14L FuzzyKittens (Axis) vs Amon-Sul (Allies +8)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 harbour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Shensi to Timguska
                      UK_Pacific take Timguska from Germans
                1 mech_infantry moved from Caucasus to Ukraine
                      British take Ukraine from Germans
                1 mech_infantry moved from Caucasus to Tambov
                      British take Tambov from Germans
                1 mech_infantry moved from Caucasus to Samara
                      British take Samara from Germans
                2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Sikang to Novosibirsk
                1 bomber moved from Caucasus to 97 Sea Zone
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Paulau Island
                Battle in Hainan
                Battle in Novosibirsk
                    British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 :  3/6 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 :  2/3 hits
                        1 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Novosibirsk
                    British win, taking Paulau Island from Japanese, taking Hainan from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for British: 2 mech_infantrys
                Battle in 97 Sea Zone
                    British attack with 1 bomber and 6 submarines
                    Italians defend with 1 destroyer and 2 fighters
                        British roll dice for 6 submarines in 97 Sea Zone, round 2 :  1/6 hits
                        British roll dice for 1 bomber in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  3/3 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone
                    3 submarines owned by the British retreated to 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 3 submarines
                    Casualties for Italians: 1 destroyer and 1 fighter
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 97 Sea Zone to Caucasus
                EDIT: 3 submarines moved from 96 Sea Zone to 97 Sea Zone
                2 fighters and 2 tactical_bombers moved from Novosibirsk to Caucasus
                5 aaGuns and 3 infantry moved from Anhwe to Jehol
                1 artillery moved from Anhwe to Jehol
                1 mech_infantry moved from Shantung to Kweichow
                1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
                1 infantry moved from Szechwan to Sikang
                1 battleship, 1 cruiser and 1 submarine moved from 41 Sea Zone to 80 Sea Zone
                1 fighter moved from India to Caucasus

    Place Units - British
                5 infantry placed in United Kingdom
                1 infantry and 2 mech_infantrys placed in Caucasus
                2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Place Units - UK_Pacific
                1 harbour and 3 infantry placed in West India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in West India change ownership: 3 infantry

    Territory Summary for British, UK_Pacific :

    Paulau Island : 1 flag, 1 artillery
        Formosa : 1 flag
        Jehol : 5 aaGuns, 1 artillery and 3 infantry
        Okinawa : 1 flag
        Siam : 1 flag
        Hainan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 armour and 2 mech_infantrys
        Kweichow : 1 mech_infantry
        Sikang : 1 infantry
        India : 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Timguska : 1 flag, 1 armour
        Celebes : 1 flag
        36 Sea Zone : 1 transport
        34 Sea Zone : 1 transport
        West India : 1 factory_minor, 1 harbour and 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Tambov : 1 flag, 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Caucasus : 1 flag, 5 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 17 infantry, 2 mech_infantrys and 2 tactical_bombers
        Samara : 1 flag, 1 mech_infantry
        80 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 3 submarines
        Iraq : 1 flag, 1 factory_minor and 2 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 10 / 0
        Japanese : 11 / 2
        Americans : 60 / 85
        Chinese : 20 / 26
        British : 44 / 49
        UK_Pacific : 20 / 25
        Italians : 10 / 13
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • please pull units from gibr to spain
    i forgot

    thanks


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Italians


  • ncm?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 aaGuns, 1 armour, 1 artillery, 1 fighter, 16 infantry and 3 mech_infantrys moved from Southern Italy to Northern Italy
                2 aaGuns, 3 artilleries and 5 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 fighter placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,3,2
                Italians collect 2 PUs (8 lost to blockades); end with 5 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs


  • was it ok to scramble ur figs?

    i thought it is the best for u and that u would like to scramble them.


  • Yeah, the scramble was fine.

