major and 6 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
86 Sea Zone : 1 transport
101 Sea Zone : 6 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 52 / 66
Russians : 29 / 29
Japanese : 36 / 36
Americans : 52 / 72
Chinese : 7 / 15
British : 32 / 31
UK_Pacific : 21 / 19
Italians : 12 / 27
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 5 artilleries, 1 fighter and 13 infantry
Kweichow : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 52 / 66
Russians : 29 / 29
Japanese : 35 / 36
Americans : 52 / 72
Chinese : 8 / 14
British : 32 / 31
UK_Pacific : 21 / 19
Italians : 12 / 27
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Egypt to Ethiopia
1 armour moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
British take Italian Somaliland from Italians
2 armour moved from Belgian Congo to Ethiopia
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
2 mech_infantrys moved from Yunnan to Kiangsi
1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kiangsi
Combat - British
Battle in Ethiopia
British attack with 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ethiopia, round 2 : 5/7 hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 1/4 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Kiangsi
British attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Ethiopia to Egypt
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 6 mech_infantrys moved from India to Yunnan
1 infantry moved from Yunnan to Shan State
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 aaGun placed in India
1 destroyer and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 aaGun
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Territory Summary for British, UK_Pacific :
Kiangsi : 3 mech_infantrys
Siam : 1 flag, 1 infantry
Yunnan : 4 aaGuns, 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Hopei : 1 mech_infantry
Anhwe : 1 mech_infantry
Shan State : 1 infantry
India : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag, 1 armour
Ethiopia : 1 flag, 2 armour and 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantry
91 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 52 / 66
Russians : 29 / 29
Japanese : 32 / 36
Americans : 52 / 72
Chinese : 11 / 14
British : 34 / 39
UK_Pacific : 21 / 26
Italians : 10 / 27
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Yugoslavia to Northern Italy
2 aaGuns, 2 artilleries and 2 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
4 infantry moved from Northern Italy to Southern Italy
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs