14L FuzzyKittens (Axis) vs Amon-Sul (Allies +8)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British repair 13 damage on 13 factory_majors; Remaining resources: 34 PUs;
                British buy 1 artillery, 4 infantry and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Caucasus to Novosibirsk
                1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
                1 mech_infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - British
                British creates battle in territory 97 Sea Zone
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Formosa
                Battle in Okinawa
                Battle in 97 Sea Zone
                    British attack with 3 submarines
                    Italians defend with 1 destroyer and 2 fighters
                        British roll dice for 3 submarines in 97 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    3 submarines owned by the British Submerged
                    Italians win, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Novosibirsk
                    British attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 armour and 1 infantry
                        British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the British lost in Novosibirsk
                        British roll dice for 1 armour and 1 bomber in Novosibirsk, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Novosibirsk
                    British win, taking Novosibirsk from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - British
                1 bomber moved from Novosibirsk to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                5 infantry moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from India to Caucasus
                1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Yunnan to Szechwan
                1 artillery and 2 infantry moved from Hunan to Anhwe
                5 aaGuns moved from Hunan to Anhwe
                2 fighters and 1 tactical_bomber moved from Hunan to Shensi
                2 fighters and 1 tactical_bomber moved from Shensi to Sikang
                1 mech_infantry moved from Kwangtung to Anhwe
                1 armour moved from Hunan to Shensi
                1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 41 Sea Zone

    Place Units - British
                3 submarines placed in 98 Sea Zone
                1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 fighter placed in India
                1 factory_minor placed in West India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 1 fighter

    Territory Summary for British, UK_Pacific :

    Shantung : 1 mech_infantry
        Formosa : 1 flag, 1 artillery
        Okinawa : 1 flag, 1 artillery and 1 infantry
        Siam : 1 flag
        Shensi : 1 armour
        Szechwan : 1 infantry
        Sikang : 2 fighters and 1 tactical_bomber
        Anhwe : 5 aaGuns, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        India : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Celebes : 1 flag
        41 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
        20 Sea Zone : 1 transport
        19 Sea Zone : 1 transport
        West India : 1 factory_minor
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 22 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 flag, 1 armour
        Caucasus : 1 flag, 5 artilleries, 1 bomber, 1 factory_minor, 16 infantry, 5 mech_infantrys and 1 tactical_bomber
        106 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 3 submarines
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        98 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 68 / 89
        Russians : 10 / 0
        Japanese : 9 / 10
        Americans : 58 / 83
        Chinese : 22 / 26
        British : 41 / 46
        UK_Pacific : 19 / 24
        Italians : 10 / 11
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,2,6,6
                Italians collect 5 PUs (5 lost to blockades); end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Shan State
                2 fighters moved from Shan State to Anhwe
                1 bomber, 2 fighters and 2 tactical_bombers moved from Hunan to Anhwe
                2 bombers moved from Queensland to Anhwe
                1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                2 infantry moved from Northwest Persia to Caucasus

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 harbour placed in Sumatra

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Anhwe : 3 bombers, 4 fighters and 2 tactical_bombers
        Shan State : 1 armour
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 airfield and 2 infantry
        Sumatra : 1 flag, 1 harbour
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine and 1 transport
        Caucasus : 2 infantry
        79 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 68 / 89
        Russians : 10 / 0
        Japanese : 9 / 10
        Americans : 58 / 83
        Chinese : 22 / 26
        British : 41 / 46
        UK_Pacific : 19 / 24
        Italians : 10 / 13
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Caucasus : 1 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 68 / 89
        Russians : 10 / 0
        Japanese : 9 / 10
        Americans : 58 / 83
        Chinese : 22 / 26
        British : 41 / 46
        UK_Pacific : 19 / 24
        Italians : 10 / 13
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 carriers, 1 fighter and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Western Germany to 113 Sea Zone
                5 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 destroyer, 5 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                8 artilleries moved from Holland Belgium to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                5 infantry moved from Holland Belgium to 110 Sea Zone
                1 armour, 9 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
                5 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to United Kingdom
                1 armour, 1 artillery and 1 mech_infantry moved from Samara to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                1 artillery moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 fighter moved from Volgograd to Rostov
                1 tactical_bomber moved from Volgograd to Kazakhstan


  • Any special OOL on the United Kingdom?


  • no

    weakest defensive units first


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 carriers, 1 fighter and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Western Germany to 113 Sea Zone
                5 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 destroyer, 5 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                8 artilleries moved from Holland Belgium to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                5 infantry moved from Holland Belgium to 110 Sea Zone
                1 armour, 9 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
                5 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to United Kingdom
                1 armour, 1 artillery and 1 mech_infantry moved from Samara to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                1 artillery moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 fighter moved from Volgograd to Rostov
                1 tactical_bomber moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/4 hits
                        Russians roll dice for 2 artilleries in Kazakhstan, round 2 :  0/2 hits
                        2 artilleries owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in Novosibirsk
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 :  1/3 hits
                        British roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                        1 armour owned by the British lost in Novosibirsk
                    Germans win, taking Novosibirsk from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Rostov
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Rostov, round 2 :  0/5 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 :  1/3 hits
                        1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Rostov, round 3 :  1/4 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Rostov, round 4 :  3/4 hits
                        Russians roll dice for 2 artilleries in Rostov, round 4 :  1/2 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in United Kingdom
                    Germans attack with 1 armour, 9 artilleries, 5 bombers, 4 fighters, 10 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 22 infantry and 1 mech_infantry; Americans defend with 5 bombers
                        AA fire in United Kingdom :  3/13 hits
                        1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 3 fighters, 10 infantry and 3 tactical_bombers in United Kingdom, round 2 :  11/30 hits
                        British roll dice for 5 aaGuns, 2 artilleries, 5 bombers, 24 infantry and 1 mech_infantry in United Kingdom, round 2 :  10/32 hits
                        1 infantry owned by the French , 10 infantry owned by the Germans , 5 bombers owned by the Americans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 3 :  10/20 hits
                        British roll dice for 2 artilleries, 23 infantry and 1 mech_infantry in United Kingdom, round 3 :  8/26 hits
                        9 infantry owned by the British , 1 infantry owned by the French and 8 artilleries owned by the Germans lost in United Kingdom
                    4 bombers owned by the Germans , 3 tactical_bombers owned by the Germans and 3 fighters owned by the Germans retreated
                        Germans roll dice for 1 armour and 1 artillery in United Kingdom, round 4 :  0/2 hits
                        British roll dice for 2 artilleries, 13 infantry and 1 mech_infantry in United Kingdom, round 4 :  5/16 hits
                        1 armour owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
                    British win with 2 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 9 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns and 9 infantry
                    Casualties for Americans: 5 bombers

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                4 bombers moved from United Kingdom to Normandy Bordeaux
                3 aaGuns and 4 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Rostov to Volgograd
                1 tactical_bomber moved from Kazakhstan to Volgograd

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                1 fighter placed in Normandy Bordeaux
                2 artilleries and 8 infantry placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,3,6,6
                Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Dice Statistics:

    Total
                1 was rolled 41 times
                2 was rolled 45 times
                3 was rolled 45 times
                4 was rolled 45 times
                5 was rolled 36 times
                6 was rolled 60 times
            Average roll : 3.625
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 272

    Null / Other
                1 was rolled 14 times
                2 was rolled 17 times
                3 was rolled 15 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 19 times
            Average roll : 3.585
            Median : 4.000
            Variance : 0.237
            Standard Deviation : 0.486
            Total rolls : 94

    Germans Combat
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 14 times
                5 was rolled 5 times
                6 was rolled 20 times
            Average roll : 3.694
            Median : 4.000
            Variance : 1.718
            Standard Deviation : 1.311
            Total rolls : 72

    British Combat
                1 was rolled 14 times
                2 was rolled 17 times
                3 was rolled 15 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 19 times
            Average roll : 3.585
            Median : 4.000
            Variance : 0.237
            Standard Deviation : 0.486
            Total rolls : 94

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Caucasus to Rostov
                3 infantry moved from Caucasus to Kazakhstan
                2 artilleries moved from Caucasus to Kazakhstan
                1 artillery moved from Caucasus to Kazakhstan
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
                Battle in Rostov
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 artilleries
                        Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 2 artilleries in Rostov, round 2 :  0/2 hits
                        1 artillery owned by the Germans lost in Rostov
                        Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Rostov, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in Kazakhstan
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Kazakhstan, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
                        Russians roll dice for 3 artilleries and 2 infantry in Kazakhstan, round 3 :  3/5 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine; Americans loiter and taunt with
                    Germans defend with 2 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 10 transports
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 2 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 10 transports in 110 Sea Zone, round 2 :  3/10 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 2 carriers, 4 fighters, 3 tactical_bombers and 10 transports remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
                Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
                Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux

    Non Combat Move - Russians
                1 aaGun moved from Caucasus to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Hunan to Sikang
                2 aaGuns and 18 infantry moved from Manchuria to Amur

    Turn Complete - Russians

    Territory Summary for Russians :

    Sikang : 2 fighters and 1 tactical_bomber
        Soviet Far East : 1 harbour
        Amur : 2 aaGuns and 18 infantry
        Kazakhstan : 1 aaGun, 3 artilleries and 2 infantry
        Rostov : 2 artilleries and 2 infantry
        Caucasus : 4 aaGuns, 13 artilleries and 13 infantry

    Production/PUs Summary :

    Germans : 69 / 90
        Russians : 10 / 0
        Japanese : 9 / 10
        Americans : 58 / 83
        Chinese : 22 / 26
        British : 40 / 46
        UK_Pacific : 19 / 24
        Italians : 10 / 13
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • i will attack sz 110 with ever <ything i=“” got<br=“”>i need ur ool</ything>


  • Scramble 2 fighters and a tac.

    Hits on carriers, sink carriers, hits on tacs, hits on fighters.

    Maximum defense.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                11 artilleries, 1 bomber, 8 fighters, 20 infantry, 1 mech_infantry and 5 tactical_bombers moved from Jehol to Manchuria
                1 bomber moved from Japan to Manchuria


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                11 artilleries, 1 bomber, 8 fighters, 20 infantry, 1 mech_infantry and 5 tactical_bombers moved from Jehol to Manchuria
                1 bomber moved from Japan to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 11 artilleries, 2 bombers, 8 fighters, 20 infantry, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 2 artilleries and 4 infantry; Americans defend with 1 artillery
                    Japanese win, taking Manchuria from Chinese with 11 artilleries, 2 bombers, 8 fighters, 17 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 artilleries and 4 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                3 aaGuns moved from Jehol to Manchuria
                2 bombers moved from Manchuria to Japan
                8 fighters and 5 tactical_bombers moved from Manchuria to Japan

    Place Units - Japanese
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,4,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,2,3,6,5,1,5,5,4
                Japanese collect 2 PUs (10 lost to blockades); end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 3 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 bombers and 1 fighter moved from Eastern United States to 110 Sea Zone
                1 infantry moved from Gibraltar to Spain
                1 infantry moved from Gibraltar to Spain
                2 artilleries, 10 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                3 armour moved from Gibraltar to Spain

    Combat - Americans
                Germans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
                Battle in Spain
                    Americans attack with 3 armour, 2 artilleries, 12 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 3 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Spain, round 2 :  7/19 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  5/6 hits
                        5 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 5 infantry
                Battle in 110 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 3 destroyers, 3 fighters and 1 submarine
                    Germans defend with 2 carriers, 4 fighters, 3 tactical_bombers and 10 transports
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 carrier, 3 destroyers and 3 fighters in 110 Sea Zone, round 2 :  5/8 hits
                        Germans roll dice for 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  5/7 hits
                        Germans roll dice for 2 carriers and 10 transports in 110 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Americans , 3 destroyers owned by the Americans , 1 tactical_bomber owned by the Germans , 1 carrier owned by the Americans and 2 carriers owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 3 :  3/4 hits
                        Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 :  4/6 hits
                        2 fighters owned by the Americans , 2 tactical_bombers owned by the Germans , 2 bombers owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 4 :  1/1 hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 7 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 8 :  1/1 hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 9 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 10 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 11 :  1/1 hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 12 :  1/1 hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 13 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 14 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 15 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 16 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 17 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 18 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 19 :  1/1 hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 20 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 21 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 22 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 23 :  1/1 hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 24 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 25 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 26 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 27 :  1/1 hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 28 :  1/1 hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 29 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 30 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 31 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 32 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 33 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 34 :  1/1 hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 35 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 36 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 37 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 38 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 39 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 40 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 41 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 42 :  1/1 hits
                        1 transport owned by the Germans lost in 110 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Germans win with 3 fighters remaining. Battle score for attacker is 51
                    Casualties for Germans: 2 carriers, 1 fighter, 3 tactical_bombers and 10 transports
                    Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers and 3 fighters
                Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
                Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
                    1 fighter owned by the Germans forced to land in Normandy Bordeaux