    I forgot to move your troops off of Gibraltar though.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone

    Non Combat Move - ANZAC
                1 armour moved from Shan State to Szechwan
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                3 bombers, 4 fighters and 2 tactical_bombers moved from Anhwe to Sikang
                3 bombers moved from Sikang to Caucasus
                1 cruiser and 1 destroyer moved from 79 Sea Zone to 81 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Szechwan : 1 armour
        Sikang : 4 fighters and 2 tactical_bombers
        India : 2 infantry
        Queensland : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Northern Territory : 1 aaGun and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 airfield
        Sumatra : 1 flag, 1 harbour
        42 Sea Zone : 1 flag, 1 transport
        41 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        62 Sea Zone : 2 transports
        Caucasus : 3 bombers and 2 infantry
        81 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 10 / 0
        Japanese : 11 / 2
        Americans : 60 / 85
        Chinese : 20 / 26
        British : 44 / 49
        UK_Pacific : 20 / 25
        Italians : 10 / 10
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Territory Summary for French :

    Caucasus : 1 infantry
        Iraq : 1 infantry
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 10 / 0
        Japanese : 11 / 2
        Americans : 60 / 85
        Chinese : 20 / 26
        British : 44 / 49
        UK_Pacific : 20 / 25
        Italians : 10 / 10
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 84 PUs;
                Germans buy 1 armour, 9 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 armour, 1 artillery and 2 infantry
                EDIT: Adding units owned by British to Spain: 1 armour, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                3 bombers moved from Normandy Bordeaux to United Kingdom
                2 artilleries and 8 infantry moved from Bryansk to Ukraine
                1 infantry moved from Volgograd to Tambov
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                1 artillery moved from Volgograd to Samara
                2 infantry moved from Volgograd to Rostov
                2 artilleries moved from Volgograd to Rostov
                1 fighter moved from Volgograd to Rostov
                1 tactical_bomber moved from Volgograd to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 84 PUs;
                Germans buy 1 armour, 9 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 armour, 1 artillery and 2 infantry
                EDIT: Adding units owned by British to Spain: 1 armour, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                3 bombers moved from Normandy Bordeaux to United Kingdom
                2 artilleries and 8 infantry moved from Bryansk to Ukraine
                1 infantry moved from Volgograd to Tambov
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                1 artillery moved from Volgograd to Samara
                2 infantry moved from Volgograd to Rostov
                2 artilleries moved from Volgograd to Rostov
                1 fighter moved from Volgograd to Rostov
                1 tactical_bomber moved from Volgograd to Rostov

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 3,8,6 and causes: 15 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 15 damage total.
                Battle in Samara
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    British win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Tambov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 artilleries and 8 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Ukraine from British with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries and 2 infantry
                    Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry

    Non Combat Move - Germans
                3 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Southern France to Normandy Bordeaux
                3 bombers moved from United Kingdom to Normandy Bordeaux
                2 artilleries and 8 infantry moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Rostov to Volgograd

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 armour, 1 artillery and 1 infantry placed in Russia
                3 artilleries placed in Normandy Bordeaux
                3 artilleries placed in France
                1 artillery and 6 infantry placed in Western Germany
                1 destroyer and 1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3,3,1
                Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Sikang to Rostov
                2 artilleries and 2 infantry moved from Caucasus to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 1 infantry
                        Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  5/7 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 :  2/3 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
                1 aaGun, 3 artilleries and 2 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Caucasus to Kazakhstan
                1 aaGun moved from Caucasus to Kazakhstan
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Turn Complete - Russians

    Territory Summary for Russians :

    Soviet Far East : 1 harbour
        Kazakhstan : 1 aaGun and 1 infantry
        Buryatia : 2 aaGuns and 18 infantry
        Rostov : 2 artilleries
        Caucasus : 4 aaGuns, 14 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 67 / 87
        Russians : 10 / 0
        Japanese : 11 / 2
        Americans : 60 / 85
        Chinese : 20 / 26
        British : 41 / 49
        UK_Pacific : 20 / 25
        Italians : 10 / 10
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Korea
                      Japanese take Korea from Americans
                11 artilleries and 17 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Korea
                      Japanese take Korea from Americans
                11 artilleries and 17 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                3 aaGuns moved from Manchuria to Amur

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,6,1,2,1,1,1,1,5,1,4,4,5,6
                Japanese collect 6 PUs (9 lost to blockades); end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Germans
                2 infantry moved from Spain to Portugal
                2 bombers moved from Eastern United States to Portugal

    Combat - Americans
                Battle in Portugal
                    Americans attack with 2 bombers and 2 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 2 bombers and 2 infantry in Portugal, round 2 :  2/4 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Portugal to Spain
                4 fighters and 1 tactical_bomber moved from Eastern United States to Spain
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India

    Place Units - Americans
                1 airfield, 1 factory_minor and 1 harbour placed in Spain
                1 fighter and 3 tactical_bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        India : 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 harbour
        43 Sea Zone : 1 flag
        39 Sea Zone : 1 transport
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 8 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 tactical_bombers
        Cyprus : 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Portugal : 1 flag, 1 infantry
        125 Sea Zone : 1 submarine
        123 Sea Zone : 1 destroyer
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        Brazil : 1 flag, 1 factory_minor
        Spain : 1 flag, 4 aaGuns, 1 airfield, 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 9 / 0
        Japanese : 15 / 8
        Americans : 61 / 86
        Chinese : 20 / 26
        British : 41 / 49
        UK_Pacific : 20 / 25
        Italians : 10 / 10
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                15 artilleries and 22 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Jehol : 1 infantry
        Manchuria : 17 artilleries and 28 infantry
        Shensi : 1 fighter

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 9 / 0
        Japanese : 12 / 8
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 41 / 49
        UK_Pacific : 20 / 25
        Italians : 10 / 10
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 airfield, 3 artilleries and 2 tactical_bombers; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Timguska to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Germans
                1 armour moved from Evenkiyskiy to Urals
                      British take Urals from Germans
                1 mech_infantry moved from Suiyuyan to Novosibirsk
                      British take Novosibirsk from Germans
                1 mech_infantry moved from Samara to Vologda
                      British take Vologda from Germans
                1 mech_infantry moved from Caucasus to Bryansk
                      British take Bryansk from Germans
                1 bomber moved from Caucasus to Russia

    Combat - British
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Russia causes 4 damage total.

    Non Combat Move - British
                1 mech_infantry moved from Caucasus to Samara
                1 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
                1 bomber moved from Russia to Caucasus
                3 fighters and 2 tactical_bombers moved from Caucasus to Egypt
                3 mech_infantrys moved from Persia to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Sikang to Kazakhstan
                3 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Kweichow to Tsinghai
                5 aaGuns, 1 artillery and 3 infantry moved from Jehol to Chahar
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery and 1 transport moved from 34 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Place Units - British
                3 artilleries placed in Caucasus
                1 airfield and 2 tactical_bombers placed in Egypt

    Turn Complete - British
                British collect 45 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in West India
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 2 mech_infantrys
                    Some Units in West India change ownership: 2 artilleries and 1 infantry

    Territory Summary for British, UK_Pacific :

    Paulau Island : 1 flag
        Formosa : 1 flag
        Okinawa : 1 flag
        Siam : 1 flag
        Hainan : 1 flag
        Tsinghai : 1 mech_infantry
        Chahar : 5 aaGuns, 1 artillery and 3 infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Queensland : 1 artillery
        Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 infantry
        Celebes : 1 flag
        Sumatra : 1 artillery and 1 infantry
        41 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        West India : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 tactical_bombers
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bryansk : 1 flag, 1 mech_infantry
        Urals : 1 flag, 1 armour
        Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
        Vologda : 1 flag, 1 mech_infantry
        Caucasus : 1 flag, 8 artilleries, 1 bomber, 1 factory_minor, 17 infantry and 5 mech_infantrys
        Samara : 1 flag, 1 mech_infantry
        80 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 3 submarines
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag, 3 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        Spain : 1 armour, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 59 / 87
        Russians : 9 / 0
        Japanese : 12 / 8
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 45 / 50
        UK_Pacific : 21 / 26
        Italians : 10 / 10
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0


  • navy from sz 80 to sz 81 (egypt) please

    thanks

    sorry


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                13 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Northern Italy to France
                1 armour moved from Northern Italy to France
                4 artilleries moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                1 fighter placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,1,1,4
                Italians collect 5 PUs (5 lost to blockades); end with 5 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser and 1 submarine
                EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser and 1 submarine
                EDIT: Turning off Edit Mode

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