    Non Combat Move - Americans
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 123 Sea Zone
                4 aaGuns moved from Gibraltar to Spain
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                2 bombers, 4 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Korea : 1 flag, 1 factory_minor
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 harbour
        Java : 2 infantry
        42 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 8 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
        Cyprus : 1 artillery and 1 infantry
        123 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        101 Sea Zone : 1 destroyer
        Brazil : 1 flag, 1 factory_minor
        Spain : 1 flag, 4 aaGuns, 3 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
        91 Sea Zone : 3 submarines
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 69 / 90
        Russians : 10 / 0
        Japanese : 12 / 2
        Americans : 60 / 85
        Chinese : 19 / 26
        British : 40 / 46
        UK_Pacific : 19 / 24
        Italians : 10 / 13
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                13 artilleries and 15 infantry moved from Anhwe to Jehol
                1 infantry moved from Hopei to Chahar
                1 fighter moved from Shensi to Chahar

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Jehol : 15 artilleries and 22 infantry
        Chahar : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 69 / 90
        Russians : 10 / 0
        Japanese : 11 / 2
        Americans : 60 / 85
        Chinese : 20 / 26
        British : 40 / 46
        UK_Pacific : 19 / 24
        Italians : 10 / 13
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 harbour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Shensi to Timguska
                      UK_Pacific take Timguska from Germans
                1 mech_infantry moved from Caucasus to Ukraine
                      British take Ukraine from Germans
                1 mech_infantry moved from Caucasus to Tambov
                      British take Tambov from Germans
                1 mech_infantry moved from Caucasus to Samara
                      British take Samara from Germans
                2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Sikang to Novosibirsk
                1 bomber moved from Caucasus to 97 Sea Zone
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Paulau Island
                Battle in Hainan
                Battle in Novosibirsk
                    British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 :  3/6 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 :  2/3 hits
                        1 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Novosibirsk
                    British win, taking Paulau Island from Japanese, taking Hainan from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for British: 2 mech_infantrys
                Battle in 97 Sea Zone
                    British attack with 1 bomber and 6 submarines
                    Italians defend with 1 destroyer and 2 fighters
                        British roll dice for 6 submarines in 97 Sea Zone, round 2 :  1/6 hits
                        British roll dice for 1 bomber in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  3/3 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone
                    3 submarines owned by the British retreated to 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 3 submarines
                    Casualties for Italians: 1 destroyer and 1 fighter
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 97 Sea Zone to Caucasus
                EDIT: 3 submarines moved from 96 Sea Zone to 97 Sea Zone
                2 fighters and 2 tactical_bombers moved from Novosibirsk to Caucasus
                5 aaGuns and 3 infantry moved from Anhwe to Jehol
                1 artillery moved from Anhwe to Jehol
                1 mech_infantry moved from Shantung to Kweichow
                1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
                1 infantry moved from Szechwan to Sikang
                1 battleship, 1 cruiser and 1 submarine moved from 41 Sea Zone to 80 Sea Zone
                1 fighter moved from India to Caucasus

    Place Units - British
                5 infantry placed in United Kingdom
                1 infantry and 2 mech_infantrys placed in Caucasus
                2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Place Units - UK_Pacific
                1 harbour and 3 infantry placed in West India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in West India change ownership: 3 infantry

    Territory Summary for British, UK_Pacific :

    Paulau Island : 1 flag, 1 artillery
        Formosa : 1 flag
        Jehol : 5 aaGuns, 1 artillery and 3 infantry
        Okinawa : 1 flag
        Siam : 1 flag
        Hainan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 armour and 2 mech_infantrys
        Kweichow : 1 mech_infantry
        Sikang : 1 infantry
        India : 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Timguska : 1 flag, 1 armour
        Celebes : 1 flag
        36 Sea Zone : 1 transport
        34 Sea Zone : 1 transport
        West India : 1 factory_minor, 1 harbour and 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Tambov : 1 flag, 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Caucasus : 1 flag, 5 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 17 infantry, 2 mech_infantrys and 2 tactical_bombers
        Samara : 1 flag, 1 mech_infantry
        80 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 3 submarines
        Iraq : 1 flag, 1 factory_minor and 2 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 10 / 0
        Japanese : 11 / 2
        Americans : 60 / 85
        Chinese : 20 / 26
        British : 44 / 49
        UK_Pacific : 20 / 25
        Italians : 10 / 13
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • please pull units from gibr to spain
    i forgot

    thanks


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Italians


  • ncm?

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